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Use in TypeScript {#flatbuffers_guide_use_typescript}
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=================
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## Before you get started
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Before diving into the FlatBuffers usage in TypeScript, it should be noted that
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the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide to
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general FlatBuffers usage in all of the supported languages
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(including TypeScript). This page is specifically designed to cover the nuances
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of FlatBuffers usage in TypeScript.
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You should also have read the [Building](@ref flatbuffers_guide_building)
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documentation to build `flatc` and should be familiar with
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[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and
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[Writing a schema](@ref flatbuffers_guide_writing_schema).
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## FlatBuffers TypeScript library code location
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The code for the FlatBuffers TypeScript library can be found at
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https://www.npmjs.com/package/flatbuffers.
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## Testing the FlatBuffers TypeScript library
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To run the tests, use the [TypeScriptTest.sh](https://github.com/google/
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flatbuffers/blob/master/tests/TypeScriptTest.sh) shell script.
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*Note: The TypeScript test file requires [Node.js](https://nodejs.org/en/).*
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## Using the FlatBuffers TypeScript libary
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*Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth
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example of how to use FlatBuffers in TypeScript.*
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FlatBuffers supports both reading and writing FlatBuffers in TypeScript.
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To use FlatBuffers in your own code, first generate TypeScript classes from your
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schema with the `--ts` option to `flatc`. Then you can include both FlatBuffers
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and the generated code to read or write a FlatBuffer.
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For example, here is how you would read a FlatBuffer binary file in TypeScript:
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First, include the library and generated code. Then read the file into an
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`Uint8Array`. Make a `flatbuffers.ByteBuffer` out of the `Uint8Array`, and pass
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the ByteBuffer to the `getRootAsMonster` function.
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~~~{.ts}
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import * as flatbuffers from 'flatbuffers';
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import { MyGame } from './monster_generated';
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let data = new Uint8Array(fs.readFileSync('monster.dat'));
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let buf = new flatbuffers.ByteBuffer(data);
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let monster = MyGame.Example.Monster.getRootAsMonster(buf);
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~~~
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Now you can access values like this:
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~~~{.ts}
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let hp = monster.hp();
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let pos = monster.pos();
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~~~
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2020-04-09 16:53:16 +00:00
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## Object based API
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FlatBuffers is all about memory efficiency, which is why its base API is written
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around using as little as possible of it. This does make the API clumsier
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(requiring pre-order construction of all data, and making mutation harder).
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For times when efficiency is less important a more convenient object based API
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can be used (through `--gen-object-api`) that is able to unpack & pack a
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FlatBuffer into objects and standard TS types.
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To use:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.ts}
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// Autogenerated class from table Monster.
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let monsterobj = new MonsterT();
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// Deserialize from buffer into object.
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Monster.getRootAsMonster(flatbuffer).unpackTo(monsterobj);
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// or
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let monsterobj = Monster.getRootAsMonster(flatbuffer).unpack();
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// Update object directly like a regular TS class instance.
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console.log(monsterobj.name);
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monsterobj.name = "Bob";
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// Serialize into new flatbuffer.
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let fbb = new flatbuffers.Builder(1);
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Monster.finishMonsterBuffer(fbb, monsterobj.pack(fbb));
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2018-03-23 16:01:39 +00:00
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## Text parsing FlatBuffers in TypeScript
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There currently is no support for parsing text (Schema's and JSON) directly
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from TypeScript.
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