Update monster_test_generated.js baseline after rebase
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@ -579,8 +579,11 @@ static void GenStruct(const Parser &parser, StructDef &struct_def,
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code += " builder.startVector(" + NumToString(elem_size);
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code += ", data.length, " + NumToString(alignment) + ");\n";
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code += " for (var i = data.length - 1; i >= 0; i--) {\n";
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code += " builder.add" + GenWriteMethod(vector_type);
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code += "(data[i]);\n";
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code += " builder.add" + GenWriteMethod(vector_type) + "(";
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if (vector_type.base_type == BASE_TYPE_BOOL) {
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code += "+";
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}
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code += "data[i]);\n";
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code += " }\n";
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code += " return builder.endVector();\n";
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code += "};\n\n";
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@ -631,11 +631,28 @@ MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() {
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return offset ? this.bb.readUint64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
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};
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/**
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* @param {number} index
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.testarrayofbools = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 52);
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return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
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};
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/**
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* @returns {number}
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*/
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MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 52);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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MyGame.Example.Monster.startMonster = function(builder) {
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builder.startObject(24);
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builder.startObject(25);
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};
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/**
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@ -914,6 +931,35 @@ MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a)
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builder.addFieldInt64(23, testhashu64Fnv1a, flatbuffers.Long.ZERO);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} testarrayofboolsOffset
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*/
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MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) {
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builder.addFieldOffset(24, testarrayofboolsOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<boolean>} data
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* @returns {flatbuffers.Offset}
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*/
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MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) {
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builder.startVector(1, data.length, 1);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addInt8(+data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) {
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builder.startVector(1, numElems, 1);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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