Merge "Initial support for propagating namespaces from schema files to generated code" into ub-games-master

This commit is contained in:
Brett Cooley 2015-05-08 19:52:54 +00:00 committed by Android (Google) Code Review
commit ecb27817ca
6 changed files with 65 additions and 17 deletions

2
.gitignore vendored
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@ -19,7 +19,9 @@
**/*.dir/**
**/CMakeFiles/**
**/cmake_install.cmake
**/install_manifest.txt
**/CMakeCache.txt
**/CMakeTestfile.cmake
**/Debug/**
**/Release/**
build.xml

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@ -313,6 +313,12 @@ class Parser {
// Mark all definitions as already having code generated.
void MarkGenerated();
// Given a (potentally unqualified) name, return the "fully qualified" name
// which has a full namespaced descriptor. If the parser has no current
// namespace context, or if the name passed is partially qualified the input
// is simply returned.
std::string GetFullyQualifiedName(const std::string &name) const;
// Get the files recursively included by the given file. The returned
// container will have at least the given file.
std::set<std::string> GetIncludedFilesRecursive(

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@ -127,13 +127,13 @@ inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, An
}
}
inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); }
inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); }
inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Monster> root) { fbb.Finish(root); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
} // namespace Sample
} // namespace MyGame

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@ -44,6 +44,18 @@ static std::string WrapInNameSpace(const Parser &parser,
return WrapInNameSpace(parser, def.defined_namespace, def.name);
}
// Translates a qualified name in flatbuffer text format to the same name in
// the equivalent C++ namepsace.
static std::string TranslateNameSpace(const std::string &qualified_name) {
std::string cpp_qualified_name = qualified_name;
size_t start_pos = 0;
while((start_pos = cpp_qualified_name.find(".", start_pos)) !=
std::string::npos) {
cpp_qualified_name.replace(start_pos, 1, "::");
}
return cpp_qualified_name;
}
// Return a C++ type from the table in idl.h
static std::string GenTypeBasic(const Parser &parser, const Type &type,
@ -258,11 +270,15 @@ static void GenTable(const Parser &parser, StructDef &struct_def,
}
auto nested = field.attributes.Lookup("nested_flatbuffer");
if (nested) {
auto nested_root = parser.structs_.Lookup(nested->constant);
std::string qualified_name = parser.GetFullyQualifiedName(
nested->constant);
auto nested_root = parser.structs_.Lookup(qualified_name);
assert(nested_root); // Guaranteed to exist by parser.
code += " const " + nested_root->name + " *" + field.name;
std::string cpp_qualified_name = TranslateNameSpace(qualified_name);
code += " const " + cpp_qualified_name + " *" + field.name;
code += "_nested_root() const { return flatbuffers::GetRoot<";
code += nested_root->name + ">(" + field.name + "()->Data()); }\n";
code += cpp_qualified_name + ">(" + field.name + "()->Data()); }\n";
}
// Generate a comparison function for this field if it is a key.
if (field.key) {
@ -685,11 +701,14 @@ std::string GenerateCPP(const Parser &parser,
// Generate convenient global helper functions:
if (parser.root_struct_def) {
auto &name = parser.root_struct_def->name;
std::string qualified_name = parser.GetFullyQualifiedName(name);
std::string cpp_qualified_name = TranslateNameSpace(qualified_name);
// The root datatype accessor:
code += "inline const " + name + " *Get";
code += "inline const " + cpp_qualified_name + " *Get";
code += name;
code += "(const void *buf) { return flatbuffers::GetRoot<";
code += name + ">(buf); }\n\n";
code += cpp_qualified_name + ">(buf); }\n\n";
if (opts.mutable_buffer) {
code += "inline " + name + " *GetMutable";
code += name;
@ -702,7 +721,7 @@ std::string GenerateCPP(const Parser &parser,
code += name;
code += "Buffer(flatbuffers::Verifier &verifier) { "
"return verifier.VerifyBuffer<";
code += name + ">(); }\n\n";
code += cpp_qualified_name + ">(); }\n\n";
if (parser.file_identifier_.length()) {
// Return the identifier
@ -727,7 +746,7 @@ std::string GenerateCPP(const Parser &parser,
// Finish a buffer with a given root object:
code += "inline void Finish" + name;
code += "Buffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<";
code += name + "> root) { fbb.Finish(root";
code += cpp_qualified_name + "> root) { fbb.Finish(root";
if (parser.file_identifier_.length())
code += ", " + name + "Identifier()";
code += "); }\n\n";

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@ -773,12 +773,13 @@ void Parser::ParseSingleValue(Value &e) {
}
StructDef *Parser::LookupCreateStruct(const std::string &name) {
auto struct_def = structs_.Lookup(name);
std::string qualified_name = GetFullyQualifiedName(name);
auto struct_def = structs_.Lookup(qualified_name);
if (!struct_def) {
// Rather than failing, we create a "pre declared" StructDef, due to
// circular references, and check for errors at the end of parsing.
struct_def = new StructDef();
structs_.Add(name, struct_def);
structs_.Add(qualified_name, struct_def);
struct_def->name = name;
struct_def->predecl = true;
struct_def->defined_namespace = namespaces_.back();
@ -951,10 +952,30 @@ void Parser::ParseDecl() {
}
bool Parser::SetRootType(const char *name) {
root_struct_def = structs_.Lookup(name);
root_struct_def = structs_.Lookup(GetFullyQualifiedName(name));
return root_struct_def != nullptr;
}
std::string Parser::GetFullyQualifiedName(const std::string &name) const {
Namespace *ns = namespaces_.back();
// Early exit if we don't have a defined namespace, or if the name is already
// partially qualified
if (ns->components.size() == 0 || name.find(".") != std::string::npos) {
return name;
}
std::stringstream stream;
for (size_t i = 0; i != ns->components.size(); ++i) {
if (i != 0) {
stream << ".";
}
stream << ns->components[i];
}
stream << "." << name;
return stream.str();
}
void Parser::MarkGenerated() {
// Since the Parser object retains definitions across files, we must
// ensure we only output code for definitions once, in the file they are first

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@ -167,7 +167,7 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
Monster *mutable_enemy() { return GetPointer<Monster *>(28); }
const flatbuffers::Vector<uint8_t> *testnestedflatbuffer() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(30); }
flatbuffers::Vector<uint8_t> *mutable_testnestedflatbuffer() { return GetPointer<flatbuffers::Vector<uint8_t> *>(30); }
const Monster *testnestedflatbuffer_nested_root() const { return flatbuffers::GetRoot<Monster>(testnestedflatbuffer()->Data()); }
const MyGame::Example::Monster *testnestedflatbuffer_nested_root() const { return flatbuffers::GetRoot<MyGame::Example::Monster>(testnestedflatbuffer()->Data()); }
const Stat *testempty() const { return GetPointer<const Stat *>(32); }
Stat *mutable_testempty() { return GetPointer<Stat *>(32); }
uint8_t testbool() const { return GetField<uint8_t>(34, 0); }
@ -322,11 +322,11 @@ inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, An
}
}
inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); }
inline const MyGame::Example::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Example::Monster>(buf); }
inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Example::Monster>(); }
inline const char *MonsterIdentifier() { return "MONS"; }
@ -334,7 +334,7 @@ inline bool MonsterBufferHasIdentifier(const void *buf) { return flatbuffers::Bu
inline const char *MonsterExtension() { return "mon"; }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Monster> root) { fbb.Finish(root, MonsterIdentifier()); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Example::Monster> root) { fbb.Finish(root, MonsterIdentifier()); }
} // namespace Example
} // namespace MyGame