Add helper for javascript typed arrays
For scalar vector fields, emit an Array helper that returns a typed array view of the underlying bytes buffer.
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@ -511,12 +511,24 @@ static void GenStruct(const Parser &parser, StructDef &struct_def,
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}
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code += "};\n\n";
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// Emit a length helper
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// Emit vector helpers
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if (field.value.type.base_type == BASE_TYPE_VECTOR) {
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// Emit a length helper
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GenDocComment(code_ptr, "@returns {number}");
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code += object_name + ".prototype." + MakeCamel(field.name, false);
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code += "Length = function() {\n" + offset_prefix;
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code += "this.bb.__vector_len(this.bb_pos + offset) : 0;\n};\n\n";
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// For scalar types, emit a typed array helper
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auto vectorType = field.value.type.VectorType();
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if (IsScalar(vectorType.base_type)) {
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GenDocComment(code_ptr, "@returns {" + GenType(vectorType) + "Array}");
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code += object_name + ".prototype." + MakeCamel(field.name, false);
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code += "Array = function() {\n" + offset_prefix;
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code += "new " + GenType(vectorType) + "Array(this.bb.bytes().buffer, "
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"this.bb.__vector(this.bb_pos + offset), "
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"this.bb.__vector_len(this.bb_pos + offset)) : null;\n};\n\n";
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}
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}
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}
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@ -105,6 +105,13 @@ function testBuffer(bb) {
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}
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assert.strictEqual(invsum, 10);
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var invsum2 = 0;
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var invArr = monster.inventoryArray();
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for (var i = 0; i < invArr.length; i++) {
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invsum2 += invArr[i];
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}
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assert.strictEqual(invsum2, 10);
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var test_0 = monster.test4(0);
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var test_1 = monster.test4(1);
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assert.strictEqual(monster.test4Length(), 2);
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@ -447,6 +447,14 @@ MyGame.Example.Monster.prototype.inventoryLength = function() {
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {Uint8Array}
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*/
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MyGame.Example.Monster.prototype.inventoryArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 14);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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* @returns {MyGame.Example.Color}
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*/
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@ -555,6 +563,14 @@ MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() {
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {Uint8Array}
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*/
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MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 30);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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* @param {MyGame.Example.Stat=} obj
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* @returns {MyGame.Example.Stat}
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@ -653,6 +669,14 @@ MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {Int8Array}
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*/
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MyGame.Example.Monster.prototype.testarrayofboolsArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 52);
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return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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