Made Lobster API use strongly typed enums
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30ac512a54
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563dcd6893
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@ -48,13 +48,13 @@ class Monster : flatbuffers_handle
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def inventory_length():
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return buf_.flatbuffers_field_vector_len(pos_, 14)
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def color():
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return buf_.flatbuffers_field_int8(pos_, 16, 2)
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return Color(buf_.flatbuffers_field_int8(pos_, 16, 2))
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def weapons(i:int):
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return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 18) + i * 4) }
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def weapons_length():
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return buf_.flatbuffers_field_vector_len(pos_, 18)
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def equipped_type():
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return buf_.flatbuffers_field_int8(pos_, 20, 0)
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return Equipment(buf_.flatbuffers_field_int8(pos_, 20, 0))
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def equipped_as_Weapon():
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return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) }
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def path(i:int):
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@ -82,7 +82,7 @@ def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
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b_.StartVector(1, v_.length, 1)
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reverse(v_) e_: b_.PrependUint8(e_)
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return b_.EndVector(v_.length)
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def MonsterAddColor(b_:flatbuffers_builder, color:int):
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def MonsterAddColor(b_:flatbuffers_builder, color:Color):
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b_.PrependInt8Slot(6, color, 2)
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def MonsterAddWeapons(b_:flatbuffers_builder, weapons:int):
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b_.PrependUOffsetTRelativeSlot(7, weapons, 0)
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@ -92,7 +92,7 @@ def MonsterCreateWeaponsVector(b_:flatbuffers_builder, v_:[int]):
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b_.StartVector(4, v_.length, 4)
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reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
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return b_.EndVector(v_.length)
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def MonsterAddEquippedType(b_:flatbuffers_builder, equipped_type:int):
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def MonsterAddEquippedType(b_:flatbuffers_builder, equipped_type:Equipment):
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b_.PrependUint8Slot(8, equipped_type, 0)
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def MonsterAddEquipped(b_:flatbuffers_builder, equipped:int):
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b_.PrependUOffsetTRelativeSlot(9, equipped, 0)
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@ -66,6 +66,7 @@ class LobsterGenerator : public BaseGenerator {
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std::string LobsterType(const Type &type) {
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if (IsFloat(type.base_type)) return "float";
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if (IsScalar(type.base_type) && type.enum_def) return NormalizedName(*type.enum_def);
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return "int";
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}
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@ -98,15 +99,19 @@ class LobsterGenerator : public BaseGenerator {
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auto offsets = NumToString(field.value.offset);
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auto def = " def " + NormalizedName(field);
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if (IsScalar(field.value.type.base_type)) {
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std::string acc;
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if (struct_def.fixed) {
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code += def + "():\n return buf_.read_" +
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GenTypeName(field.value.type) + "_le(pos_ + " + offsets +
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")\n";
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acc = "buf_.read_" + GenTypeName(field.value.type) +
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"_le(pos_ + " + offsets + ")";
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} else {
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code += def + "():\n return buf_.flatbuffers_field_" +
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acc = "buf_.flatbuffers_field_" +
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GenTypeName(field.value.type) + "(pos_, " + offsets + ", " +
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field.value.constant + ")\n";
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field.value.constant + ")";
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}
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if (field.value.type.enum_def)
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acc = NormalizedName(*field.value.type.enum_def) + "(" + acc + ")";
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code += def + "():\n return " + acc + "\n";
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return;
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}
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switch (field.value.type.base_type) {
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@ -89,7 +89,8 @@ def make_monster_from_generated_code():
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[ -1.7976931348623157e+308, 0, 1.7976931348623157e+308 ])
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b.MyGame_Example_MonsterStart()
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b.MyGame_Example_MonsterAddPos(b.MyGame_Example_CreateVec3(1.0, 2.0, 3.0, 3.0, 2, 5, 6))
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b.MyGame_Example_MonsterAddPos(b.MyGame_Example_CreateVec3(1.0, 2.0, 3.0, 3.0,
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MyGame_Example_Color_Green, 5, 6))
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b.MyGame_Example_MonsterAddHp(80)
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b.MyGame_Example_MonsterAddName(name)
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b.MyGame_Example_MonsterAddInventory(inv)
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@ -91,13 +91,13 @@ def CreateTest(b_:flatbuffers_builder, a:int, b:int):
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class TestSimpleTableWithEnum : flatbuffers_handle
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def color():
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return buf_.flatbuffers_field_int8(pos_, 4, 2)
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return Color(buf_.flatbuffers_field_int8(pos_, 4, 2))
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def GetRootAsTestSimpleTableWithEnum(buf:string): return TestSimpleTableWithEnum { buf, buf.flatbuffers_indirect(0) }
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def TestSimpleTableWithEnumStart(b_:flatbuffers_builder):
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b_.StartObject(1)
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def TestSimpleTableWithEnumAddColor(b_:flatbuffers_builder, color:int):
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def TestSimpleTableWithEnumAddColor(b_:flatbuffers_builder, color:Color):
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b_.PrependUint8Slot(0, color, 2)
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def TestSimpleTableWithEnumEnd(b_:flatbuffers_builder):
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return b_.EndObject()
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@ -112,11 +112,11 @@ class Vec3 : flatbuffers_handle
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def test1():
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return buf_.read_float64_le(pos_ + 16)
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def test2():
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return buf_.read_int8_le(pos_ + 24)
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return Color(buf_.read_int8_le(pos_ + 24))
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def test3():
