//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace MyGame.Example2
{
using global::System;
using global::FlatBuffers;
public struct Monster : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
public static Offset EndMonster(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset(o);
}
};
}