mirror of https://github.com/python/cpython.git
1371 lines
57 KiB
TeX
1371 lines
57 KiB
TeX
\documentstyle[twoside,11pt,myformat]{report}
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% XXX PM Modulator
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\title{Extending and Embedding the Python Interpreter}
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\input{boilerplate}
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% Tell \index to actually write the .idx file
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\makeindex
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\begin{document}
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\pagenumbering{roman}
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\maketitle
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\input{copyright}
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\begin{abstract}
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\noindent
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Python is an interpreted, object-oriented programming language. This
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document describes how to write modules in C or \Cpp{} to extend the
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Python interpreter with new modules. Those modules can define new
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functions but also new object types and their methods. The document
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also describes how to embed the Python interpreter in another
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application, for use as an extension language. Finally, it shows how
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to compile and link extension modules so that they can be loaded
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dynamically (at run time) into the interpreter, if the underlying
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operating system supports this feature.
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This document assumes basic knowledge about Python. For an informal
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introduction to the language, see the Python Tutorial. The Python
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Reference Manual gives a more formal definition of the language. The
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Python Library Reference documents the existing object types,
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functions and modules (both built-in and written in Python) that give
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the language its wide application range.
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\end{abstract}
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\pagebreak
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{
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\parskip = 0mm
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\tableofcontents
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}
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\pagebreak
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\pagenumbering{arabic}
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\chapter{Extending Python with C or \Cpp{} code}
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\section{Introduction}
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It is quite easy to add new built-in modules to Python, if you know
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how to program in C. Such \dfn{extension modules} can do two things
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that can't be done directly in Python: they can implement new built-in
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object types, and they can call C library functions and system calls.
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To support extensions, the Python API (Application Programmers
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Interface) defines a set of functions, macros and variables that
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provide access to most aspects of the Python run-time system. The
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Python API is incorporated in a C source file by including the header
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\code{"Python.h"}.
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The compilation of an extension module depends on its intended use as
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well as on your system setup; details are given in a later section.
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\section{A Simple Example}
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Let's create an extension module called \samp{spam} (the favorite food
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of Monty Python fans...) and let's say we want to create a Python
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interface to the C library function \code{system()}.\footnote{An
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interface for this function already exists in the standard module
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\code{os} --- it was chosen as a simple and straightfoward example.}
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This function takes a null-terminated character string as argument and
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returns an integer. We want this function to be callable from Python
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as follows:
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\bcode\begin{verbatim}
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>>> import spam
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>>> status = spam.system("ls -l")
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\end{verbatim}\ecode
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%
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Begin by creating a file \samp{spammodule.c}. (In general, if a
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module is called \samp{spam}, the C file containing its implementation
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is called \file{spammodule.c}; if the module name is very long, like
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\samp{spammify}, the module name can be just \file{spammify.c}.)
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The first line of our file can be:
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\bcode\begin{verbatim}
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#include "Python.h"
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\end{verbatim}\ecode
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%
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which pulls in the Python API (you can add a comment describing the
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purpose of the module and a copyright notice if you like).
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All user-visible symbols defined by \code{"Python.h"} have a prefix of
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\samp{Py} or \samp{PY}, except those defined in standard header files.
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For convenience, and since they are used extensively by the Python
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interpreter, \code{"Python.h"} includes a few standard header files:
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\code{<stdio.h>}, \code{<string.h>}, \code{<errno.h>}, and
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\code{<stdlib.h>}. If the latter header file does not exist on your
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system, it declares the functions \code{malloc()}, \code{free()} and
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\code{realloc()} directly.
