Fix build for platforms not supporting realpath
Added a check for a preprocessor definition that can be set if the platform you're building for doesn't support any notion of absolute path resolution/realpath()/etc.
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@ -219,6 +219,9 @@ inline void EnsureDirExists(const std::string &filepath) {
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// Obtains the absolute path from any other path.
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// Obtains the absolute path from any other path.
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// Returns the input path if the absolute path couldn't be resolved.
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// Returns the input path if the absolute path couldn't be resolved.
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inline std::string AbsolutePath(const std::string &filepath) {
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inline std::string AbsolutePath(const std::string &filepath) {
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#ifdef NO_ABSOLUTE_PATH_RESOLUTION
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return filepath;
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#else
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#ifdef _WIN32
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#ifdef _WIN32
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char abs_path[MAX_PATH];
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char abs_path[MAX_PATH];
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return GetFullPathNameA(filepath.c_str(), MAX_PATH, abs_path, nullptr)
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return GetFullPathNameA(filepath.c_str(), MAX_PATH, abs_path, nullptr)
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@ -228,6 +231,7 @@ inline std::string AbsolutePath(const std::string &filepath) {
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#endif
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#endif
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? abs_path
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? abs_path
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: filepath;
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: filepath;
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#endif // NO_ABSOLUTE_PATH_RESOLUTION
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}
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}
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// To and from UTF-8 unicode conversion functions
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// To and from UTF-8 unicode conversion functions
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