117 lines
4.0 KiB
JavaScript
117 lines
4.0 KiB
JavaScript
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var assert = require('assert');
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var fs = require('fs');
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var flatbuffers = require('../js/flatbuffers').flatbuffers;
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var MyGame = require('./monster_test_generated').MyGame;
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function main() {
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// First, let's test reading a FlatBuffer generated by C++ code:
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// This file was generated from monsterdata_test.json
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var data = new Uint8Array(fs.readFileSync('monsterdata_test.mon'));
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// Now test it:
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var bb = new flatbuffers.ByteBuffer(data);
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testBuffer(bb);
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// Second, let's create a FlatBuffer from scratch in JavaScript, and test it also.
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// We use an initial size of 1 to exercise the reallocation algorithm,
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// normally a size larger than the typical FlatBuffer you generate would be
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// better for performance.
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var fbb = new flatbuffers.Builder(1);
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// We set up the same values as monsterdata.json:
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var str = fbb.createString('MyMonster');
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var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
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var fred = fbb.createString('Fred');
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MyGame.Example.Monster.startMonster(fbb);
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MyGame.Example.Monster.addName(fbb, fred);
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var mon2 = MyGame.Example.Monster.endMonster(fbb);
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MyGame.Example.Monster.startTest4Vector(fbb, 2);
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MyGame.Example.Test.createTest(fbb, 10, 20);
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MyGame.Example.Test.createTest(fbb, 30, 40);
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var test4 = fbb.endVector();
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var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
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fbb.createString('test1'),
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fbb.createString('test2')
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]);
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MyGame.Example.Monster.startMonster(fbb);
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MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
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MyGame.Example.Monster.addHp(fbb, 80);
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MyGame.Example.Monster.addName(fbb, str);
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MyGame.Example.Monster.addInventory(fbb, inv);
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MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster);
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MyGame.Example.Monster.addTest(fbb, mon2);
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MyGame.Example.Monster.addTest4(fbb, test4);
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MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString);
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MyGame.Example.Monster.addTestbool(fbb, false);
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var mon = MyGame.Example.Monster.endMonster(fbb);
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MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
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// Write the result to a file for debugging purposes:
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// Note that the binaries are not necessarily identical, since the JSON
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// parser may serialize in a slightly different order than the above
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// JavaScript code. They are functionally equivalent though.
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fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array()));
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// Test it:
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testBuffer(fbb.dataBuffer());
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console.log('FlatBuffers test: completed successfully');
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}
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function testBuffer(bb) {
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assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
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var monster = MyGame.Example.Monster.getRootAsMonster(bb);
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assert.strictEqual(monster.hp(), 80);
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assert.strictEqual(monster.mana(), 150); // default
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assert.strictEqual(monster.name(), 'MyMonster');
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var pos = monster.pos();
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assert.strictEqual(pos.x(), 1);
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assert.strictEqual(pos.y(), 2);
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assert.strictEqual(pos.z(), 3);
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assert.strictEqual(pos.test1(), 3);
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assert.strictEqual(pos.test2(), MyGame.Example.Color.Green);
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var t = pos.test3();
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assert.strictEqual(t.a(), 5);
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assert.strictEqual(t.b(), 6);
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assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster);
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var monster2 = new MyGame.Example.Monster();
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assert.strictEqual(monster.test(monster2) != null, true);
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assert.strictEqual(monster2.name(), 'Fred');
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assert.strictEqual(monster.inventoryLength(), 5);
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var invsum = 0;
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for (var i = 0; i < monster.inventoryLength(); i++) {
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invsum += monster.inventory(i);
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}
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assert.strictEqual(invsum, 10);
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var test_0 = monster.test4(0);
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var test_1 = monster.test4(1);
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assert.strictEqual(monster.test4Length(), 2);
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assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
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assert.strictEqual(monster.testarrayofstringLength(), 2);
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assert.strictEqual(monster.testarrayofstring(0), 'test1');
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assert.strictEqual(monster.testarrayofstring(1), 'test2');
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assert.strictEqual(monster.testbool(), false);
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}
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main();
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