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The next thing we add to our module file is the C function that will
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be called when the Python expression \samp{spam.system(\var{string})}
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is evaluated (we'll see shortly how it ends up being called):
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\bcode\begin{verbatim}
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static PyObject *
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spam_system(self, args)
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PyObject *self;
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PyObject *args;
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{
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char *command;
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int sts;
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if (!PyArg_ParseTuple(args, "s", &command))
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return NULL;
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sts = system(command);
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return Py_BuildValue("i", sts);
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}
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\end{verbatim}\ecode
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%
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There is a straightforward translation from the argument list in
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Python (e.g.\ the single expression \code{"ls -l"}) to the arguments
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passed to the C function. The C function always has two arguments,
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conventionally named \var{self} and \var{args}.
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The \var{self} argument is only used when the C function implements a
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builtin method. This will be discussed later. In the example,
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\var{self} will always be a \code{NULL} pointer, since we are defining
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a function, not a method. (This is done so that the interpreter
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doesn't have to understand two different types of C functions.)
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The \var{args} argument will be a pointer to a Python tuple object
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containing the arguments. Each item of the tuple corresponds to an
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argument in the call's argument list. The arguments are Python
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objects -- in order to do anything with them in our C function we have
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to convert them to C values. The function \code{PyArg_ParseTuple()}
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in the Python API checks the argument types and converts them to C
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values. It uses a template string to determine the required types of
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the arguments as well as the types of the C variables into which to
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store the converted values. More about this later.
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\code{PyArg_ParseTuple()} returns true (nonzero) if all arguments have
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the right type and its components have been stored in the variables
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whose addresses are passed. It returns false (zero) if an invalid
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argument list was passed. In the latter case it also raises an
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appropriate exception by so the calling function can return
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\code{NULL} immediately (as we saw in the example).
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\section{Intermezzo: Errors and Exceptions}
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An important convention throughout the Python interpreter is the
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following: when a function fails, it should set an exception condition
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and return an error value (usually a \code{NULL} pointer). Exceptions
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are stored in a static global variable inside the interpreter; if this
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variable is \code{NULL} no exception has occurred. A second global
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variable stores the ``associated value'' of the exception (the second
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argument to \code{raise}). A third variable contains the stack
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traceback in case the error originated in Python code. These three
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variables are the C equivalents of the Python variables
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\code{sys.exc_type}, \code{sys.exc_value} and \code{sys.exc_traceback}
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(see the section on module \code{sys} in the Library Reference
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Manual). It is important to know about them to understand how errors
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are passed around.
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The Python API defines a number of functions to set various types of
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exceptions.
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The most common one is \code{PyErr_SetString()}. Its arguments are an
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exception object and a C string. The exception object is usually a
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predefined object like \code{PyExc_ZeroDivisionError}. The C string
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indicates the cause of the error and is converted to a Python string
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object and stored as the ``associated value'' of the exception.
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Another useful function is \code{PyErr_SetFromErrno()}, which only
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takes an exception argument and constructs the associated value by
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inspection of the (\UNIX{}) global variable \code{errno}. The most
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general function is \code{PyErr_SetObject()}, which takes two object
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arguments, the exception and its associated value. You don't need to
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\code{Py_INCREF()} the objects passed to any of these functions.
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You can test non-destructively whether an exception has been set with
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\code{PyErr_Occurred()}. This returns the current exception object,
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or \code{NULL} if no exception has occurred. You normally don't need
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to call \code{PyErr_Occurred()} to see whether an error occurred in a
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function call, since you should be able to tell from the return value.
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When a function \var{f} that calls another function \var{g} detects
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that the latter fails, \var{f} should itself return an error value
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(e.g. \code{NULL} or \code{-1}). It should \emph{not} call one of the
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\code{PyErr_*()} functions --- one has already been called by \var{g}.
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\var{f}'s caller is then supposed to also return an error indication
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to \emph{its} caller, again \emph{without} calling \code{PyErr_*()},
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and so on --- the most detailed cause of the error was already
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reported by the function that first detected it. Once the error
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reaches the Python interpreter's main loop, this aborts the currently
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executing Python code and tries to find an exception handler specified
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by the Python programmer.
