55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
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/*
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* Copyright 2014 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "flatbuffers/flatbuffers.h"
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#include "flatbuffers/idl.h"
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#include "flatbuffers/util.h"
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#include "monster_generated.h"
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using namespace MyGame::Sample;
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// This is an example of parsing text straight into a buffer and then
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// generating flatbuffer (JSON) text from the buffer.
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int main(int argc, const char *argv[]) {
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// load FlatBuffer schema (.fbs) and JSON from disk
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std::string schemafile;
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std::string jsonfile;
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bool ok = flatbuffers::LoadFile("samples/monster.fbs", false, &schemafile) &&
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flatbuffers::LoadFile("samples/monsterdata.json", false, &jsonfile);
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if (!ok) {
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printf("couldn't load files!\n");
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return 1;
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}
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// parse schema first, so we can use it to parse the data after
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flatbuffers::Parser parser;
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ok = parser.Parse(schemafile.c_str()) &&
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parser.Parse(jsonfile.c_str());
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assert(ok);
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// here, parser.builder_ contains a binary buffer that is the parsed data.
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// to ensure it is correct, we now generate text back from the binary,
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// and compare the two:
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std::string jsongen;
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GenerateText(parser, parser.builder_.GetBufferPointer(), 2, &jsongen);
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if (jsongen != jsonfile) {
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printf("%s----------------\n%s", jsongen.c_str(), jsonfile.c_str());
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}
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}
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