flatbuffers/php/ByteBuffer.php

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(PHP) add experimental support for PHP language. * codegen for all basic features: WIP (probably implemented all basic feature) * JSON parsing: NO * Simple mutation: NO * Reflection: NO * Buffer verifier: NO (will be add later) * Testing: basic: Yes * Testing: fuzz: Yes * Performance: Not bad * Platform: Supported Linux, OS X, Windows (has 32bit integer limitation) * Engine Unity: No flatc --php monster_test.fbs <?php //include neccessary files. $fbb = new Google\FlatBuffers\FlatBufferBuilder(1); $str = $fbb->createString("monster"); \MyGame\Example\Monster::startMonster($fbb); \MyGame\Example\Monster::addHp($fbb, 80); \MyGame\Example\Monster::addName($fbb, $str); $mon = \MyGame\Example\Monster::endMonster($fbb); $fbb->finish($mon); echo $fbb->sizedByteArray(); PHP 5.4 higher Currently, we do not register this library to packagist as still experimental and versioning problem. If you intended to use flatbuffers with composer. add repostiories section to composer.json like below. "repositories": [{ "type": "vcs", "url": "https://github.com/google/flatbuffers" }], and just put google/flatbuffers. "require": { "google/flatbuffers": "*" } * PHP's integer is platform dependant. we strongly recommend use 64bit machine and don't use uint, ulong types as prevent overflow issue. ref: http://php.net/manual/en/language.types.integer.php * php don't support float type. floating point numbers are always parsed as double precision internally. ref: http://php.net/manual/en/language.types.float.php * ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects. This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension. Basically, PHP implementation respects Java and C# implementation. Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes. we may change internal API foreseeable future. PSR-2, PSR-4 standards. Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base. this also keeps CI iteration speed. we'll choose phpunit or something when the test cases grown.
2015-11-05 07:19:28 +00:00
<?php
/*
* Copyright 2015 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Google\FlatBuffers;
class ByteBuffer
{
/**
* @var string $_buffer;
*/
public $_buffer;
/**
* @var int $_pos;
*/
private $_pos;
/**
* @var bool $_is_little_endian
*/
private static $_is_little_endian = null;
public static function wrap($bytes)
{
$bb = new ByteBuffer(0);
$bb->_buffer = $bytes;
return $bb;
}
/**
* @param $size
*/
public function __construct($size)
{
$this->_buffer = str_repeat("\0", $size);
}
/**
* @return int
*/
public function capacity()
{
return strlen($this->_buffer);
}
/**
* @return int
*/
public function getPosition()
{
return $this->_pos;
}
/**
* @param $pos
*/
public function setPosition($pos)
{
$this->_pos = $pos;
}
/**
*
*/
public function reset()
{
$this->_pos = 0;
}
/**
* @return int
*/
public function length()
{
return strlen($this->_buffer);
}
/**
* @return string
*/
public function data()
{
return substr($this->_buffer, $this->_pos);
}
/**
* @return bool
*/
public static function isLittleEndian()
{
if (ByteBuffer::$_is_little_endian === null) {
ByteBuffer::$_is_little_endian = unpack('S', "\x01\x00")[1] === 1;
}
return ByteBuffer::$_is_little_endian;
}
/**
* write little endian value to the buffer.