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(There are situations where a module can actually give a more detailed
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error message by calling another \code{PyErr_*()} function, and in
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such cases it is fine to do so. As a general rule, however, this is
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not necessary, and can cause information about the cause of the error
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to be lost: most operations can fail for a variety of reasons.)
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To ignore an exception set by a function call that failed, the exception
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condition must be cleared explicitly by calling \code{PyErr_Clear()}.
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The only time C code should call \code{PyErr_Clear()} is if it doesn't
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want to pass the error on to the interpreter but wants to handle it
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completely by itself (e.g. by trying something else or pretending
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nothing happened).
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Note that a failing \code{malloc()} call must be turned into an
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exception --- the direct caller of \code{malloc()} (or
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\code{realloc()}) must call \code{PyErr_NoMemory()} and return a
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failure indicator itself. All the object-creating functions
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(\code{PyInt_FromLong()} etc.) already do this, so only if you call
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\code{malloc()} directly this note is of importance.
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Also note that, with the important exception of
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\code{PyArg_ParseTuple()} and friends, functions that return an
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integer status usually return a positive value or zero for success and
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\code{-1} for failure, like \UNIX{} system calls.
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Finally, be careful to clean up garbage (by making \code{Py_XDECREF()}
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or \code{Py_DECREF()} calls for objects you have already created) when
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you return an error indicator!
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The choice of which exception to raise is entirely yours. There are
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predeclared C objects corresponding to all built-in Python exceptions,
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e.g. \code{PyExc_ZeroDevisionError} which you can use directly. Of
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course, you should choose exceptions wisely --- don't use
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\code{PyExc_TypeError} to mean that a file couldn't be opened (that
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should probably be \code{PyExc_IOError}). If something's wrong with
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the argument list, the \code{PyArg_ParseTuple()} function usually
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raises \code{PyExc_TypeError}. If you have an argument whose value
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which must be in a particular range or must satisfy other conditions,
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\code{PyExc_ValueError} is appropriate.
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You can also define a new exception that is unique to your module.
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For this, you usually declare a static object variable at the
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beginning of your file, e.g.
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\bcode\begin{verbatim}
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static PyObject *SpamError;
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\end{verbatim}\ecode
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%
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and initialize it in your module's initialization function
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(\code{initspam()}) with a string object, e.g. (leaving out the error
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checking for now):
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\bcode\begin{verbatim}
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void
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initspam()
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{
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PyObject *m, *d;
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m = Py_InitModule("spam", SpamMethods);
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d = PyModule_GetDict(m);
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SpamError = PyString_FromString("spam.error");
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PyDict_SetItemString(d, "error", SpamError);
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}
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\end{verbatim}\ecode
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%
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Note that the Python name for the exception object is
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\code{spam.error}. It is conventional for module and exception names
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to be spelled in lower case. It is also conventional that the
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\emph{value} of the exception object is the same as its name, e.g.\
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the string \code{"spam.error"}.
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\section{Back to the Example}
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Going back to our example function, you should now be able to
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understand this statement:
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\bcode\begin{verbatim}
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if (!PyArg_ParseTuple(args, "s", &command))
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return NULL;
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\end{verbatim}\ecode
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%
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It returns \code{NULL} (the error indicator for functions returning
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object pointers) if an error is detected in the argument list, relying
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on the exception set by \code{PyArg_ParseTuple()}. Otherwise the
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string value of the argument has been copied to the local variable
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\code{command}. This is a pointer assignment and you are not supposed
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to modify the string to which it points (so in Standard C, the variable
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\code{command} should properly be declared as \samp{const char
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*command}).
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The next statement is a call to the \UNIX{} function \code{system()},
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passing it the string we just got from \code{PyArg_ParseTuple()}:
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\bcode\begin{verbatim}
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sts = system(command);
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\end{verbatim}\ecode
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%
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Our \code{spam.system()} function must return the value of \code{sts}
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as a Python object. This is done using the function
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\code{Py_BuildValue()}, which is something like the inverse of
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\code{PyArg_ParseTuple()}: it takes a format string and an arbitrary
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number of C values, and returns a new Python object. More info on
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\code{Py_BuildValue()} is given later.
