Merge pull request #3784 from evanw/fix-for-3773

Fix #3773: Generated JS now avoids the flatbuffers object
This commit is contained in:
Wouter van Oortmerssen 2016-02-26 09:37:55 -08:00
commit 59caa536ed
4 changed files with 98 additions and 21 deletions

View File

@ -88,6 +88,16 @@ flatbuffers.Long = function(low, high) {
this.high = high | 0;
};
/**
* @param {number} high
* @param {number} low
* @returns {flatbuffers.Long}
*/
flatbuffers.Long.create = function(low, high) {
// Special-case zero to avoid GC overhead for default values
return low == 0 && high == 0 ? flatbuffers.Long.ZERO : new flatbuffers.Long(low, high);
};
/**
* @returns {number}
*/
@ -751,6 +761,17 @@ flatbuffers.Builder.prototype.createString = function(s) {
}
return this.endVector();
};
/**
* A helper function to avoid generated code depending on this file directly.
*
* @param {number} low
* @param {number} high
* @returns {flatbuffers.Long}
*/
flatbuffers.Builder.prototype.createLong = function(low, high) {
return flatbuffers.Long.create(low, high);
};
////////////////////////////////////////////////////////////////////////////////
/// @cond FLATBUFFERS_INTERNAL
/**
@ -1101,6 +1122,17 @@ flatbuffers.ByteBuffer.prototype.__has_identifier = function(ident) {
return true;
};
/**
* A helper function to avoid generated code depending on this file directly.
*
* @param {number} low
* @param {number} high
* @returns {flatbuffers.Long}
*/
flatbuffers.ByteBuffer.prototype.createLong = function(low, high) {
return flatbuffers.Long.create(low, high);
};
// Exports for Node.js and RequireJS
this.flatbuffers = flatbuffers;

View File

@ -189,7 +189,7 @@ static std::string GenGetter(const Type &type, const std::string &arguments) {
}
}
static std::string GenDefaultValue(const Value &value) {
static std::string GenDefaultValue(const Value &value, const std::string &context) {
if (value.type.enum_def) {
if (auto val = value.type.enum_def->ReverseLookup(
atoi(value.constant.c_str()), false)) {
@ -205,13 +205,11 @@ static std::string GenDefaultValue(const Value &value) {
return "null";
case BASE_TYPE_LONG:
case BASE_TYPE_ULONG:
if (value.constant != "0") {
int64_t constant = StringToInt(value.constant.c_str());
return "new flatbuffers.Long(" + NumToString((int32_t)constant) +
", " + NumToString((int32_t)(constant >> 32)) + ")";
}
return "flatbuffers.Long.ZERO";
case BASE_TYPE_ULONG: {
int64_t constant = StringToInt(value.constant.c_str());
return context + ".createLong(" + NumToString((int32_t)constant) +
", " + NumToString((int32_t)(constant >> 32)) + ")";
}
default:
return value.constant;
@ -417,7 +415,7 @@ static void GenStruct(const Parser &parser, StructDef &struct_def,
index += ", optionalEncoding";
}
code += offset_prefix + GenGetter(field.value.type,
"(" + index + ")") + " : " + GenDefaultValue(field.value);
"(" + index + ")") + " : " + GenDefaultValue(field.value, "this.bb");
code += ";\n";
}
}
@ -485,7 +483,7 @@ static void GenStruct(const Parser &parser, StructDef &struct_def,
code += "false";
} else if (field.value.type.element == BASE_TYPE_LONG ||
field.value.type.element == BASE_TYPE_ULONG) {
code += "flatbuffers.Long.ZERO";
code += "this.bb.createLong(0, 0)";
} else if (IsScalar(field.value.type.element)) {
code += "0";
} else {
@ -570,7 +568,7 @@ static void GenStruct(const Parser &parser, StructDef &struct_def,
if (field.value.type.base_type == BASE_TYPE_BOOL) {
code += "+";
}
code += GenDefaultValue(field.value);
code += GenDefaultValue(field.value, "builder");
}
code += ");\n};\n\n";

