82 lines
3.1 KiB
XML
82 lines
3.1 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9DB0B5E7-757E-4BD1-A5F6-279390331254}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FlatBuffers.Test</RootNamespace>
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<AssemblyName>FlatBuffers.Test</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\MyGame\Example\Any.cs">
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<Link>MyGame\Example\Any.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Color.cs">
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<Link>MyGame\Example\Color.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Monster.cs">
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<Link>MyGame\Example\Monster.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Test.cs">
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<Link>MyGame\Example\Test.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\Vec3.cs">
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<Link>MyGame\Example\Vec3.cs</Link>
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</Compile>
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<Compile Include="Assert.cs" />
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<Compile Include="ByteBufferTests.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="FlatBuffersExampleTests.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\net\FlatBuffers\FlatBuffers.csproj">
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<Project>{28C00774-1E73-4A75-AD8F-844CD21A064D}</Project>
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<Name>FlatBuffers</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\monsterdata_test.bin">
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<Link>Resources\monsterdata_test.bin</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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