*
* @param $offset
* @param $count byte length
* @param $data actual values
*/
public function writeLittleEndian($offset, $count, $data)
{
if (ByteBuffer::isLittleEndian()) {
for ($i = 0; $i < $count; $i++) {
$this->_buffer[$offset + $i] = chr($data >> $i * 8);
}
} else {
for ($i = 0; $i < $count; $i++) {
$this->_buffer[$offset + $count - 1 - $i] = chr($data >> $i * 8);
}
}
}
/**
* read little endian value from the buffer
*
* @param $offset
* @param $count acutal size
* @return int
*/
public function readLittleEndian($offset, $count, $force_bigendian = false)
{
$this->assertOffsetAndLength($offset, $count);
$r = 0;
if (ByteBuffer::isLittleEndian() && $force_bigendian == false) {
for ($i = 0; $i < $count; $i++) {
$r |= ord($this->_buffer[$offset + $i]) << $i * 8;
}
} else {
for ($i = 0; $i < $count; $i++) {
$r |= ord($this->_buffer[$offset + $count -1 - $i]) << $i * 8;
}
}
return $r;
}
/**
* @param $offset
* @param $length
*/
public function assertOffsetAndLength($offset, $length)
{
if ($offset < 0 ||
$offset >= strlen($this->_buffer) ||
$offset + $length > strlen($this->_buffer)) {
throw new \OutOfRangeException(sprintf("offset: %d, length: %d, buffer; %d", $offset, $length, strlen($this->_buffer)));
}
}
/**
* @param $offset
* @param $value
* @return mixed
*/
public function putSbyte($offset, $value)
{
self::validateValue(-128, 127, $value, "sbyte");
$length = strlen($value);
$this->assertOffsetAndLength($offset, $length);
return $this->_buffer[$offset] = $value;
}
/**
* @param $offset
* @param $value
* @return mixed
*/
public function putByte($offset, $value)
{
self::validateValue(0, 255, $value, "byte");
$length = strlen($value);
$this->assertOffsetAndLength($offset, $length);
return $this->_buffer[$offset] = $value;
}
/**
* @param $offset
* @param $value
*/
public function put($offset, $value)
{
$length = strlen($value);
$this->assertOffsetAndLength($offset, $length);
for ($i = 0; $i < $length; $i++) {
$this->_buffer[$offset + $i] = $value[$i];
}
}
/**
* @param $offset
* @param $value
*/
public function putShort($offset, $value)
{
self::validateValue(-32768, 32767, $value, "short");
$this->assertOffsetAndLength($offset, 2);
$this->writeLittleEndian($offset, 2, $value);
}
/**
* @param $offset
* @param $value
*/
public function putUshort($offset, $value)
{
self::validateValue(0, 65535, $value, "short");
$this->assertOffsetAndLength($offset, 2);
$this->writeLittleEndian($offset, 2, $value);
}
/**
* @param $offset
* @param $value
*/
public function putInt($offset, $value)
{
// 2147483647 = (1 << 31) -1 = Maximum signed 32-bit int
// -2147483648 = -1 << 31 = Minimum signed 32-bit int
self::validateValue(-2147483648, 2147483647, $value, "int");
(PHP) add experimental support for PHP language. * codegen for all basic features: WIP (probably implemented all basic feature) * JSON parsing: NO * Simple mutation: NO * Reflection: NO * Buffer verifier: NO (will be add later) * Testing: basic: Yes * Testing: fuzz: Yes * Performance: Not bad * Platform: Supported Linux, OS X, Windows (has 32bit integer limitation) * Engine Unity: No flatc --php monster_test.fbs <?php //include neccessary files. $fbb = new Google\FlatBuffers\FlatBufferBuilder(1); $str = $fbb->createString("monster"); \MyGame\Example\Monster::startMonster($fbb); \MyGame\Example\Monster::addHp($fbb, 80); \MyGame\Example\Monster::addName($fbb, $str); $mon = \MyGame\Example\Monster::endMonster($fbb); $fbb->finish($mon); echo $fbb->sizedByteArray(); PHP 5.4 higher Currently, we do not register this library to packagist as still experimental and versioning problem. If you intended to use flatbuffers with composer. add repostiories section to composer.json like below. "repositories": [{ "type": "vcs", "url": "https://github.com/google/flatbuffers" }], and just put google/flatbuffers. "require": { "google/flatbuffers": "*" } * PHP's integer is platform dependant. we strongly recommend use 64bit machine and don't use uint, ulong types as prevent overflow issue. ref: http://php.net/manual/en/language.types.integer.php * php don't support float type. floating point numbers are always parsed as double precision internally. ref: http://php.net/manual/en/language.types.float.php * ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects. This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension. Basically, PHP implementation respects Java and C# implementation. Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes. we may change internal API foreseeable future. PSR-2, PSR-4 standards. Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base. this also keeps CI iteration speed. we'll choose phpunit or something when the test cases grown.
2015-11-05 07:19:28 +00:00
$this->assertOffsetAndLength($offset, 4);
$this->writeLittleEndian($offset, 4, $value);
}
/**
* @param $offset
* @param $value
*/
public function putUint($offset, $value)
{
// NOTE: We can't put big integer value. this is PHP limitation.
