flatbuffers/samples/csharp_sample.sh

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#!/bin/bash
#
# Copyright 2015 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Note: This script runs on Mac and Linux. It requires `mono` to be installed
# and `flatc` to be built (using `cmake` in the root directory).
sampledir=$(cd $(dirname $BASH_SOURCE) && pwd)
rootidr=$(cd $sampledir/.. && pwd)
currentdir=$(pwd)
if [[ "$sampledir" != "$currentdir" ]]; then
echo Error: This script must be run from inside the $sampledir directory.
echo You executed it from the $currentdir directory.
exit 1
fi
# Run `flatc`. Note: This requires you to compile using `cmake` from the
# root `/flatbuffers` directory.
if [ -e ../flatc ]; then
../flatc --csharp --gen-mutable monster.fbs
elif [ -e ../Debug/flatc ]; then
../Debug/flatc --csharp --gen-mutable monster.fbs
else
echo 'flatc' could not be found. Make sure to build FlatBuffers from the \
$rootdir directory.
exit 1
fi
echo Compiling and running the C# sample.
# Compile and execute the sample.
mcs SampleBinary.cs MyGame/Sample/*.cs ../net/FlatBuffers/*.cs
mono SampleBinary.exe
# Cleanup temporary files.
rm SampleBinary.exe
rm -rf MyGame/