flatbuffers/tests/monster_test.schema.json

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Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
{
"$schema": "http://json-schema.org/draft-04/schema#",
"definitions": {
"MyGame_OtherNameSpace_FromInclude" : {
"type" : "string",
"enum": ["IncludeVal"]
},
"MyGame_Example_Color" : {
"type" : "string",
"enum": ["Red", "Green", "Blue"]
},
"MyGame_Example_Any" : {
"type" : "string",
"enum": ["NONE", "Monster", "TestSimpleTableWithEnum", "MyGame_Example2_Monster"]
},
"MyGame_OtherNameSpace_Unused" : {
"type" : "object",
"properties" : {
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
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},
C++98 (stlport) support for core FlatBuffers and FlexBuffers. * Added internal - limited - implementation of flatbuffers::unique_ptr for STLs that don't ship with std::unique_ptr. In C++11 and beyond this is just an alias for std::unique_ptr. * Aliased used type traits structs is_scalar is_floating_point is_unsigned into flatbuffers namespace so they can be replaced in C++98 implementations. Right now these point at stlport's TR1 implementations. * Wrapped vector::data() in vector_data(). * Wrapped vector::emplace_back() in vector_emplace_back(). * Wrapper string::back() in string_back(). * Added variants of FlatBufferBuilder::CreateVector() and FlatBufferBuilder::CreateVectorOfStructs() that allow the use of plain function pointers. Generated code has also been modified to use plain functions to build objects rather than std::function() so all generated code will work in C++98 applications. * Added flexbuffers::Builder::Vector(), flexbuffers::Builder::TypedVector() and flexbuffers::Builder::Map() methods that allow the use of plain function pointers. * Changed Parser to internally use plain function pointers when parsing table and vector delimiters. * Added specializations of NumToString() for 64-bit types that aren't supported by stringstream in stlport. * Overloaded numeric_limits for 64-bit types not supported by stlport. * Replaced build_apk.sh (which was broken by deprecation of the "android" tool in the Android SDK) with build.gradle and the appropriate gradle wrapper to build an APK. * Switched Android build to build against all STL variants. * Updated travis configuration to build Android test and sample. Tested: * Verified all tests continue to work on Linux, OSX and Android. * Verified Travis build is green. Change-Id: I9e634363793f85b9f141d21454b10686020a2065
2017-07-13 13:27:39 +00:00
"MyGame_OtherNameSpace_TableB" : {
"type" : "object",
"properties" : {
"a" : { "$ref" : "#/definitions/TableA" }
},
"additionalProperties" : false
C++98 (stlport) support for core FlatBuffers and FlexBuffers. * Added internal - limited - implementation of flatbuffers::unique_ptr for STLs that don't ship with std::unique_ptr. In C++11 and beyond this is just an alias for std::unique_ptr. * Aliased used type traits structs is_scalar is_floating_point is_unsigned into flatbuffers namespace so they can be replaced in C++98 implementations. Right now these point at stlport's TR1 implementations. * Wrapped vector::data() in vector_data(). * Wrapped vector::emplace_back() in vector_emplace_back(). * Wrapper string::back() in string_back(). * Added variants of FlatBufferBuilder::CreateVector() and FlatBufferBuilder::CreateVectorOfStructs() that allow the use of plain function pointers. Generated code has also been modified to use plain functions to build objects rather than std::function() so all generated code will work in C++98 applications. * Added flexbuffers::Builder::Vector(), flexbuffers::Builder::TypedVector() and flexbuffers::Builder::Map() methods that allow the use of plain function pointers. * Changed Parser to internally use plain function pointers when parsing table and vector delimiters. * Added specializations of NumToString() for 64-bit types that aren't supported by stringstream in stlport. * Overloaded numeric_limits for 64-bit types not supported by stlport. * Replaced build_apk.sh (which was broken by deprecation of the "android" tool in the Android SDK) with build.gradle and the appropriate gradle wrapper to build an APK. * Switched Android build to build against all STL variants. * Updated travis configuration to build Android test and sample. Tested: * Verified all tests continue to work on Linux, OSX and Android. * Verified Travis build is green. Change-Id: I9e634363793f85b9f141d21454b10686020a2065
