flatbuffers/examples/go-echo/hero/Warrior.go

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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package hero
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type WarriorT struct {
Name string `json:"name"`
Hp uint32 `json:"hp"`
}
func (t *WarriorT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
if t == nil {
return 0
}
nameOffset := flatbuffers.UOffsetT(0)
if t.Name != "" {
nameOffset = builder.CreateString(t.Name)
}
WarriorStart(builder)
WarriorAddName(builder, nameOffset)
WarriorAddHp(builder, t.Hp)
return WarriorEnd(builder)
}
func (rcv *Warrior) UnPackTo(t *WarriorT) {
t.Name = string(rcv.Name())
t.Hp = rcv.Hp()
}
func (rcv *Warrior) UnPack() *WarriorT {
if rcv == nil {
return nil
}
t := &WarriorT{}
rcv.UnPackTo(t)
return t
}
type Warrior struct {
_tab flatbuffers.Table
}
func GetRootAsWarrior(buf []byte, offset flatbuffers.UOffsetT) *Warrior {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Warrior{}
x.Init(buf, n+offset)
return x
}
func GetSizePrefixedRootAsWarrior(buf []byte, offset flatbuffers.UOffsetT) *Warrior {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &Warrior{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func (rcv *Warrior) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Warrior) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Warrior) Name() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Warrior) Hp() uint32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetUint32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Warrior) MutateHp(n uint32) bool {
return rcv._tab.MutateUint32Slot(6, n)
}
func WarriorStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func WarriorAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(name), 0)
}
func WarriorAddHp(builder *flatbuffers.Builder, hp uint32) {
builder.PrependUint32Slot(1, hp, 0)
}
func WarriorEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}