// automatically generated by the FlatBuffers compiler, do not modify #ifndef FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_ #define FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_ #include "flatbuffers/flatbuffers.h" namespace MyGame { namespace OtherNameSpace { struct Unused; } // namespace OtherNameSpace } // namespace MyGame namespace MyGame { namespace Example { struct Test; struct Vec3; struct Stat; struct Monster; enum Color { Color_Red = 1, Color_Green = 2, Color_Blue = 8 }; inline const char **EnumNamesColor() { static const char *names[] = { "Red", "Green", "", "", "", "", "", "Blue", nullptr }; return names; } inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e - Color_Red]; } enum Any { Any_NONE = 0, Any_Monster = 1 }; inline const char **EnumNamesAny() { static const char *names[] = { "NONE", "Monster", nullptr }; return names; } inline const char *EnumNameAny(Any e) { return EnumNamesAny()[e]; } inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type); MANUALLY_ALIGNED_STRUCT(2) Test { private: int16_t a_; int8_t b_; int8_t __padding0; public: Test(int16_t a, int8_t b) : a_(flatbuffers::EndianScalar(a)), b_(flatbuffers::EndianScalar(b)), __padding0(0) { (void)__padding0; } int16_t a() const { return flatbuffers::EndianScalar(a_); } int8_t b() const { return flatbuffers::EndianScalar(b_); } }; STRUCT_END(Test, 4); MANUALLY_ALIGNED_STRUCT(16) Vec3 { private: float x_; float y_; float z_; int32_t __padding0; double test1_; int8_t test2_; int8_t __padding1; Test test3_; int16_t __padding2; public: Vec3(float x, float y, float z, double test1, Color test2, const Test &test3) : x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)), __padding0(0), test1_(flatbuffers::EndianScalar(test1)), test2_(flatbuffers::EndianScalar(static_cast(test2))), __padding1(0), test3_(test3), __padding2(0) { (void)__padding0; (void)__padding1; (void)__padding2; } float x() const { return flatbuffers::EndianScalar(x_); } float y() const { return flatbuffers::EndianScalar(y_); } float z() const { return flatbuffers::EndianScalar(z_); } double test1() const { return flatbuffers::EndianScalar(test1_); } Color test2() const { return static_cast(flatbuffers::EndianScalar(test2_)); } const Test &test3() const { return test3_; } }; STRUCT_END(Vec3, 32); struct Stat : private flatbuffers::Table { const flatbuffers::String *id() const { return GetPointer(4); } int64_t val() const { return GetField(6, 0); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, 4 /* id */) && verifier.Verify(id()) && VerifyField(verifier, 6 /* val */) && verifier.EndTable(); } }; struct StatBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_id(flatbuffers::Offset id) { fbb_.AddOffset(4, id); } void add_val(int64_t val) { fbb_.AddElement(6, val, 0); } StatBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } StatBuilder &operator=(const StatBuilder &); flatbuffers::Offset Finish() { auto o = flatbuffers::Offset(fbb_.EndTable(start_, 2)); return o; } }; inline flatbuffers::Offset CreateStat(flatbuffers::FlatBufferBuilder &_fbb, flatbuffers::Offset id = 0, int64_t val = 0) { StatBuilder builder_(_fbb); builder_.add_val(val); builder_.add_id(id); return builder_.Finish(); } struct Monster : private flatbuffers::Table { const Vec3 *pos() const { return GetStruct(4); } int16_t mana() const { return GetField(6, 150); } int16_t hp() const { return GetField(8, 100); } const flatbuffers::String *name() const { return GetPointer(10); } const flatbuffers::Vector *inventory() const { return GetPointer *>(14); } Color color() const { return static_cast(GetField(16, 8)); } Any test_type() const { return static_cast(GetField(18, 0)); } const void *test() const { return GetPointer(20); } const flatbuffers::Vector *test4() const { return GetPointer *>(22); } const flatbuffers::Vector> *testarrayofstring() const { return GetPointer> *>(24); } /// an example documentation comment: this will end up in the generated code /// multiline too const flatbuffers::Vector> *testarrayoftables() const { return GetPointer> *>(26); } const Monster *enemy() const { return GetPointer(28); } const flatbuffers::Vector *testnestedflatbuffer() const { return GetPointer *>(30); } const Monster *testnestedflatbuffer_nested_root() { return