// automatically generated, do not modify namespace MyGame.Example { using System; using FlatBuffers; public sealed class Vec3 : Struct { public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public float X { get { return bb.GetFloat(bb_pos + 0); } } public void MutateX(float x) { bb.PutFloat(bb_pos + 0, x); } public float Y { get { return bb.GetFloat(bb_pos + 4); } } public void MutateY(float y) { bb.PutFloat(bb_pos + 4, y); } public float Z { get { return bb.GetFloat(bb_pos + 8); } } public void MutateZ(float z) { bb.PutFloat(bb_pos + 8, z); } public double Test1 { get { return bb.GetDouble(bb_pos + 16); } } public void MutateTest1(double test1) { bb.PutDouble(bb_pos + 16, test1); } public Color Test2 { get { return (Color)bb.GetSbyte(bb_pos + 24); } } public void MutateTest2(Color test2) { bb.PutSbyte(bb_pos + 24, (sbyte)test2); } public Test Test3 { get { return GetTest3(new Test()); } } public Test GetTest3(Test obj) { return obj.__init(bb_pos + 26, bb); } public static Offset CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { builder.Prep(16, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(test3_B); builder.PutShort(test3_A); builder.Pad(1); builder.PutSbyte((sbyte)Test2); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return new Offset(builder.Offset); } }; }