2017-07-13 13:27:39 +00:00
},
"TableA" : {
"type" : "object",
"properties" : {
"b" : { "$ref" : "#/definitions/MyGame_OtherNameSpace_TableB" }
},
"additionalProperties" : false
C++98 (stlport) support for core FlatBuffers and FlexBuffers. * Added internal - limited - implementation of flatbuffers::unique_ptr for STLs that don't ship with std::unique_ptr. In C++11 and beyond this is just an alias for std::unique_ptr. * Aliased used type traits structs is_scalar is_floating_point is_unsigned into flatbuffers namespace so they can be replaced in C++98 implementations. Right now these point at stlport's TR1 implementations. * Wrapped vector::data() in vector_data(). * Wrapped vector::emplace_back() in vector_emplace_back(). * Wrapper string::back() in string_back(). * Added variants of FlatBufferBuilder::CreateVector() and FlatBufferBuilder::CreateVectorOfStructs() that allow the use of plain function pointers. Generated code has also been modified to use plain functions to build objects rather than std::function() so all generated code will work in C++98 applications. * Added flexbuffers::Builder::Vector(), flexbuffers::Builder::TypedVector() and flexbuffers::Builder::Map() methods that allow the use of plain function pointers. * Changed Parser to internally use plain function pointers when parsing table and vector delimiters. * Added specializations of NumToString() for 64-bit types that aren't supported by stringstream in stlport. * Overloaded numeric_limits for 64-bit types not supported by stlport. * Replaced build_apk.sh (which was broken by deprecation of the "android" tool in the Android SDK) with build.gradle and the appropriate gradle wrapper to build an APK. * Switched Android build to build against all STL variants. * Updated travis configuration to build Android test and sample. Tested: * Verified all tests continue to work on Linux, OSX and Android. * Verified Travis build is green. Change-Id: I9e634363793f85b9f141d21454b10686020a2065
2017-07-13 13:27:39 +00:00
},
"MyGame_InParentNamespace" : {
"type" : "object",
"properties" : {
},
"additionalProperties" : false
},
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
"MyGame_Example2_Monster" : {
"type" : "object",
"properties" : {
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
},
"MyGame_Example_Test" : {
"type" : "object",
"properties" : {
"a" : { "type" : "number" },
"b" : { "type" : "number" }
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
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},
"MyGame_Example_TestSimpleTableWithEnum" : {
"type" : "object",
"properties" : {
"color" : { "$ref" : "#/definitions/MyGame_Example_Color" }
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
},
"MyGame_Example_Vec3" : {
"type" : "object",
"properties" : {
"x" : { "type" : "number" },
"y" : { "type" : "number" },
"z" : { "type" : "number" },
"test1" : { "type" : "number" },
"test2" : { "$ref" : "#/definitions/MyGame_Example_Color" },
"test3" : { "$ref" : "#/definitions/MyGame_Example_Test" }
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
},
"MyGame_Example_Ability" : {
"type" : "object",
"properties" : {
"id" : { "type" : "number" },
"distance" : { "type" : "number" }
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
},
"MyGame_Example_Stat" : {
"type" : "object",
"properties" : {
"id" : { "type" : "string" },
"val" : { "type" : "number" },
"count" : { "type" : "number" }
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
},
"MyGame_Example_Monster" : {
"type" : "object",
"description" : " an example documentation comment: monster object",
"properties" : {
"pos" : { "$ref" : "#/definitions/MyGame_Example_Vec3" },
"mana" : { "type" : "number" },
"hp" : { "type" : "number" },
"name" : { "type" : "string" },
"friendly" : { "type" : "boolean" },
"inventory" : { "type" : "array", "items" : { "type" : "number" } },
"color" : { "$ref" : "#/definitions/MyGame_Example_Color" },
