flatbuffers/.gitignore

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*_wire.txt
*_wire.bin
.DS_Store
*.o
*.o.d
*.class
*.a
*.swp
*~
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*.sln
*.suo
Lua (5.3) Language addition (#4804) * starting Lua port of python implmention. Syncing commit * Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation * Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good * fixed binary set command that was extending the array improperly * continued improvement * Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic * Successful sample port from Python * working on testing Lua code with formal tests * continued to work on tests and fixes to code to make tests pass * Added reading buffer test * Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach. * Didn't need encode module as it just added another layer of indirection that isn't need * profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond * Writing profiler improvments. Get about ~2 monsters/millisecond building rate * removed Numpy generation from Lua (came from the Python port) * math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests * adding results of generate_code.bat * simple edits for code review in PR. * There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators. * fixed spacing issue * basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better * removed windows-specific build step in Lua tests
2018-07-05 22:55:57 +00:00
*.opendb
*.keystore
Lua (5.3) Language addition (#4804) * starting Lua port of python implmention. Syncing commit * Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation * Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good * fixed binary set command that was extending the array improperly * continued improvement * Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic * Successful sample port from Python * working on testing Lua code with formal tests * continued to work on tests and fixes to code to make tests pass * Added reading buffer test * Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach. * Didn't need encode module as it just added another layer of indirection that isn't need * profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond * Writing profiler improvments. Get about ~2 monsters/millisecond building rate * removed Numpy generation from Lua (came from the Python port) * math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests * adding results of generate_code.bat * simple edits for code review in PR. * There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators. * fixed spacing issue * basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better * removed windows-specific build step in Lua tests
2018-07-05 22:55:57 +00:00
**/.vs/**
**/bin/**
!tests/rust_usage_test/bin/**
**/gen/**
**/libs/**
**/obj/**
**/*.dir/**
**/CMakeFiles/**
**/cmake_install.cmake
**/install_manifest.txt
**/CMakeCache.txt
**/CMakeTestfile.cmake
**/Debug/**
**/Release/**
Lua (5.3) Language addition (#4804) * starting Lua port of python implmention. Syncing commit * Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation * Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good * fixed binary set command that was extending the array improperly * continued improvement * Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic * Successful sample port from Python * working on testing Lua code with formal tests * continued to work on tests and fixes to code to make tests pass * Added reading buffer test * Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach. * Didn't need encode module as it just added another layer of indirection that isn't need * profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond * Writing profiler improvments. Get about ~2 monsters/millisecond building rate * removed Numpy generation from Lua (came from the Python port) * math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests * adding results of generate_code.bat * simple edits for code review in PR. * There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators. * fixed spacing issue * basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better * removed windows-specific build step in Lua tests
2018-07-05 22:55:57 +00:00
**/RelWithDebInfo/**
**/x64/ #build artifacts from VS
build.xml
local.properties
project.properties
proguard-project.txt
linklint_results
Makefile
flatc
2015-08-01 16:07:10 +00:00
flatc.exe
flathash
2015-08-01 16:07:10 +00:00
flathash.exe
flattests
2015-08-01 16:07:10 +00:00
flattests.exe
flatsamplebinary
2015-08-01 16:07:10 +00:00
flatsamplebinary.exe
flatsampletext
2015-08-01 16:07:10 +00:00
flatsampletext.exe
grpctest
grpctest.exe
snapshot.sh
tags
tests/dart_gen
tests/go_gen
tests/monsterdata_java_wire.mon
