Misc documentation fixes.

Change-Id: Id7be5baba7d8a11ca050e8d94d95857406690378
This commit is contained in:
Wouter van Oortmerssen 2017-08-10 11:25:13 -07:00
parent 7fe281295f
commit 4b27c92910
2 changed files with 12 additions and 2 deletions

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@ -278,7 +278,10 @@ Current understood attributes:
IDs allow the fields to be placed in any order in the schema.
When a new field is added to the schema it must use the next available ID.
- `deprecated` (on a field): do not generate accessors for this field
anymore, code should stop using this data.
anymore, code should stop using this data. Old data may still contain this
field, but it won't be accessible anymore by newer code. Note that if you
deprecate a field that was previous required, old code may fail to validate
new data (when using the optional verifier).
- `required` (on a non-scalar table field): this field must always be set.
By default, all fields are optional, i.e. may be left out. This is
desirable, as it helps with forwards/backwards compatibility, and
@ -288,7 +291,10 @@ Current understood attributes:
constructs FlatBuffers to ensure this field is initialized, so the reading
code may access it directly, without checking for NULL. If the constructing
code does not initialize this field, they will get an assert, and also
the verifier will fail on buffers that have missing required fields.
the verifier will fail on buffers that have missing required fields. Note
that if you add this attribute to an existing field, this will only be
valid if existing data always contains this field / existing code always
writes this field.
- `force_align: size` (on a struct): force the alignment of this struct
to be something higher than what it is naturally aligned to. Causes
these structs to be aligned to that amount inside a buffer, IF that

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@ -710,6 +710,10 @@ adding fields to our monster.
other `vector`s), collect their offsets into a temporary data structure, and
then create an additional `vector` containing their offsets.*
If instead of creating a vector from an existing array you serialize elements
individually one by one, take care to note that this happens in reverse order,
as buffers are built back to front.
For example, take a look at the two `Weapon`s that we created earlier (`Sword`
and `Axe`). These are both FlatBuffer `table`s, whose offsets we now store in
memory. Therefore we can create a FlatBuffer `vector` to contain these