2014-12-16 08:32:11 +00:00
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# Use in Python
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There's experimental support for reading FlatBuffers in Python. Generate
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code for Python with the `-p` option to `flatc`.
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See `py_test.py` for an example. You import the generated code, read a
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FlatBuffer binary file into a `bytearray`, which you pass to the
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`GetRootAsMonster` function:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.py}
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import MyGame.Example as example
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import flatbuffers
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buf = open('monster.dat', 'rb').read()
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buf = bytearray(buf)
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monster = example.GetRootAsMonster(buf, 0)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Now you can access values like this:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.py}
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hp = monster.Hp()
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pos = monster.Pos()
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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To access vectors you pass an extra index to the
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vector field accessor. Then a second method with the same name suffixed
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by `Length` let's you know the number of elements you can access:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.py}
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for i in xrange(monster.InventoryLength()):
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monster.Inventory(i) # do something here
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You can also construct these buffers in Python using the functions found
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in the generated code, and the FlatBufferBuilder class:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.py}
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2015-10-18 00:48:06 +00:00
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builder = flatbuffers.Builder(0)
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2014-12-16 08:32:11 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Create strings:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.py}
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s = builder.CreateString("MyMonster")
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Create a table with a struct contained therein:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.py}
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example.MonsterStart(builder)
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example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0, 3.0, 4, 5, 6))
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example.MonsterAddHp(builder, 80)
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example.MonsterAddName(builder, str)
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example.MonsterAddInventory(builder, inv)
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example.MonsterAddTest_Type(builder, 1)
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example.MonsterAddTest(builder, mon2)
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example.MonsterAddTest4(builder, test4s)
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mon = example.MonsterEnd(builder)
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2015-10-18 00:48:06 +00:00
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final_flatbuffer = builder.Output()
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2014-12-16 08:32:11 +00:00
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Unlike C++, Python does not support table creation functions like 'createMonster()'.
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This is to create the buffer without
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using temporary object allocation (since the `Vec3` is an inline component of
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`Monster`, it has to be created right where it is added, whereas the name and
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the inventory are not inline, and **must** be created outside of the table
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creation sequence).
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Structs do have convenient methods that allow you to construct them in one call.
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These also have arguments for nested structs, e.g. if a struct has a field `a`
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and a nested struct field `b` (which has fields `c` and `d`), then the arguments
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will be `a`, `c` and `d`.
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Vectors also use this start/end pattern to allow vectors of both scalar types
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and structs:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.py}
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example.MonsterStartInventoryVector(builder, 5)
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i = 4
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while i >= 0:
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builder.PrependByte(byte(i))
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i -= 1
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inv = builder.EndVector(5)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The generated method 'StartInventoryVector' is provided as a convenience
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function which calls 'StartVector' with the correct element size of the vector
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type which in this case is 'ubyte' or 1 byte per vector element.
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You pass the number of elements you want to write.
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You write the elements backwards since the buffer
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is being constructed back to front. Use the correct `Prepend` call for the type,
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or `PrependUOffsetT` for offsets. You then pass `inv` to the corresponding
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`Add` call when you construct the table containing it afterwards.
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There are `Prepend` functions for all the scalar types. You use
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`PrependUOffset` for any previously constructed objects (such as other tables,
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strings, vectors). For structs, you use the appropriate `create` function
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in-line, as shown above in the `Monster` example.
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Once you're done constructing a buffer, you call `Finish` with the root object
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offset (`mon` in the example above). Your data now resides in Builder.Bytes.
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Important to note is that the real data starts at the index indicated by Head(),
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for Offset() bytes (this is because the buffer is constructed backwards).
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If you wanted to read the buffer right after creating it (using
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`GetRootAsMonster` above), the second argument, instead of `0` would thus
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also be `Head()`.
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## Text Parsing
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There currently is no support for parsing text (Schema's and JSON) directly
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from Python, though you could use the C++ parser through SWIG or ctypes. Please
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see the C++ documentation for more on text parsing.
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