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\bcode\begin{verbatim}
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return Py_BuildValue("i", sts);
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\end{verbatim}\ecode
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%
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In this case, it will return an integer object. (Yes, even integers
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are objects on the heap in Python!)
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If you have a C function that returns no useful argument (a function
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returning \code{void}), the corresponding Python function must return
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\code{None}. You need this idiom to do so:
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\bcode\begin{verbatim}
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Py_INCREF(Py_None);
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return Py_None;
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\end{verbatim}\ecode
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%
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\code{Py_None} is the C name for the special Python object
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\code{None}. It is a genuine Python object (not a \code{NULL}
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pointer, which means ``error'' in most contexts, as we have seen).
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\section{The Module's Method Table and Initialization Function}
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I promised to show how \code{spam_system()} is called from Python
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programs. First, we need to list its name and address in a ``method
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table'':
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\bcode\begin{verbatim}
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static PyMethodDef SpamMethods[] = {
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...
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{"system", spam_system, 1},
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...
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{NULL, NULL} /* Sentinel */
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};
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\end{verbatim}\ecode
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%
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Note the third entry (\samp{1}). This is a flag telling the
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interpreter the calling convention to be used for the C function. It
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should normally always be \samp{1}; a value of \samp{0} means that an
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obsolete variant of \code{PyArg_ParseTuple()} is used.
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The method table must be passed to the interpreter in the module's
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initialization function (which should be the only non-\code{static}
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item defined in the module file):
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\bcode\begin{verbatim}
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void
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initspam()
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{
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(void) Py_InitModule("spam", SpamMethods);
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}
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\end{verbatim}\ecode
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%
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When the Python program imports module \code{spam} for the first time,
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\code{initspam()} is called. It calls \code{Py_InitModule()}, which
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creates a ``module object'' (which is inserted in the dictionary
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\code{sys.modules} under the key \code{"spam"}), and inserts built-in
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function objects into the newly created module based upon the table
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(an array of \code{PyMethodDef} structures) that was passed as its
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second argument. \code{Py_InitModule()} returns a pointer to the
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module object that it creates (which is unused here). It aborts with
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a fatal error if the module could not be initialized satisfactorily,
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so the caller doesn't need to check for errors.
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\section{Compilation and Linkage}
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There are two more things to do before you can use your new extension:
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compiling and linking it with the Python system. If you use dynamic
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loading, the details depend on the style of dynamic loading your
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system uses; see the chapter on Dynamic Loading for more info about
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this.
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If you can't use dynamic loading, or if you want to make your module a
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permanent part of the Python interpreter, you will have to change the
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configuration setup and rebuild the interpreter. Luckily, this is
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very simple: just place your file (\file{spammodule.c} for example) in
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the \file{Modules} directory, add a line to the file
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\file{Modules/Setup} describing your file:
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\bcode\begin{verbatim}
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spam spammodule.o
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\end{verbatim}\ecode
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%
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and rebuild the interpreter by running \code{make} in the toplevel
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directory. You can also run \code{make} in the \file{Modules}
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subdirectory, but then you must first rebuilt the \file{Makefile}
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there by running \code{make Makefile}. (This is necessary each time
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you change the \file{Setup} file.)
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If your module requires additional libraries to link with, these can
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be listed on the line in the \file{Setup} file as well, for instance:
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\bcode\begin{verbatim}
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spam spammodule.o -lX11
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\end{verbatim}\ecode
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%
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\section{Calling Python Functions From C}
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So far we have concentrated on making C functions callable from
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Python. The reverse is also useful: calling Python functions from C.