// 4294967295 = (1 << 32) -1 = Maximum unsigned 32-bin int
self::validateValue(0, 4294967295, $value, "uint", " php has big numbers limitation. check your PHP_INT_MAX");
(PHP) add experimental support for PHP language. * codegen for all basic features: WIP (probably implemented all basic feature) * JSON parsing: NO * Simple mutation: NO * Reflection: NO * Buffer verifier: NO (will be add later) * Testing: basic: Yes * Testing: fuzz: Yes * Performance: Not bad * Platform: Supported Linux, OS X, Windows (has 32bit integer limitation) * Engine Unity: No flatc --php monster_test.fbs <?php //include neccessary files. $fbb = new Google\FlatBuffers\FlatBufferBuilder(1); $str = $fbb->createString("monster"); \MyGame\Example\Monster::startMonster($fbb); \MyGame\Example\Monster::addHp($fbb, 80); \MyGame\Example\Monster::addName($fbb, $str); $mon = \MyGame\Example\Monster::endMonster($fbb); $fbb->finish($mon); echo $fbb->sizedByteArray(); PHP 5.4 higher Currently, we do not register this library to packagist as still experimental and versioning problem. If you intended to use flatbuffers with composer. add repostiories section to composer.json like below. "repositories": [{ "type": "vcs", "url": "https://github.com/google/flatbuffers" }], and just put google/flatbuffers. "require": { "google/flatbuffers": "*" } * PHP's integer is platform dependant. we strongly recommend use 64bit machine and don't use uint, ulong types as prevent overflow issue. ref: http://php.net/manual/en/language.types.integer.php * php don't support float type. floating point numbers are always parsed as double precision internally. ref: http://php.net/manual/en/language.types.float.php * ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects. This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension. Basically, PHP implementation respects Java and C# implementation. Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes. we may change internal API foreseeable future. PSR-2, PSR-4 standards. Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base. this also keeps CI iteration speed. we'll choose phpunit or something when the test cases grown.
2015-11-05 07:19:28 +00:00
$this->assertOffsetAndLength($offset, 4);
$this->writeLittleEndian($offset, 4, $value);
}
/**
* @param $offset
* @param $value
*/
public function putLong($offset, $value)
{
// NOTE: We can't put big integer value. this is PHP limitation.
self::validateValue(~PHP_INT_MAX, PHP_INT_MAX, $value, "long", " php has big numbers limitation. check your PHP_INT_MAX");
$this->assertOffsetAndLength($offset, 8);
$this->writeLittleEndian($offset, 8, $value);
}
/**
* @param $offset
* @param $value
*/
public function putUlong($offset, $value)
{
// NOTE: We can't put big integer value. this is PHP limitation.
self::validateValue(0, PHP_INT_MAX, $value, "long", " php has big numbers limitation. check your PHP_INT_MAX");
$this->assertOffsetAndLength($offset, 8);
$this->writeLittleEndian($offset, 8, $value);
}
/**
* @param $offset
* @param $value
*/
public function putFloat($offset, $value)
{
$this->assertOffsetAndLength($offset, 4);
$floathelper = pack("f", $value);
$v = unpack("V", $floathelper);
$this->writeLittleEndian($offset, 4, $v[1]);
}
/**
* @param $offset
* @param $value
*/
public function putDouble($offset, $value)
{
$this->assertOffsetAndLength($offset, 8);
$floathelper = pack("d", $value);
$v = unpack("V*", $floathelper);
$this->writeLittleEndian($offset, 4, $v[1]);
$this->writeLittleEndian($offset + 4, 4, $v[2]);
}
/**
* @param $index
* @return mixed
*/
public function getByte($index)
{
return ord($this->_buffer[$index]);
}
/**
* @param $index
* @return mixed
*/
public function getSbyte($index)
{
$v = unpack("c", $this->_buffer[$index]);
return $v[1];
}
/**
* @param $buffer
*/
public function getX(&$buffer)
{
for ($i = $this->_pos, $j = 0; $j < strlen($buffer); $i++, $j++) {
$buffer[$j] = $this->_buffer[$i];
}
}
/**
* @param $index
* @return mixed
*/
public function get($index)
{
$this->assertOffsetAndLength($index, 1);
return $this->_buffer[$index];
}
/**
* @param $index
* @return mixed
*/
public function getBool($index)
{
return (bool)ord($this->_buffer[$index]);
}
/**
* @param $index
* @return int
*/
public function getShort($index)
{
$result = $this->readLittleEndian($index, 2);
$sign = $index + (ByteBuffer::isLittleEndian() ? 1 : 0);
$issigned = isset($this->_buffer[$sign]) && ord($this->_buffer[$sign]) & 0x80;
// 65536 = 1 << 16 = Maximum unsigned 16-bit int
return $issigned ? $result - 65536 : $result;
