30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
|
// <auto-generated>
|
||
|
// automatically generated by the FlatBuffers compiler, do not modify
|
||
|
// </auto-generated>
|
||
|
|
||
|
namespace MyGame
|
||
|
{
|
||
|
|
||
|
using global::System;
|
||
|
using global::FlatBuffers;
|
||
|
|
||
|
public struct InParentNamespace : IFlatbufferObject
|
||
|
{
|
||
|
private Table __p;
|
||
|
public ByteBuffer ByteBuffer { get { return __p.bb; } }
|
||
|
public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb) { return GetRootAsInParentNamespace(_bb, new InParentNamespace()); }
|
||
|
public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb, InParentNamespace obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
|
||
|
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
|
||
|
public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
|
||
|
|
||
|
|
||
|
public static void StartInParentNamespace(FlatBufferBuilder builder) { builder.StartObject(0); }
|
||
|
public static Offset<InParentNamespace> EndInParentNamespace(FlatBufferBuilder builder) {
|
||
|
int o = builder.EndObject();
|
||
|
return new Offset<InParentNamespace>(o);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
}
|