flatbuffers/tests/MyGame/Example/Stat.cs

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// automatically generated, do not modify
namespace MyGame.Example
{
using FlatBuffers;
public class Stat : Table {
public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__init(_bb.GetInt(_bb.position()) + _bb.position(), _bb)); }
public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public string Id() { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; }
public long Val() { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; }
public ushort Count() { int o = __offset(8); return o != 0 ? bb.GetUshort(o + bb_pos) : (ushort)0; }
public static int CreateStat(FlatBufferBuilder builder,
int id = 0,
long val = 0,
ushort count = 0) {
builder.StartObject(3);
Stat.AddVal(builder, val);
Stat.AddId(builder, id);
Stat.AddCount(builder, count);
return Stat.EndStat(builder);
}
public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); }
public static void AddId(FlatBufferBuilder builder, int idOffset) { builder.AddOffset(0, idOffset, 0); }
public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
public static int EndStat(FlatBufferBuilder builder) {
int o = builder.EndObject();
return o;
}
};
}