Merge branch 'master' of https://github.com/google/flatbuffers
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@ -1,5 +1,7 @@
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![logo](http://google.github.io/flatbuffers/fpl_logo_small.png) FlatBuffers
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===========
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[![Join the chat at https://gitter.im/google/flatbuffers](https://badges.gitter.im/google/flatbuffers.svg)](https://gitter.im/google/flatbuffers?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Build Status](https://travis-ci.org/google/flatbuffers.svg?branch=master)](https://travis-ci.org/google/flatbuffers) [![Build status](https://ci.appveyor.com/api/projects/status/yg5idd2fnusv1n10?svg=true)](https://ci.appveyor.com/project/gwvo/flatbuffers)
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**FlatBuffers** is an efficient cross platform serialization library for games and
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@ -581,7 +581,7 @@ void GenStruct(const Parser &parser, StructDef &struct_def, std::string *code_pt
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code += object_name + ".prototype." + MakeCamel(field.name, false);
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code += "Array = function() {\n" + offset_prefix;
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code += "new " + GenType(vectorType) + "Array(this.bb.bytes().buffer, "
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"this.bb.__vector(this.bb_pos + offset), "
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"this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), "
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"this.bb.__vector_len(this.bb_pos + offset)) : null;\n};\n\n";
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}
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}
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@ -693,7 +693,7 @@ MyGame.Example.Monster.prototype.inventoryLength = function() {
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*/
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MyGame.Example.Monster.prototype.inventoryArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 14);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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@ -839,7 +839,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() {
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*/
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MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 30);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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@ -1080,7 +1080,7 @@ MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
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*/
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MyGame.Example.Monster.prototype.testarrayofboolsArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 52);
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return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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