Commit Graph

7 Commits

Author SHA1 Message Date
Marc Butler 0e3fdd0eea
Escape characters in jsonschema descriptions (#5644)
* Escape JSON Schema comments

* Add quotes to monster comment

Thus exercising the JSON Schema comment escape support.
2020-03-12 12:10:30 -07:00
Jaemin Park 4b870aca98 [Javascript] Fix syntax error for signed enum (#5503)
* wrap quotes to enum name map to prevent syntax errorn when enum value is negative

* Add a test that covers signed enum case
2019-09-05 10:22:04 -07:00
Vladimir Glavnyy 95004218f7 Fix multi-line comments for cpp enums (#5345) (#5346)
- fix CSharp comments generation
- fix Python comments generation
- fix Lua comments generation
- fix PHP comments generation
- fix Dart comments generation
- add brief description of Color enum
- add multi-line comments to the Monster:Color
2019-06-02 12:36:49 -07:00
Vladimir Glavnyy f9ebfcb9c4 Make Monster's Color unsigned (#5318)
- update C++ monster_test::Color to unsigned type
- update Go Color:ubyte in the go_test.go
- add workaround for unsigned enum in java test
- sync generate.bat and generate.sh
2019-05-09 10:07:38 -07:00
Wouter van Oortmerssen 980a6d66d3 Fixed vectors of enums in object API serialized incorrectly.
And also added tests for them.

Change-Id: I91af1904105435601287291412e82d5066f476a5
Tested: on Linux.
2018-11-05 14:33:36 -08:00
Frank Benkstein 91fe9ba93f make unions with type aliases more usable (#5019)
Some generic C++ and Rust code is not generated when unions use type
aliases because of potential ambiguity. Actually check for this
ambiguity and only disable offending code only if it is found.
2018-11-01 12:51:25 -07:00
Derek Bailey ba5eb3b5cf Lua (5.3) Language addition (#4804)
* starting Lua port of python implmention. Syncing commit

* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation

* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good

* fixed binary set command that was extending the array improperly

* continued improvement

* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic

* Successful sample port from Python

* working on testing Lua code with formal tests

* continued to work on tests and fixes to code to make tests pass

* Added reading buffer test

* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.

* Didn't need encode module as it just added another layer of indirection that isn't need

* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond

* Writing profiler improvments. Get about
~2 monsters/millisecond building rate

* removed Numpy generation from Lua (came from the Python port)

* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests

* adding results of generate_code.bat

* simple edits for code review in PR.

* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.

* fixed spacing issue

* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better

* removed windows-specific build step in Lua tests
2018-07-05 15:55:57 -07:00