[C++]Sync the sample monster.fbs file with the tutorial (#5277)

* Fix the header file path in the tutorial doc

* Add the path field in sample/monster.fbs to match the tutorial

* Update the lobster sample file

* Update the binary sample file
This commit is contained in:
Henry Lee 2019-04-06 06:34:53 +11:00 committed by Wouter van Oortmerssen
parent c329d6fa90
commit 3ff6cdf491
5 changed files with 44 additions and 11 deletions

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@ -1922,7 +1922,7 @@ before:
<div class="language-cpp">
~~~{.cpp}
#include "monster_generate.h" // This was generated by `flatc`.
#include "monster_generated.h" // This was generated by `flatc`.
using namespace MyGame::Sample; // Specified in the schema.
~~~

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@ -22,6 +22,7 @@ table Monster {
color:Color = Blue;
weapons:[Weapon];
equipped:Equipment;
path:[Vec3];
}
table Weapon {

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@ -224,6 +224,7 @@ struct MonsterT : public flatbuffers::NativeTable {
Color color;
std::vector<flatbuffers::unique_ptr<WeaponT>> weapons;
EquipmentUnion equipped;
std::vector<Vec3> path;
MonsterT()
: mana(150),
hp(100),
@ -240,7 +241,8 @@ inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
(lhs.inventory == rhs.inventory) &&
(lhs.color == rhs.color) &&
(lhs.weapons == rhs.weapons) &&
(lhs.equipped == rhs.equipped);
(lhs.equipped == rhs.equipped) &&
(lhs.path == rhs.path);
}
inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
@ -262,7 +264,8 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
VT_COLOR = 16,
VT_WEAPONS = 18,
VT_EQUIPPED_TYPE = 20,
VT_EQUIPPED = 22
VT_EQUIPPED = 22,
VT_PATH = 24
};
const Vec3 *pos() const {
return GetStruct<const Vec3 *>(VT_POS);
@ -322,6 +325,12 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
void *mutable_equipped() {
return GetPointer<void *>(VT_EQUIPPED);
}
const flatbuffers::Vector<const Vec3 *> *path() const {
return GetPointer<const flatbuffers::Vector<const Vec3 *> *>(VT_PATH);
}
flatbuffers::Vector<const Vec3 *> *mutable_path() {
return GetPointer<flatbuffers::Vector<const Vec3 *> *>(VT_PATH);
}
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<Vec3>(verifier, VT_POS) &&
@ -338,6 +347,8 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) &&
VerifyOffset(verifier, VT_EQUIPPED) &&
VerifyEquipment(verifier, equipped(), equipped_type()) &&
VerifyOffset(verifier, VT_PATH) &&
verifier.VerifyVector(path()) &&
verifier.EndTable();
}
MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
@ -379,6 +390,9 @@ struct MonsterBuilder {
void add_equipped(flatbuffers::Offset<void> equipped) {
fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
}
void add_path(flatbuffers::Offset<flatbuffers::Vector<const Vec3 *>> path) {
fbb_.AddOffset(Monster::VT_PATH, path);
}
explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
: fbb_(_fbb) {
start_ = fbb_.StartTable();
@ -401,8 +415,10 @@ inline flatbuffers::Offset<Monster> CreateMonster(
Color color = Color_Blue,
flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
flatbuffers::Offset<void> equipped = 0,
flatbuffers::Offset<flatbuffers::Vector<const Vec3 *>> path = 0) {
MonsterBuilder builder_(_fbb);
builder_.add_path(path);
builder_.add_equipped(equipped);
builder_.add_weapons(weapons);
builder_.add_inventory(inventory);
@ -425,10 +441,12 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(
Color color = Color_Blue,
const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr,
Equipment equipped_type = Equipment_NONE,
flatbuffers::Offset<void> equipped = 0) {
flatbuffers::Offset<void> equipped = 0,
const std::vector<Vec3> *path = nullptr) {
auto name__ = name ? _fbb.CreateString(name) : 0;
auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0;
auto path__ = path ? _fbb.CreateVectorOfStructs<Vec3>(*path) : 0;
return MyGame::Sample::CreateMonster(
_fbb,
pos,
@ -439,7 +457,8 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(
color,
weapons__,
equipped_type,
equipped);
equipped,
path__);
}
flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
@ -559,6 +578,7 @@ inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function
{ auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } };
{ auto _e = equipped_type(); _o->equipped.type = _e; };
{ auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _resolver); };
{ auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } };
}
inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
@ -578,6 +598,7 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
auto _equipped_type = _o->equipped.type;
auto _equipped = _o->equipped.Pack(_fbb);
auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
return MyGame::Sample::CreateMonster(
_fbb,
_pos,
@ -588,7 +609,8 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
_color,
_weapons,
_equipped_type,
_equipped);
_equipped,
_path);
}
inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
@ -756,7 +778,8 @@ inline const flatbuffers::TypeTable *MonsterTypeTable() {
{ flatbuffers::ET_CHAR, 0, 1 },
{ flatbuffers::ET_SEQUENCE, 1, 2 },
{ flatbuffers::ET_UTYPE, 0, 3 },
{ flatbuffers::ET_SEQUENCE, 0, 3 }
{ flatbuffers::ET_SEQUENCE, 0, 3 },
{ flatbuffers::ET_SEQUENCE, 1, 0 }
};
static const flatbuffers::TypeFunction type_refs[] = {
Vec3TypeTable,
@ -774,10 +797,11 @@ inline const flatbuffers::TypeTable *MonsterTypeTable() {
"color",
"weapons",
"equipped_type",
"equipped"
"equipped",
"path"
};
static const flatbuffers::TypeTable tt = {
flatbuffers::ST_TABLE, 10, type_codes, type_refs, nullptr, names
flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, names
};
return &tt;
}

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@ -58,11 +58,15 @@ struct Monster : flatbuffers_handle
buf_.flatbuffers_field_int8(pos_, 20, 0)
def equipped_as_Weapon():
MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) }
def path(i:int):
MyGame_Sample_Vec3 { buf_, buf_.flatbuffers_field_vector(pos_, 24) + i * 12 }
def path_length():
buf_.flatbuffers_field_vector_len(pos_, 24)
def GetRootAsMonster(buf:string): Monster { buf, buf.flatbuffers_indirect(0) }
def MonsterStart(b_:flatbuffers_builder):
b_.StartObject(10)
b_.StartObject(11)
def MonsterAddPos(b_:flatbuffers_builder, pos:int):
b_.PrependStructSlot(0, pos, 0)
def MonsterAddMana(b_:flatbuffers_builder, mana:int):
@ -93,6 +97,10 @@ def MonsterAddEquippedType(b_:flatbuffers_builder, equipped_type:int):
b_.PrependUint8Slot(8, equipped_type, 0)
def MonsterAddEquipped(b_:flatbuffers_builder, equipped:int):
b_.PrependUOffsetTRelativeSlot(9, equipped, 0)
def MonsterAddPath(b_:flatbuffers_builder, path:int):
b_.PrependUOffsetTRelativeSlot(10, path, 0)
def MonsterStartPathVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(12, n_, 4)
def MonsterEnd(b_:flatbuffers_builder):
b_.EndObject()