Adds __reset method to Struct and Table (#4966)
This allow recycling/pooling instances without leaking ByteBuffers, by providing a mechanism to reset instance to newly constructed state.
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@ -28,6 +28,20 @@ public class Struct {
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protected int bb_pos;
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protected int bb_pos;
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/** The underlying ByteBuffer to hold the data of the Struct. */
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/** The underlying ByteBuffer to hold the data of the Struct. */
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protected ByteBuffer bb;
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protected ByteBuffer bb;
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/**
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* Resets internal state with a null {@code ByteBuffer} and a zero position.
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*
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* This method exists primarily to allow recycling Struct instances without risking memory leaks
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* due to {@code ByteBuffer} references. The instance will be unusable until it is assigned
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* again to a {@code ByteBuffer}.
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*
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* @param struct the instance to reset to initial state
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*/
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public void __reset() {
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bb = null;
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bb_pos = 0;
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}
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}
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}
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/// @endcond
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/// @endcond
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@ -292,6 +292,18 @@ public class Table {
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}
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}
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return len_1 - len_2;
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return len_1 - len_2;
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}
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}
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/**
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* Resets the internal state with a null {@code ByteBuffer} and a zero position.
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*
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* This method exists primarily to allow recycling Table instances without risking memory leaks
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* due to {@code ByteBuffer} references. The instance will be unusable until it is assigned
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* again to a {@code ByteBuffer}.
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*/
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public void __reset() {
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bb = null;
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bb_pos = 0;
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}
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}
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}
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/// @endcond
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/// @endcond
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