parent
6561c7a31f
commit
ebcfbbadf0
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@ -115,7 +115,7 @@ flatbuffers.Long.create = function(low, high) {
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* @returns {number}
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* @returns {number}
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*/
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*/
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flatbuffers.Long.prototype.toFloat64 = function() {
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flatbuffers.Long.prototype.toFloat64 = function() {
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return this.low + this.high * 0x100000000;
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return (this.low >>> 0) + this.high * 0x100000000;
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};
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};
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/**
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/**
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@ -67,7 +67,7 @@ function main() {
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// Tests mutation first. This will verify that we did not trample any other
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// Tests mutation first. This will verify that we did not trample any other
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// part of the byte buffer.
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// part of the byte buffer.
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testMutation(fbb.dataBuffer());
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testMutation(fbb.dataBuffer());
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testBuffer(fbb.dataBuffer());
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testBuffer(fbb.dataBuffer());
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test64bit();
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test64bit();
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@ -156,7 +156,8 @@ function test64bit() {
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var mon2 = MyGame.Example.Monster.endMonster(fbb);
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var mon2 = MyGame.Example.Monster.endMonster(fbb);
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MyGame.Example.Stat.startStat(fbb);
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MyGame.Example.Stat.startStat(fbb);
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MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x12345678, 0x23456789));
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// 2541551405100253985 = 0x87654321(low part) + 0x23456789 * 0x100000000(high part);
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MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x87654321, 0x23456789)); // the low part is Uint32
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var stat = MyGame.Example.Stat.endStat(fbb);
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var stat = MyGame.Example.Stat.endStat(fbb);
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MyGame.Example.Monster.startMonster(fbb);
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MyGame.Example.Monster.startMonster(fbb);
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@ -177,8 +178,7 @@ function test64bit() {
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var stat = mon.testempty();
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var stat = mon.testempty();
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assert.strictEqual(stat != null, true);
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assert.strictEqual(stat != null, true);
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assert.strictEqual(stat.val() != null, true);
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assert.strictEqual(stat.val() != null, true);
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assert.strictEqual(stat.val().low, 0x12345678);
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assert.strictEqual(stat.val().toFloat64(), 2541551405100253985);
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assert.strictEqual(stat.val().high, 0x23456789);
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var mon2 = mon.enemy();
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var mon2 = mon.enemy();
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assert.strictEqual(mon2 != null, true);
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assert.strictEqual(mon2 != null, true);
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