Java/C#/Python prefixed size support (#4445) * initial changes to support size prefixed buffers in Java * add slice equivalent to CSharp ByteBuffer * resolve TODO for slicing in CSharp code generation * add newly generated Java and CSharp test sources * fix typo in comment * add FinishSizePrefixed methods to CSharp FlatBufferBuilder as well * add option to allow writing the prefix as well * generate size-prefixed monster binary as well * extend JavaTest to test the size prefixed binary as well * use constants for size prefix length * fuse common code for getRootAs and getSizePrefixedRootAs * pulled file identifier out of if * add FinishSizePrefixed, GetSizePrefixedRootAs support for Python * Revert "extend JavaTest to test the size prefixed binary as well" This reverts commit 68be4420dda47e8d0600bb19691f03be71503a68. * Revert "generate size-prefixed monster binary as well" This reverts commit 2939516fdf78df4f061c627221e232b312301417. * fix ByteBuffer.cs Slice() method; add proper CSharp and Java tests * fix unused parameter * increment version number * pulled out generated methods into separate utility class * pulled out generated methods into separate utility class for Python * fix indentation * remove unnecessary comment * fix newline and copyright * add ByteBufferUtil to csproj compilation * hide ByteBuffer's internal data; track offset into parent's array * test unsafe versions as well; compile and run in debug mode * clarify help text for size prefix * move ByteBuffer slicing behavior to subclass * fix protection levels * add size prefix support for text generation * add ByteBufferSlice to csproj compilation * revert size prefix handling for nested buffers * use duplicate instead of slice for removing size prefix * remove slice subclass and use duplicate for removing size prefix * remove slice specific tests * remove superfluous command line option
2018-03-12 18:30:46 +00:00
tests/monsterdata_java_wire_sp.mon
tests/monsterdata_go_wire.mon
tests/monsterdata_javascript_wire.mon
tests/monsterdata_lobster_wire.mon
tests/monsterdata_rust_wire.mon
tests/unicode_test.mon
tests/ts/
tests/php/
CMakeLists.txt.user
CMakeScripts/**
CTestTestfile.cmake
FlatbuffersConfigVersion.cmake
FlatBuffers.cbp
build/Xcode/FlatBuffers.xcodeproj/project.xcworkspace/**
build/Xcode/FlatBuffers.xcodeproj/xcuserdata/**
FlatBuffers.xcodeproj/
java/.idea
java/*.iml
.idea
*.iml
target
**/*.pyc
build/VS2010/FlatBuffers.sdf
build/VS2010/FlatBuffers.opensdf
build/VS2010/ipch/**/*.ipch
*.so
Testing/Temporary
.cproject
.settings/
.project
net/**/obj
node_modules/
C++98 (stlport) support for core FlatBuffers and FlexBuffers. * Added internal - limited - implementation of flatbuffers::unique_ptr for STLs that don't ship with std::unique_ptr. In C++11 and beyond this is just an alias for std::unique_ptr. * Aliased used type traits structs is_scalar is_floating_point is_unsigned into flatbuffers namespace so they can be replaced in C++98 implementations. Right now these point at stlport's TR1 implementations. * Wrapped vector::data() in vector_data(). * Wrapped vector::emplace_back() in vector_emplace_back(). * Wrapper string::back() in string_back(). * Added variants of FlatBufferBuilder::CreateVector() and FlatBufferBuilder::CreateVectorOfStructs() that allow the use of plain function pointers. Generated code has also been modified to use plain functions to build objects rather than std::function() so all generated code will work in C++98 applications. * Added flexbuffers::Builder::Vector(), flexbuffers::Builder::TypedVector() and flexbuffers::Builder::Map() methods that allow the use of plain function pointers. * Changed Parser to internally use plain function pointers when parsing table and vector delimiters. * Added specializations of NumToString() for 64-bit types that aren't supported by stringstream in stlport. * Overloaded numeric_limits for 64-bit types not supported by stlport. * Replaced build_apk.sh (which was broken by deprecation of the "android" tool in the Android SDK) with build.gradle and the appropriate gradle wrapper to build an APK. * Switched Android build to build against all STL variants. * Updated travis configuration to build Android test and sample. Tested: * Verified all tests continue to work on Linux, OSX and Android. * Verified Travis build is green. Change-Id: I9e634363793f85b9f141d21454b10686020a2065
2017-07-13 13:27:39 +00:00
android/.externalNativeBuild/
android/.gradle/
android/build/
samples/android/.externalNativeBuild/
samples/android/.gradle/
samples/android/build/
js/flatbuffers.mjs
/bazel-bin
/bazel-flatbuffers
/bazel-genfiles
/bazel-out
/bazel-testlogs
.ninja_deps
.ninja_log
build.ninja
rules.ninja
.vscode
dart/.pub/
dart/.packages
dart/pubspec.lock
dart/.dart_tool/
dart/build/
dart/doc/api/
Cargo.lock