(PHP) add experimental support for PHP language. * codegen for all basic features: WIP (probably implemented all basic feature) * JSON parsing: NO * Simple mutation: NO * Reflection: NO * Buffer verifier: NO (will be add later) * Testing: basic: Yes * Testing: fuzz: Yes * Performance: Not bad * Platform: Supported Linux, OS X, Windows (has 32bit integer limitation) * Engine Unity: No flatc --php monster_test.fbs <?php //include neccessary files. $fbb = new Google\FlatBuffers\FlatBufferBuilder(1); $str = $fbb->createString("monster"); \MyGame\Example\Monster::startMonster($fbb); \MyGame\Example\Monster::addHp($fbb, 80); \MyGame\Example\Monster::addName($fbb, $str); $mon = \MyGame\Example\Monster::endMonster($fbb); $fbb->finish($mon); echo $fbb->sizedByteArray(); PHP 5.4 higher Currently, we do not register this library to packagist as still experimental and versioning problem. If you intended to use flatbuffers with composer. add repostiories section to composer.json like below. "repositories": [{ "type": "vcs", "url": "https://github.com/google/flatbuffers" }], and just put google/flatbuffers. "require": { "google/flatbuffers": "*" } * PHP's integer is platform dependant. we strongly recommend use 64bit machine and don't use uint, ulong types as prevent overflow issue. ref: http://php.net/manual/en/language.types.integer.php * php don't support float type. floating point numbers are always parsed as double precision internally. ref: http://php.net/manual/en/language.types.float.php * ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects. This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension. Basically, PHP implementation respects Java and C# implementation. Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes. we may change internal API foreseeable future. PSR-2, PSR-4 standards. Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base. this also keeps CI iteration speed. we'll choose phpunit or something when the test cases grown.
2015-11-05 07:19:28 +00:00
}
/**
* @param $index
* @return int
*/
public function getUShort($index)
{
return $this->readLittleEndian($index, 2);
}
/**
* @param $index
* @return int
*/
public function getInt($index)
{
$result = $this->readLittleEndian($index, 4);
$sign = $index + (ByteBuffer::isLittleEndian() ? 3 : 0);
$issigned = isset($this->_buffer[$sign]) && ord($this->_buffer[$sign]) & 0x80;
if (PHP_INT_SIZE > 4) {
// 4294967296 = 1 << 32 = Maximum unsigned 32-bit int
return $issigned ? $result - 4294967296 : $result;
} else {
// 32bit / Windows treated number as signed integer.
return $result;
}
(PHP) add experimental support for PHP language. * codegen for all basic features: WIP (probably implemented all basic feature) * JSON parsing: NO * Simple mutation: NO * Reflection: NO * Buffer verifier: NO (will be add later) * Testing: basic: Yes * Testing: fuzz: Yes * Performance: Not bad * Platform: Supported Linux, OS X, Windows (has 32bit integer limitation) * Engine Unity: No flatc --php monster_test.fbs <?php //include neccessary files. $fbb = new Google\FlatBuffers\FlatBufferBuilder(1); $str = $fbb->createString("monster"); \MyGame\Example\Monster::startMonster($fbb); \MyGame\Example\Monster::addHp($fbb, 80); \MyGame\Example\Monster::addName($fbb, $str); $mon = \MyGame\Example\Monster::endMonster($fbb); $fbb->finish($mon); echo $fbb->sizedByteArray(); PHP 5.4 higher Currently, we do not register this library to packagist as still experimental and versioning problem. If you intended to use flatbuffers with composer. add repostiories section to composer.json like below. "repositories": [{ "type": "vcs", "url": "https://github.com/google/flatbuffers" }], and just put google/flatbuffers. "require": { "google/flatbuffers": "*" } * PHP's integer is platform dependant. we strongly recommend use 64bit machine and don't use uint, ulong types as prevent overflow issue. ref: http://php.net/manual/en/language.types.integer.php * php don't support float type. floating point numbers are always parsed as double precision internally. ref: http://php.net/manual/en/language.types.float.php * ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects. This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension. Basically, PHP implementation respects Java and C# implementation. Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes. we may change internal API foreseeable future. PSR-2, PSR-4 standards. Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base. this also keeps CI iteration speed. we'll choose phpunit or something when the test cases grown.
