flatbuffers/tests/namespace_test/namespace_test2_generated.h

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// automatically generated by the FlatBuffers compiler, do not modify
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
#ifndef FLATBUFFERS_GENERATED_NAMESPACETEST2_NAMESPACEA_H_
#define FLATBUFFERS_GENERATED_NAMESPACETEST2_NAMESPACEA_H_
#include "flatbuffers/flatbuffers.h"
#include "namespace_test1_generated.h"
namespace NamespaceA {
struct TableInFirstNS;
} // namespace NamespaceA
namespace NamespaceC {
struct TableInC;
} // namespace NamespaceC
namespace NamespaceA {
struct SecondTableInA;
struct TableInFirstNS FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
enum {
VT_FOO_TABLE = 4,
VT_FOO_ENUM = 6,
VT_FOO_STRUCT = 8
};
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
const NamespaceA::NamespaceB::TableInNestedNS *foo_table() const {
return GetPointer<const NamespaceA::NamespaceB::TableInNestedNS *>(VT_FOO_TABLE);
}
NamespaceA::NamespaceB::TableInNestedNS *mutable_foo_table() {
return GetPointer<NamespaceA::NamespaceB::TableInNestedNS *>(VT_FOO_TABLE);
}
NamespaceA::NamespaceB::EnumInNestedNS foo_enum() const {
return static_cast<NamespaceA::NamespaceB::EnumInNestedNS>(GetField<int8_t>(VT_FOO_ENUM, 0));
}
bool mutate_foo_enum(NamespaceA::NamespaceB::EnumInNestedNS _foo_enum) {
return SetField<int8_t>(VT_FOO_ENUM, static_cast<int8_t>(_foo_enum), 0);
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
}
const NamespaceA::NamespaceB::StructInNestedNS *foo_struct() const {
return GetStruct<const NamespaceA::NamespaceB::StructInNestedNS *>(VT_FOO_STRUCT);
}
NamespaceA::NamespaceB::StructInNestedNS *mutable_foo_struct() {
return GetStruct<NamespaceA::NamespaceB::StructInNestedNS *>(VT_FOO_STRUCT);
}
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, VT_FOO_TABLE) &&
verifier.VerifyTable(foo_table()) &&
VerifyField<int8_t>(verifier, VT_FOO_ENUM) &&
VerifyField<NamespaceA::NamespaceB::StructInNestedNS>(verifier, VT_FOO_STRUCT) &&
verifier.EndTable();
}
};
struct TableInFirstNSBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_foo_table(flatbuffers::Offset<NamespaceA::NamespaceB::TableInNestedNS> foo_table) {
fbb_.AddOffset(TableInFirstNS::VT_FOO_TABLE, foo_table);
}
void add_foo_enum(NamespaceA::NamespaceB::EnumInNestedNS foo_enum) {
fbb_.AddElement<int8_t>(TableInFirstNS::VT_FOO_ENUM, static_cast<int8_t>(foo_enum), 0);
}
void add_foo_struct(const NamespaceA::NamespaceB::StructInNestedNS *foo_struct) {
fbb_.AddStruct(TableInFirstNS::VT_FOO_STRUCT, foo_struct);
}
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
TableInFirstNSBuilder(flatbuffers::FlatBufferBuilder &_fbb)
: fbb_(_fbb) {
start_ = fbb_.StartTable();
}
TableInFirstNSBuilder &operator=(const TableInFirstNSBuilder &);
flatbuffers::Offset<TableInFirstNS> Finish() {
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
const auto end = fbb_.EndTable(start_, 3);
auto o = flatbuffers::Offset<TableInFirstNS>(end);
return o;
}
};
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
inline flatbuffers::Offset<TableInFirstNS> CreateTableInFirstNS(
flatbuffers::FlatBufferBuilder &_fbb,
2016-07-14 17:15:06 +00:00
flatbuffers::Offset<NamespaceA::NamespaceB::TableInNestedNS> foo_table = 0,
NamespaceA::NamespaceB::EnumInNestedNS foo_enum = NamespaceA::NamespaceB::EnumInNestedNS_A,
const NamespaceA::NamespaceB::StructInNestedNS *foo_struct = 0) {
TableInFirstNSBuilder builder_(_fbb);
builder_.add_foo_struct(foo_struct);
builder_.add_foo_table(foo_table);
builder_.add_foo_enum(foo_enum);
return builder_.Finish();
}
} // namespace NamespaceA
namespace NamespaceC {
struct TableInC FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
enum {
VT_REFER_TO_A1 = 4,
VT_REFER_TO_A2 = 6
};
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
const NamespaceA::TableInFirstNS *refer_to_a1() const {
return GetPointer<const NamespaceA::TableInFirstNS *>(VT_REFER_TO_A1);
}
NamespaceA::TableInFirstNS *mutable_refer_to_a1() {
return GetPointer<NamespaceA::TableInFirstNS *>(VT_REFER_TO_A1);
}
const NamespaceA::SecondTableInA *refer_to_a2() const {
return GetPointer<const NamespaceA::SecondTableInA *>(VT_REFER_TO_A2);
}
NamespaceA::SecondTableInA *mutable_refer_to_a2() {
return GetPointer<NamespaceA::SecondTableInA *>(VT_REFER_TO_A2);
}
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, VT_REFER_TO_A1) &&
verifier.VerifyTable(refer_to_a1()) &&
VerifyField<flatbuffers::uoffset_t>(verifier, VT_REFER_TO_A2) &&
verifier.VerifyTable(refer_to_a2()) &&
verifier.EndTable();
}
};
struct TableInCBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_refer_to_a1(flatbuffers::Offset<NamespaceA::TableInFirstNS> refer_to_a1) {
fbb_.AddOffset(TableInC::VT_REFER_TO_A1, refer_to_a1);
}
void add_refer_to_a2(flatbuffers::Offset<NamespaceA::SecondTableInA> refer_to_a2) {
fbb_.AddOffset(TableInC::VT_REFER_TO_A2, refer_to_a2);
