Sample adjusted for Python3 (#7819)
Co-authored-by: chrismue <chrismue.gitlab@gmail.com> Co-authored-by: Derek Bailey <derekbailey@google.com>
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@ -99,20 +99,20 @@ def main():
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# Note: We did not set the `Mana` field explicitly, so we get a default value.
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assert monster.Mana() == 150
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assert monster.Hp() == 300
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assert monster.Name() == 'Orc'
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assert monster.Name() == b'Orc'
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assert monster.Color() == MyGame.Sample.Color.Color().Red
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assert monster.Pos().X() == 1.0
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assert monster.Pos().Y() == 2.0
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assert monster.Pos().Z() == 3.0
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# Get and test the `inventory` FlatBuffer `vector`.
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for i in xrange(monster.InventoryLength()):
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for i in range(monster.InventoryLength()):
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assert monster.Inventory(i) == i
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# Get and test the `weapons` FlatBuffer `vector` of `table`s.
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expected_weapon_names = ['Sword', 'Axe']
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expected_weapon_names = [b'Sword', b'Axe']
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expected_weapon_damages = [3, 5]
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for i in xrange(monster.WeaponsLength()):
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for i in range(monster.WeaponsLength()):
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assert monster.Weapons(i).Name() == expected_weapon_names[i]
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assert monster.Weapons(i).Damage() == expected_weapon_damages[i]
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@ -128,10 +128,10 @@ def main():
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union_weapon = MyGame.Sample.Weapon.Weapon()
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union_weapon.Init(monster.Equipped().Bytes, monster.Equipped().Pos)
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assert union_weapon.Name() == "Axe"
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assert union_weapon.Name() == b"Axe"
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assert union_weapon.Damage() == 5
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print 'The FlatBuffer was successfully created and verified!'
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print('The FlatBuffer was successfully created and verified!')
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if __name__ == '__main__':
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main()
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