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return MyGame_Example_Test{ buf_, pos_ + 26 }
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def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:int, test3_a:int, test3_b:int):
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def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:Color, test3_a:int, test3_b:int):
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b_.Prep(8, 32)
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b_.Pad(2)
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b_.Prep(2, 4)
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@ -194,9 +194,9 @@ class Monster : flatbuffers_handle
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def inventory_length():
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return buf_.flatbuffers_field_vector_len(pos_, 14)
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def color():
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return buf_.flatbuffers_field_int8(pos_, 16, 8)
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return Color(buf_.flatbuffers_field_int8(pos_, 16, 8))
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def test_type():
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return buf_.flatbuffers_field_int8(pos_, 18, 0)
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return Any(buf_.flatbuffers_field_int8(pos_, 18, 0))
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def test_as_Monster():
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return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) }
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def test_as_TestSimpleTableWithEnum():
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@ -309,7 +309,7 @@ class Monster : flatbuffers_handle
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def vector_of_non_owning_references_length():
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return buf_.flatbuffers_field_vector_len(pos_, 88)
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def any_unique_type():
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return buf_.flatbuffers_field_int8(pos_, 90, 0)
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return AnyUniqueAliases(buf_.flatbuffers_field_int8(pos_, 90, 0))
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def any_unique_as_M():
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return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) }
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def any_unique_as_T():
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@ -317,7 +317,7 @@ class Monster : flatbuffers_handle
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def any_unique_as_M2():
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return MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) }
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def any_ambiguous_type():
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return buf_.flatbuffers_field_int8(pos_, 94, 0)
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return AnyAmbiguousAliases(buf_.flatbuffers_field_int8(pos_, 94, 0))
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def any_ambiguous_as_M1():
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return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) }
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def any_ambiguous_as_M2():
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@ -349,9 +349,9 @@ def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
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b_.StartVector(1, v_.length, 1)
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reverse(v_) e_: b_.PrependUint8(e_)
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return b_.EndVector(v_.length)
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def MonsterAddColor(b_:flatbuffers_builder, color:int):
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def MonsterAddColor(b_:flatbuffers_builder, color:Color):
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b_.PrependUint8Slot(6, color, 8)
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def MonsterAddTestType(b_:flatbuffers_builder, test_type:int):
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def MonsterAddTestType(b_:flatbuffers_builder, test_type:Any):
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b_.PrependUint8Slot(7, test_type, 0)
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def MonsterAddTest(b_:flatbuffers_builder, test:int):
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b_.PrependUOffsetTRelativeSlot(8, test, 0)
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@ -507,11 +507,11 @@ def MonsterCreateVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, v_:[i
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b_.StartVector(8, v_.length, 8)
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reverse(v_) e_: b_.PrependUint64(e_)
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return b_.EndVector(v_.length)
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def MonsterAddAnyUniqueType(b_:flatbuffers_builder, any_unique_type:int):
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def MonsterAddAnyUniqueType(b_:flatbuffers_builder, any_unique_type:AnyUniqueAliases):
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b_.PrependUint8Slot(43, any_unique_type, 0)
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def MonsterAddAnyUnique(b_:flatbuffers_builder, any_unique:int):
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b_.PrependUOffsetTRelativeSlot(44, any_unique, 0)
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def MonsterAddAnyAmbiguousType(b_:flatbuffers_builder, any_ambiguous_type:int):
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def MonsterAddAnyAmbiguousType(b_:flatbuffers_builder, any_ambiguous_type:AnyAmbiguousAliases):
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b_.PrependUint8Slot(45, any_ambiguous_type, 0)
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def MonsterAddAnyAmbiguous(b_:flatbuffers_builder, any_ambiguous:int):
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b_.PrependUOffsetTRelativeSlot(46, any_ambiguous, 0)
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@ -519,7 +519,7 @@ def MonsterAddVectorOfEnums(b_:flatbuffers_builder, vector_of_enums:int):
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b_.PrependUOffsetTRelativeSlot(47, vector_of_enums, 0)
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def MonsterStartVectorOfEnumsVector(b_:flatbuffers_builder, n_:int):
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b_.StartVector(1, n_, 1)
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def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[int]):
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def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[Color]):
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b_.StartVector(1, v_.length, 1)
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reverse(v_) e_: b_.PrependUint8(e_)
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return b_.EndVector(v_.length)
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@ -18,7 +18,7 @@ class TableInFirstNS : flatbuffers_handle
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let o = buf_.flatbuffers_field_table(pos_, 4)
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return if o: NamespaceA_NamespaceB_TableInNestedNS { buf_, o } else: nil
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def foo_enum():
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return buf_.flatbuffers_field_int8(pos_, 6, 0)
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return EnumInNestedNS(buf_.flatbuffers_field_int8(pos_, 6, 0))
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def foo_struct():
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let o = buf_.flatbuffers_field_struct(pos_, 8)
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return if o: NamespaceA_NamespaceB_StructInNestedNS { buf_, o } else: nil
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@ -29,7 +29,7 @@ def TableInFirstNSStart(b_:flatbuffers_builder):
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b_.StartObject(3)
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def TableInFirstNSAddFooTable(b_:flatbuffers_builder, foo_table:int):
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b_.PrependUOffsetTRelativeSlot(0, foo_table, 0)
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def TableInFirstNSAddFooEnum(b_:flatbuffers_builder, foo_enum:int):
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def TableInFirstNSAddFooEnum(b_:flatbuffers_builder, foo_enum:EnumInNestedNS):
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b_.PrependInt8Slot(1, foo_enum, 0)
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def TableInFirstNSAddFooStruct(b_:flatbuffers_builder, foo_struct:int):
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b_.PrependStructSlot(2, foo_struct, 0)
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