"test_type" : { "$ref" : "#/definitions/MyGame_Example_Any" },
"test" : { "anyOf": [{ "$ref" : "#/definitions/MyGame_Example_Monster" },{ "$ref" : "#/definitions/MyGame_Example_TestSimpleTableWithEnum" },{ "$ref" : "#/definitions/MyGame_Example2_Monster" }] },
"test4" : { "type" : "array", "items" : { "$ref" : "#/definitions/MyGame_Example_Test" } },
"testarrayofstring" : { "type" : "array", "items" : { "type" : "string" } },
"testarrayoftables" : { "type" : "array", "items" : { "$ref" : "#/definitions/MyGame_Example_Monster" } },
"enemy" : { "$ref" : "#/definitions/MyGame_Example_Monster" },
"testnestedflatbuffer" : { "type" : "array", "items" : { "type" : "number" } },
"testempty" : { "$ref" : "#/definitions/MyGame_Example_Stat" },
"testbool" : { "type" : "boolean" },
"testhashs32_fnv1" : { "type" : "number" },
"testhashu32_fnv1" : { "type" : "number" },
"testhashs64_fnv1" : { "type" : "number" },
"testhashu64_fnv1" : { "type" : "number" },
"testhashs32_fnv1a" : { "type" : "number" },
"testhashu32_fnv1a" : { "type" : "number" },
"testhashs64_fnv1a" : { "type" : "number" },
"testhashu64_fnv1a" : { "type" : "number" },
"testarrayofbools" : { "type" : "array", "items" : { "type" : "boolean" } },
"testf" : { "type" : "number" },
"testf2" : { "type" : "number" },
"testf3" : { "type" : "number" },
"testarrayofstring2" : { "type" : "array", "items" : { "type" : "string" } },
"testarrayofsortedstruct" : { "type" : "array", "items" : { "$ref" : "#/definitions/MyGame_Example_Ability" } },
"flex" : { "type" : "array", "items" : { "type" : "number" } },
"test5" : { "type" : "array", "items" : { "$ref" : "#/definitions/MyGame_Example_Test" } },
"vector_of_longs" : { "type" : "array", "items" : { "type" : "number" } },
"vector_of_doubles" : { "type" : "array", "items" : { "type" : "number" } },
"parent_namespace_test" : { "$ref" : "#/definitions/MyGame_InParentNamespace" }
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
},
"required" : ["name"],
"additionalProperties" : false
},
"MyGame_Example_TypeAliases" : {
"type" : "object",
"properties" : {
"i8" : { "type" : "number" },
"u8" : { "type" : "number" },
"i16" : { "type" : "number" },
"u16" : { "type" : "number" },
"i32" : { "type" : "number" },
"u32" : { "type" : "number" },
"i64" : { "type" : "number" },
"u64" : { "type" : "number" },
"f32" : { "type" : "number" },
"f64" : { "type" : "number" },
"v8" : { "type" : "array", "items" : { "type" : "number" } },
"vf64" : { "type" : "array", "items" : { "type" : "number" } }
},
"additionalProperties" : false
Json schema (#4369) * Added empty generator for json schema (idl_gen_json_schema.cpp) #4360 * JsonSchemaGenerator: output of tables implemented current problems: - typenames are not correct - array types need to be deduced #4360 * JsonSchemaGenerator: Corrected generation of typenames Current problems: enum types not written correctly #4360 * JsonSchemaGenerator: Added generation of enum types #4360 * idl_gen_json_schema.cpp: Write required properties to schema #4360 * idl_gen_json_schema.cpp: Export Types including namespace #4360 * idl_gen_json_schema.cpp: Fixed Json format #4360 * idl_gen_json_schema.cpp: Formatted according to google code style #4360 * Checked in monster_test.bfbs with changes from master * Added idl_gen_json_schema.cpp in CMakeLists.txt * generate_code.bat: Added generation of json schema * Added todo.md * generate_code.sh: Added generation of json schema * Addressed some review issues - removed command line arg -S - removed new lines - fixed codestyle in template functions - removed usage of stringstream - idented json schema #4360 * removed auto in idl_gen_json_schema.cpp * idl_gen_json_schema.cpp: changed iterator declarations to auto #4360 * deleted todo.md * idl_gen_json_schema.cpp: Removed keyword "override" so that vs2010 can compile * idl_gen_json_schema.cpp: switch statement in GenType handeles all enum-members * idl_gen_json_schema.cpp: Removed cerr output * idl_gen_json_schema.cpp: Avoid vector copying * idl_gen_json_schema.cpp: Fixed identation of json schema output * idl_gen_json_schema.cpp: Do not output empty descriptions
2017-07-10 15:05:59 +00:00
}
},
"$ref" : "#/definitions/MyGame_Example_Monster"
}