View File

@ -67,6 +67,7 @@ function main() {
// Test it:
testBuffer(fbb.dataBuffer());
test64bit();
testUnicode();
fuzzTest1();
@ -117,6 +118,52 @@ function testBuffer(bb) {
assert.strictEqual(monster.testbool(), false);
}
function test64bit() {
var fbb = new flatbuffers.Builder();
var required = fbb.createString('required');
MyGame.Example.Stat.startStat(fbb);
var stat2 = MyGame.Example.Stat.endStat(fbb);
MyGame.Example.Monster.startMonster(fbb);
MyGame.Example.Monster.addName(fbb, required);
MyGame.Example.Monster.addTestempty(fbb, stat2);
var mon2 = MyGame.Example.Monster.endMonster(fbb);
MyGame.Example.Stat.startStat(fbb);
MyGame.Example.Stat.addVal(fbb, new flatbuffers.Long(0x12345678, 0x23456789));
var stat = MyGame.Example.Stat.endStat(fbb);
MyGame.Example.Monster.startMonster(fbb);
MyGame.Example.Monster.addName(fbb, required);
MyGame.Example.Monster.addEnemy(fbb, mon2);
MyGame.Example.Monster.addTestempty(fbb, stat);
var mon = MyGame.Example.Monster.endMonster(fbb);
MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
var bytes = fbb.asUint8Array();
////////////////////////////////////////////////////////////////
var bb = new flatbuffers.ByteBuffer(bytes);
assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
var mon = MyGame.Example.Monster.getRootAsMonster(bb);
var stat = mon.testempty();
assert.strictEqual(stat != null, true);
assert.strictEqual(stat.val() != null, true);
assert.strictEqual(stat.val().low, 0x12345678);
assert.strictEqual(stat.val().high, 0x23456789);
var mon2 = mon.enemy();
assert.strictEqual(mon2 != null, true);
stat = mon2.testempty();
assert.strictEqual(stat != null, true);
assert.strictEqual(stat.val() != null, true);
assert.strictEqual(stat.val().low, 0); // default value
assert.strictEqual(stat.val().high, 0);
}
function testUnicode() {
var correct = fs.readFileSync('unicode_test.mon');
var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8'));

View File

@ -300,7 +300,7 @@ MyGame.Example.Stat.prototype.id = function(optionalEncoding) {
*/
MyGame.Example.Stat.prototype.val = function() {
var offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readInt64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
@ -331,7 +331,7 @@ MyGame.Example.Stat.addId = function(builder, idOffset) {
* @param {flatbuffers.Long} val
*/
MyGame.Example.Stat.addVal = function(builder, val) {
builder.addFieldInt64(1, val, flatbuffers.Long.ZERO);
builder.addFieldInt64(1, val, builder.createLong(0, 0));
};
/**
@ -593,7 +593,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() {
*/
MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
var offset = this.bb.__offset(this.bb_pos, 40);
return offset ? this.bb.readInt64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
@ -601,7 +601,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
*/
MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() {
var offset = this.bb.__offset(this.bb_pos, 42);
return offset ? this.bb.readUint64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
@ -625,7 +625,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() {
*/
MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
var offset = this.bb.__offset(this.bb_pos, 48);
return offset ? this.bb.readInt64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
@ -633,7 +633,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
*/
MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() {
var offset = this.bb.__offset(this.bb_pos, 50);
return offset ? this.bb.readUint64(this.bb_pos + offset) : flatbuffers.Long.ZERO;
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0);
};
/**
@ -893,7 +893,7 @@ MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) {
* @param {flatbuffers.Long} testhashs64Fnv1
*/
MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) {
builder.addFieldInt64(18, testhashs64Fnv1, flatbuffers.Long.ZERO);
builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0));
};
/**
@ -901,7 +901,7 @@ MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) {
* @param {flatbuffers.Long} testhashu64Fnv1
*/
MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) {
builder.addFieldInt64(19, testhashu64Fnv1, flatbuffers.Long.ZERO);
builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0));
};
/**
@ -925,7 +925,7 @@ MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a)
* @param {flatbuffers.Long} testhashs64Fnv1a
*/
MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) {
builder.addFieldInt64(22, testhashs64Fnv1a, flatbuffers.Long.ZERO);
builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0));
};
/**
@ -933,7 +933,7 @@ MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a)
* @param {flatbuffers.Long} testhashu64Fnv1a
*/
MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) {
builder.addFieldInt64(23, testhashu64Fnv1a, flatbuffers.Long.ZERO);
builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0));
};
/**