}
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
TableInCBuilder(flatbuffers::FlatBufferBuilder &_fbb)
: fbb_(_fbb) {
start_ = fbb_.StartTable();
}
TableInCBuilder &operator=(const TableInCBuilder &);
flatbuffers::Offset<TableInC> Finish() {
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
const auto end = fbb_.EndTable(start_, 2);
auto o = flatbuffers::Offset<TableInC>(end);
return o;
}
};
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
inline flatbuffers::Offset<TableInC> CreateTableInC(
flatbuffers::FlatBufferBuilder &_fbb,
2016-07-14 17:15:06 +00:00
flatbuffers::Offset<NamespaceA::TableInFirstNS> refer_to_a1 = 0,
flatbuffers::Offset<NamespaceA::SecondTableInA> refer_to_a2 = 0) {
TableInCBuilder builder_(_fbb);
builder_.add_refer_to_a2(refer_to_a2);
builder_.add_refer_to_a1(refer_to_a1);
return builder_.Finish();
}
} // namespace NamespaceC
namespace NamespaceA {
struct SecondTableInA FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
enum {
VT_REFER_TO_C = 4
};
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
const NamespaceC::TableInC *refer_to_c() const {
return GetPointer<const NamespaceC::TableInC *>(VT_REFER_TO_C);
}
NamespaceC::TableInC *mutable_refer_to_c() {
return GetPointer<NamespaceC::TableInC *>(VT_REFER_TO_C);
}
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, VT_REFER_TO_C) &&
verifier.VerifyTable(refer_to_c()) &&
verifier.EndTable();
}
};
struct SecondTableInABuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_refer_to_c(flatbuffers::Offset<NamespaceC::TableInC> refer_to_c) {
fbb_.AddOffset(SecondTableInA::VT_REFER_TO_C, refer_to_c);
}
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
SecondTableInABuilder(flatbuffers::FlatBufferBuilder &_fbb)
: fbb_(_fbb) {
start_ = fbb_.StartTable();
}
SecondTableInABuilder &operator=(const SecondTableInABuilder &);
flatbuffers::Offset<SecondTableInA> Finish() {
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
const auto end = fbb_.EndTable(start_, 1);
auto o = flatbuffers::Offset<SecondTableInA>(end);
return o;
}
};
Add CodeWriter utility class. Helps simplify code generation code. Instead of this: code += "inline const " + cpp_qualified_name + " *Get"; code += name; code += "(const void *buf) {\n return flatbuffers::GetRoot<"; code += cpp_qualified_name + ">(buf);\n}\n\n"; You do this: code.SetValue("NAME", struct_def.name); code.SetValue("CPP_NAME", cpp_qualified_name); code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {"; code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);"; code += "}"; code += ""; Updated the CPP code generator to use the CodeWriter class. Most of the changes in the generated code are white-space changes, esp. around new lines (since the code generator class automatically appends new lines when appending a string). Actual code changes include: * Renamed "rehasher" to "_rehasher" for consistency with other args in Pack function. * Renamed "union_obj" to "obj: in UnPack function. * Always do "(void)_o;" to prevent unused variable warning in Create function (instead of only doing it if there are no fields) in order to avoid two-passes. * Renamed padding variables from __paddingX to paddingX__. "Each name that contains a double underscore (_ _) [...] is reserved to the implementation for any use." C++ standards 17.4.3.1.2. * Add braces around switch cases. * Calculate index as a separate statement in EnumName function, eg. const size_t index = ...; return EnumNamesX()[index]; vs. return EnumNamesX()[...]; * Stored end table offset in variable in Finish() functions, eg. const auto end = fbb_.EndTable(start_, ...); auto o = flatbuffers::Offset<T>(end); vs. auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...)); * Separate reinterpret_cast calls from function calls in Union functions, eg. auto ptr = reinterpret_cast<const T *>(obj); return ptr->UnPack(resolver); vs. return reinterpret_cast<const T *>(obj)->UnPack(resolver); * Removed unecessary (void)(padding__X) no-ops from constructors, eg. Test(int16_t a, int8_t b) : ... { (void)__padding0; // <-- Removed this line. } In the idl_gen_cpp.cpp file itself, I refactored some code generation into new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders, GenUnpackFieldStatement, and GenCreateParam. Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
2017-01-14 01:44:42 +00:00
inline flatbuffers::Offset<SecondTableInA> CreateSecondTableInA(
flatbuffers::FlatBufferBuilder &_fbb,
2016-07-14 17:15:06 +00:00
flatbuffers::Offset<NamespaceC::TableInC> refer_to_c = 0) {
SecondTableInABuilder builder_(_fbb);
builder_.add_refer_to_c(refer_to_c);
return builder_.Finish();
}
} // namespace NamespaceA
namespace NamespaceC {
} // namespace NamespaceC
namespace NamespaceA {
} // namespace NamespaceA
#endif // FLATBUFFERS_GENERATED_NAMESPACETEST2_NAMESPACEA_H_