2015-11-05 07:19:28 +00:00
}
/**
* @param $index
* @return int
*/
public function getUint($index)
{
return $this->readLittleEndian($index, 4);
}
/**
* @param $index
* @return int
*/
public function getLong($index)
{
return $this->readLittleEndian($index, 8);
(PHP) add experimental support for PHP language. * codegen for all basic features: WIP (probably implemented all basic feature) * JSON parsing: NO * Simple mutation: NO * Reflection: NO * Buffer verifier: NO (will be add later) * Testing: basic: Yes * Testing: fuzz: Yes * Performance: Not bad * Platform: Supported Linux, OS X, Windows (has 32bit integer limitation) * Engine Unity: No flatc --php monster_test.fbs <?php //include neccessary files. $fbb = new Google\FlatBuffers\FlatBufferBuilder(1); $str = $fbb->createString("monster"); \MyGame\Example\Monster::startMonster($fbb); \MyGame\Example\Monster::addHp($fbb, 80); \MyGame\Example\Monster::addName($fbb, $str); $mon = \MyGame\Example\Monster::endMonster($fbb); $fbb->finish($mon); echo $fbb->sizedByteArray(); PHP 5.4 higher Currently, we do not register this library to packagist as still experimental and versioning problem. If you intended to use flatbuffers with composer. add repostiories section to composer.json like below. "repositories": [{ "type": "vcs", "url": "https://github.com/google/flatbuffers" }], and just put google/flatbuffers. "require": { "google/flatbuffers": "*" } * PHP's integer is platform dependant. we strongly recommend use 64bit machine and don't use uint, ulong types as prevent overflow issue. ref: http://php.net/manual/en/language.types.integer.php * php don't support float type. floating point numbers are always parsed as double precision internally. ref: http://php.net/manual/en/language.types.float.php * ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects. This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension. Basically, PHP implementation respects Java and C# implementation. Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes. we may change internal API foreseeable future. PSR-2, PSR-4 standards. Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base. this also keeps CI iteration speed. we'll choose phpunit or something when the test cases grown.
2015-11-05 07:19:28 +00:00
}
/**
* @param $index
* @return int
*/
public function getUlong($index)
{
return $this->readLittleEndian($index, 8);
}
/**
* @param $index
* @return mixed
*/
public function getFloat($index)
{
$i = $this->readLittleEndian($index, 4);
return self::convertHelper(self::__FLOAT, $i);
}
/**
* @param $index
* @return float
*/
public function getDouble($index)
{
$i = $this->readLittleEndian($index, 4);
$i2 = $this->readLittleEndian($index + 4, 4);
return self::convertHelper(self::__DOUBLE, $i, $i2);
}
const __SHORT = 1;
const __INT = 2;
const __LONG = 3;
const __FLOAT = 4;
const __DOUBLE = 5;
private static function convertHelper($type, $value, $value2 = null) {
// readLittleEndian construct unsigned integer value from bytes. we have to encode this value to
// correct bytes, and decode as expected types with `unpack` function.
// then it returns correct type value.
// see also: http://php.net/manual/en/function.pack.php
switch ($type) {
case self::__FLOAT:
$inthelper = pack("V", $value);
$v = unpack("f", $inthelper);
return $v[1];
break;
case self::__DOUBLE:
$inthelper = pack("VV", $value, $value2);
$v = unpack("d", $inthelper);
return $v[1];
break;
default:
throw new \Exception(sprintf("unexpected type %d specified", $type));
}
}
private static function validateValue($min, $max, $value, $type, $additional_notes = "") {
if(!($min <= $value && $value <= $max)) {
throw new \InvalidArgumentException(sprintf("bad number %s for type %s.%s", $value, $type, $additional_notes));
}
}
}