2014-01-28 00:52:49 +00:00
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/*
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* Copyright 2014 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "flatbuffers/flatbuffers.h"
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#include "monster_generated.h"
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using namespace MyGame::Sample;
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// Example how to use FlatBuffers to create and read binary buffers.
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2014-06-30 22:56:31 +00:00
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int main(int /*argc*/, const char * /*argv*/[]) {
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2014-01-28 00:52:49 +00:00
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// Build up a serialized buffer algorithmically:
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flatbuffers::FlatBufferBuilder builder;
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auto vec = Vec3(1, 2, 3);
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auto name = builder.CreateString("MyMonster");
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unsigned char inv_data[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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auto inventory = builder.CreateVector(inv_data, 10);
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// Shortcut for creating monster with all fields set:
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auto mloc = CreateMonster(builder, &vec, 150, 80, name, inventory,
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Color_Blue);
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builder.Finish(mloc);
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// We now have a FlatBuffer we can store or send somewhere.
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// ** file/network code goes here :) **
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// access builder.GetBufferPointer() for builder.GetSize() bytes
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// Instead, we're going to access it straight away.
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// Get access to the root:
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auto monster = GetMonster(builder.GetBufferPointer());
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assert(monster->hp() == 80);
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assert(monster->mana() == 150); // default
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assert(!strcmp(monster->name()->c_str(), "MyMonster"));
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auto pos = monster->pos();
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assert(pos);
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assert(pos->z() == 3);
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auto inv = monster->inventory();
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assert(inv);
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assert(inv->Get(9) == 9);
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}
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