flatbuffers/tests/my-game/example/struct-of-structs.js

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// automatically generated by the FlatBuffers compiler, do not modify
import { Ability } from '../../my-game/example/ability';
import { Test } from '../../my-game/example/test';
export class StructOfStructs {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj) {
return (obj || new Ability()).__init(this.bb_pos, this.bb);
}
b(obj) {
return (obj || new Test()).__init(this.bb_pos + 8, this.bb);
}
c(obj) {
return (obj || new Ability()).__init(this.bb_pos + 12, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame.Example.StructOfStructs';
}
static sizeOf() {
return 20;
}
static createStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance) {
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(c_distance);
builder.writeInt32(c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b_b);
builder.writeInt16(b_a);
builder.prep(4, 8);
builder.writeInt32(a_distance);
builder.writeInt32(a_id);
return builder.offset();
}
unpack() {
return new StructOfStructsT((this.a() !== null ? this.a().unpack() : null), (this.b() !== null ? this.b().unpack() : null), (this.c() !== null ? this.c().unpack() : null));
}
unpackTo(_o) {
_o.a = (this.a() !== null ? this.a().unpack() : null);
_o.b = (this.b() !== null ? this.b().unpack() : null);
_o.c = (this.c() !== null ? this.c().unpack() : null);
}
}
export class StructOfStructsT {
constructor(a = null, b = null, c = null) {
this.a = a;
this.b = b;
this.c = c;
}
pack(builder) {
return StructOfStructs.createStructOfStructs(builder, (this.a === null ? 0 : this.a.id), (this.a === null ? 0 : this.a.distance), (this.b === null ? 0 : this.b.a), (this.b === null ? 0 : this.b.b), (this.c === null ? 0 : this.c.id), (this.c === null ? 0 : this.c.distance));
}
}