diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md
index e23068b60..14961b77f 100644
--- a/docs/source/Tutorial.md
+++ b/docs/source/Tutorial.md
@@ -485,8 +485,8 @@ The first step is to import/include the library, generated files, etc.
~~~{.lobster}
- include from "../lobster/" // Where to find flatbuffers.lobster
- include "monster_generated.lobster"
+ import from "../lobster/" // Where to find flatbuffers.lobster
+ import monster_generated
~~~
@@ -592,7 +592,7 @@ which will grow automatically if needed:
~~~{.lobster}
- -- get access to the builder
+ // get access to the builder
let builder = flatbuffers_builder {}
~~~
@@ -813,7 +813,7 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
let weapon_names = [ "Sword", "Axe" ]
let weapon_damages = [ 3, 5 ]
- weapon_offsets := map(weapon_names) name, i:
+ let weapon_offsets = map(weapon_names) name, i:
let ns = builder.CreateString(name)
builder.MyGame_Sample_WeaponStart()
builder.MyGame_Sample_WeaponAddName(ns)
@@ -2033,8 +2033,8 @@ import './monster_my_game.sample_generated.dart' as myGame;
~~~{.lobster}
- include from "../lobster/" // Where to find flatbuffers.lobster
- include "monster_generated.lobster"
+ import from "../lobster/" // Where to find flatbuffers.lobster
+ import monster_generated
~~~