Commit Graph

4 Commits

Author SHA1 Message Date
Donnell 644bcbde91 Fix C# vector of enum code generation
Fixes a bug where the logic to determine when to use a C# enum flags
both enums and vectors of enums.  This causes the C# generator to
generate code that doesn't compile for tables that contain vectors of
enums.

The fix also consolidates type generation functions a bit and adds
some additional casting functions for clarity.
2015-11-23 09:19:43 -05:00
Shuhei Tanuma 37e28d98ea C# Unity can't cast integer represented enum value.
```
namespace MyGame;

enum CommandType : byte {
	None = 0,
}

table Command {
	id:int;
	type:CommandType;
}
```

then generate c# files. it'll output compile error like these.

```
Assets/MyGame/Command.cs(18,39): error CS1041: Identifier expected
Assets/MyGame/Command.cs(18,39): error CS1737: Optional parameter cannot precede required parameters

16:   public static Offset<Command> CreateCommand(FlatBufferBuilder builder,
17:   int id = 0,
18:   CommandType type = (CommandType)0) {
```
2015-11-17 18:02:59 +09:00
Maxim Zaks ac10873e26 fixed code generator for array of bools
Change-Id: I3cdd801b641bf180222203a37634598350d340e3
2015-08-19 14:39:06 -07:00
Mormegil 25c99273d3 [Issue 252] Add type cast for default enum values in C#
When creating a “CreateXxx(...)” method for a “simple table” type,
enum-type fields with a non-zero default must have an explicit
cast for the respective argument default value, because in C#,
there is an implicit cast from int to an enum only for 0.

Also, added an example of such type into the example monster_test
type, so that we test this feature.
2015-08-11 18:07:38 +02:00