2015-01-26 22:51:01 +00:00
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// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2015-12-04 04:30:54 +00:00
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#include <android/log.h>
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2015-01-26 22:51:01 +00:00
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#include "android_native_app_glue.h"
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2015-12-04 04:30:54 +00:00
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#include "animal_generated.h" // Includes "flatbuffers/flatbuffers.h".
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2015-01-26 22:51:01 +00:00
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void android_main(android_app *app) {
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app_dummy();
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flatbuffers::FlatBufferBuilder builder;
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auto name = builder.CreateString("Dog");
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auto sound = builder.CreateString("Bark");
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auto animal_buffer = sample::CreateAnimal(builder, name, sound);
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builder.Finish(animal_buffer);
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2015-12-04 04:30:54 +00:00
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// We now have a FlatBuffer that can be stored on disk or sent over a network.
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// ...Code to store on disk or send over a network goes here...
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// Instead, we're going to access it immediately, as if we just recieved this.
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auto animal = sample::GetAnimal(builder.GetBufferPointer());
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assert(animal->name()->str() == "Dog");
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assert(animal->sound()->str() == "Bark");
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(void)animal; // To silence "Unused Variable" warnings.
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__android_log_print(ANDROID_LOG_INFO, "FlatBufferSample",
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"FlatBuffer successfully created and verified.");
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}
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