[doc] fix typos in doc. (#5217)

This commit is contained in:
csukuangfj 2019-03-01 04:39:26 +08:00 committed by Wouter van Oortmerssen
parent 034275c6e2
commit 13c9c674fd
1 changed files with 7 additions and 7 deletions

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@ -767,7 +767,7 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
// The genearted ObjectBuilder classes offer an easier to use alternative
// The generated ObjectBuilder classes offer an easier to use alternative
// at the cost of requiring some additional reference allocations. If memory
// usage is critical, or if you'll be working with especially large messages
// or tables, you should prefer using the generated Builder classes.
@ -1238,7 +1238,7 @@ for the `path` field above:
final vec3Builder = new myGame.Vec3Builder(builder);
vec3Builder.finish(4.0, 5.0, 6.0);
vec3Builder.finish(1.0, 2.0, 3.0);
final int path = builder.endStructVector(2); // the lenght of the vector
final int path = builder.endStructVector(2); // the length of the vector
// Otherwise, using the ObjectBuilder classes:
// The dart implementation provides a simple interface for writing vectors
@ -1520,7 +1520,7 @@ can serialize the monster itself:
// Create the monster using the `Monster::create` helper function. This
// function accepts a `MonsterArgs` struct, which supplies all of the data
// needed to build a `Monster`. To supply empty/default fields, just use the
// Rust built-in `Default::default()` function, as demononstrated below.
// Rust built-in `Default::default()` function, as demonstrated below.
let orc = Monster::create(&mut builder, &MonsterArgs{
pos: Some(&Vec3::new(1.0f32, 2.0f32, 3.0f32)),
mana: 150,
@ -1663,7 +1663,7 @@ Here is a repetition these lines, to help highlight them more clearly:
</div>
<div class="language-c">
~~~{.c}
// Add union type and data simultanously.
// Add union type and data simultaneously.
ns(Monster_equipped_Weapon_add(B, axe));
~~~
</div>
@ -1906,7 +1906,7 @@ like so:
Now you can write the bytes to a file, send them over the network..
**Make sure your file mode (or tranfer protocol) is set to BINARY, not text.**
**Make sure your file mode (or transfer protocol) is set to BINARY, not text.**
If you transfer a FlatBuffer in text mode, the buffer will be corrupted,
which will lead to hard to find problems when you read the buffer.
@ -2207,7 +2207,7 @@ accessors for all non-`deprecated` fields. For example:
<div class="language-csharp">
~~~{.cs}
// For C#, unlike most other languages support by FlatBuffers, most values (except for
// vectors and unions) are available as propreties instead of asccessor methods.
// vectors and unions) are available as properties instead of accessor methods.
var hp = monster.Hp
var mana = monster.Mana
var name = monster.Name
@ -2258,7 +2258,7 @@ accessors for all non-`deprecated` fields. For example:
<div class="language-dart">
~~~{.dart}
// For Dart, unlike other languages support by FlatBuffers, most values
// are available as propreties instead of asccessor methods.
// are available as properties instead of accessor methods.
var hp = monster.hp;
var mana = monster.mana;
var name = monster.name;