flatbuffers::GetRoot(testnestedflatbuffer()->Data()); } const Stat *testempty() const { return GetPointer(32); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, 4 /* pos */) && VerifyField(verifier, 6 /* mana */) && VerifyField(verifier, 8 /* hp */) && VerifyFieldRequired(verifier, 10 /* name */) && verifier.Verify(name()) && VerifyField(verifier, 14 /* inventory */) && verifier.Verify(inventory()) && VerifyField(verifier, 16 /* color */) && VerifyField(verifier, 18 /* test_type */) && VerifyField(verifier, 20 /* test */) && VerifyAny(verifier, test(), test_type()) && VerifyField(verifier, 22 /* test4 */) && verifier.Verify(test4()) && VerifyField(verifier, 24 /* testarrayofstring */) && verifier.Verify(testarrayofstring()) && verifier.VerifyVectorOfStrings(testarrayofstring()) && VerifyField(verifier, 26 /* testarrayoftables */) && verifier.Verify(testarrayoftables()) && verifier.VerifyVectorOfTables(testarrayoftables()) && VerifyField(verifier, 28 /* enemy */) && verifier.VerifyTable(enemy()) && VerifyField(verifier, 30 /* testnestedflatbuffer */) && verifier.Verify(testnestedflatbuffer()) && VerifyField(verifier, 32 /* testempty */) && verifier.VerifyTable(testempty()) && verifier.EndTable(); } }; struct MonsterBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); } void add_mana(int16_t mana) { fbb_.AddElement(6, mana, 150); } void add_hp(int16_t hp) { fbb_.AddElement(8, hp, 100); } void add_name(flatbuffers::Offset name) { fbb_.AddOffset(10, name); } void add_inventory(flatbuffers::Offset> inventory) { fbb_.AddOffset(14, inventory); } void add_color(Color color) { fbb_.AddElement(16, static_cast(color), 8); } void add_test_type(Any test_type) { fbb_.AddElement(18, static_cast(test_type), 0); } void add_test(flatbuffers::Offset test) { fbb_.AddOffset(20, test); } void add_test4(flatbuffers::Offset> test4) { fbb_.AddOffset(22, test4); } void add_testarrayofstring(flatbuffers::Offset>> testarrayofstring) { fbb_.AddOffset(24, testarrayofstring); } void add_testarrayoftables(flatbuffers::Offset>> testarrayoftables) { fbb_.AddOffset(26, testarrayoftables); } void add_enemy(flatbuffers::Offset enemy) { fbb_.AddOffset(28, enemy); } void add_testnestedflatbuffer(flatbuffers::Offset> testnestedflatbuffer) { fbb_.AddOffset(30, testnestedflatbuffer); } void add_testempty(flatbuffers::Offset testempty) { fbb_.AddOffset(32, testempty); } MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } MonsterBuilder &operator=(const MonsterBuilder &); flatbuffers::Offset Finish() { auto o = flatbuffers::Offset(fbb_.EndTable(start_, 15)); fbb_.Required(o, 10); // name return o; } }; inline flatbuffers::Offset CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos = 0, int16_t mana = 150, int16_t hp = 100, flatbuffers::Offset name = 0, flatbuffers::Offset> inventory = 0, Color color = Color_Blue, Any test_type = Any_NONE, flatbuffers::Offset test = 0, flatbuffers::Offset> test4 = 0, flatbuffers::Offset>> testarrayofstring = 0, flatbuffers::Offset>> testarrayoftables = 0, flatbuffers::Offset enemy = 0, flatbuffers::Offset> testnestedflatbuffer = 0, flatbuffers::Offset testempty = 0) { MonsterBuilder builder_(_fbb); builder_.add_testempty(testempty); builder_.add_testnestedflatbuffer(testnestedflatbuffer); builder_.add_enemy(enemy); builder_.add_testarrayoftables(testarrayoftables); builder_.add_testarrayofstring(testarrayofstring); builder_.add_test4(test4); builder_.add_test(test); builder_.add_inventory(inventory); builder_.add_name(name); builder_.add_pos(pos); builder_.add_hp(hp); builder_.add_mana(mana); builder_.add_test_type(test_type); builder_.add_color(color); return builder_.Finish(); } inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type) { switch (type) { case Any_NONE: return true; case Any_Monster: return verifier.VerifyTable(reinterpret_cast(union_obj)); default: return false; } } inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot(buf); } inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer(); } inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.Finish(root, "MONS"); } inline bool MonsterBufferHasIdentifier(const void *buf) { return flatbuffers::BufferHasIdentifier(buf, "MONS"); } } // namespace Example } // namespace MyGame #endif // FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_