applied struct parameter fix to Go and Python generated classes
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147fbb4285
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c23c620d26
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@ -332,7 +332,7 @@ static void StructBuilderArgs(const StructDef &struct_def,
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// don't clash, and to make it obvious these arguments are constructing
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// a nested struct, prefix the name with the struct name.
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StructBuilderArgs(*field.value.type.struct_def,
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(field.value.type.struct_def->name + "_").c_str(),
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(nameprefix + (field.name + "_")).c_str(),
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code_ptr);
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} else {
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std::string &code = *code_ptr;
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@ -365,7 +365,7 @@ static void StructBuilderBody(const StructDef &struct_def,
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code += " builder.Pad(" + NumToString(field.padding) + ")\n";
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if (IsStruct(field.value.type)) {
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StructBuilderBody(*field.value.type.struct_def,
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(field.value.type.struct_def->name + "_").c_str(),
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(nameprefix + (field.name + "_")).c_str(),
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code_ptr);
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} else {
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code += " builder.Prepend" + GenMethod(field) + "(";
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@ -307,9 +307,9 @@ static void StructBuilderArgs(const StructDef &struct_def,
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if (IsStruct(field.value.type)) {
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// Generate arguments for a struct inside a struct. To ensure names
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// don't clash, and to make it obvious these arguments are constructing
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// a nested struct, prefix the name with the struct name.
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// a nested struct, prefix the name with the field name.
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StructBuilderArgs(*field.value.type.struct_def,
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(field.value.type.struct_def->name + "_").c_str(),
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(nameprefix + (field.name + "_")).c_str(),
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code_ptr);
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} else {
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std::string &code = *code_ptr;
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@ -341,7 +341,7 @@ static void StructBuilderBody(const StructDef &struct_def,
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code += " builder.Pad(" + NumToString(field.padding) + ")\n";
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if (IsStruct(field.value.type)) {
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StructBuilderBody(*field.value.type.struct_def,
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(field.value.type.struct_def->name + "_").c_str(),
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(nameprefix + (field.name + "_")).c_str(),
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code_ptr);
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} else {
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code += " builder.Prepend" + GenMethod(field) + "(";
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@ -27,13 +27,13 @@ func (rcv *Vec3) Test3(obj *Test) *Test {
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return obj
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}
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func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, Test_a int16, Test_b int8) flatbuffers.UOffsetT {
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func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
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builder.Prep(16, 32)
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builder.Pad(2)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(Test_b)
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builder.PrependInt16(Test_a)
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builder.PrependInt8(test3_b)
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builder.PrependInt16(test3_a)
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builder.Pad(1)
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builder.PrependInt8(test2)
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builder.PrependFloat64(test1)
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@ -27,13 +27,13 @@ class Vec3(object):
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return obj
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def CreateVec3(builder, x, y, z, test1, test2, Test_a, Test_b):
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def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
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builder.Prep(16, 32)
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builder.Pad(2)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(Test_b)
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builder.PrependInt16(Test_a)
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builder.PrependInt8(test3_b)
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builder.PrependInt16(test3_a)
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builder.Pad(1)
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builder.PrependInt8(test2)
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builder.PrependFloat64(test1)
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@ -1,2 +1,2 @@
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../flatc -c -j -n -g -b --gen-mutable --no-includes monster_test.fbs monsterdata_test.json
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../flatc -c -j -n -g -b -p --gen-mutable --no-includes monster_test.fbs monsterdata_test.json
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../flatc -b --schema monster_test.fbs
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