flatbuffers/tests/MyGame/Example/Stat.cs

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// automatically generated, do not modify
namespace MyGame.Example
{
using System;
using FlatBuffers;
public sealed class Stat : Table {
public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public string Id { get { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; } }
public ArraySegment<byte>? GetIdBytes() { return __vector_as_arraysegment(4); }
public long Val { get { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; } }
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public bool MutateVal(long val) { int o = __offset(6); if (o != 0) { bb.PutLong(o + bb_pos, val); return true; } else { return false; } }
public ushort Count { get { int o = __offset(8); return o != 0 ? bb.GetUshort(o + bb_pos) : (ushort)0; } }
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public bool MutateCount(ushort count) { int o = __offset(8); if (o != 0) { bb.PutUshort(o + bb_pos, count); return true; } else { return false; } }
public static Offset<Stat> CreateStat(FlatBufferBuilder builder,
StringOffset idOffset = default(StringOffset),
long val = 0,
ushort count = 0) {
builder.StartObject(3);
Stat.AddVal(builder, val);
Stat.AddId(builder, idOffset);
Stat.AddCount(builder, count);
return Stat.EndStat(builder);
}
public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); }
public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
public static Offset<Stat> EndStat(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<Stat>(o);
}
};
}