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This is especially the case for libraries that support so-called
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``callback'' functions. If a C interface makes use of callbacks, the
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equivalent Python often needs to provide a callback mechanism to the
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Python programmer; the implementation will require calling the Python
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callback functions from a C callback. Other uses are also imaginable.
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Fortunately, the Python interpreter is easily called recursively, and
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there is a standard interface to call a Python function. (I won't
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dwell on how to call the Python parser with a particular string as
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input --- if you're interested, have a look at the implementation of
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the \samp{-c} command line option in \file{Python/pythonmain.c}.)
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Calling a Python function is easy. First, the Python program must
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somehow pass you the Python function object. You should provide a
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function (or some other interface) to do this. When this function is
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called, save a pointer to the Python function object (be careful to
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\code{Py_INCREF()} it!) in a global variable --- or whereever you see fit.
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For example, the following function might be part of a module
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definition:
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\bcode\begin{verbatim}
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static PyObject *my_callback = NULL;
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static PyObject *
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my_set_callback(dummy, arg)
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PyObject *dummy, *arg;
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{
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Py_XDECREF(my_callback); /* Dispose of previous callback */
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Py_XINCREF(arg); /* Add a reference to new callback */
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my_callback = arg; /* Remember new callback */
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/* Boilerplate to return "None" */
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Py_INCREF(Py_None);
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return Py_None;
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}
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\end{verbatim}\ecode
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%
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The macros \code{Py_XINCREF()} and \code{Py_XDECREF()} increment/decrement
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the reference count of an object and are safe in the presence of
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\code{NULL} pointers. More info on them in the section on Reference
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Counts below.
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Later, when it is time to call the function, you call the C function
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\code{PyEval_CallObject()}. This function has two arguments, both
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pointers to arbitrary Python objects: the Python function, and the
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argument list. The argument list must always be a tuple object, whose
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length is the number of arguments. To call the Python function with
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no arguments, pass an empty tuple; to call it with one argument, pass
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a singleton tuple. \code{Py_BuildValue()} returns a tuple when its
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format string consists of zero or more format codes between
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parentheses. For example:
|
|
|
|
\bcode\begin{verbatim}
|
|
int arg;
|
|
PyObject *arglist;
|
|
PyObject *result;
|
|
...
|
|
arg = 123;
|
|
...
|
|
/* Time to call the callback */
|
|
arglist = Py_BuildValue("(i)", arg);
|
|
result = PyEval_CallObject(my_callback, arglist);
|
|
Py_DECREF(arglist);
|
|
\end{verbatim}\ecode
|
|
%
|
|
\code{PyEval_CallObject()} returns a Python object pointer: this is
|
|
the return value of the Python function. \code{PyEval_CallObject()} is
|
|
``reference-count-neutral'' with respect to its arguments. In the
|
|
example a new tuple was created to serve as the argument list, which
|
|
is \code{Py_DECREF()}-ed immediately after the call.
|
|
|
|
The return value of \code{PyEval_CallObject()} is ``new'': either it
|
|
is a brand new object, or it is an existing object whose reference
|
|
count has been incremented. So, unless you want to save it in a
|
|
global variable, you should somehow \code{Py_DECREF()} the result,
|
|
even (especially!) if you are not interested in its value.
|
|
|
|
Before you do this, however, it is important to check that the return
|
|
value isn't \code{NULL}. If it is, the Python function terminated by raising
|
|
an exception. If the C code that called \code{PyEval_CallObject()} is
|
|
called from Python, it should now return an error indication to its
|
|
Python caller, so the interpreter can print a stack trace, or the
|
|
calling Python code can handle the exception. If this is not possible
|
|
or desirable, the exception should be cleared by calling
|
|
\code{PyErr_Clear()}. For example:
|
|
|
|
\bcode\begin{verbatim}
|
|
if (result == NULL)
|
|
return NULL; /* Pass error back */
|
|
...use result...
|
|
Py_DECREF(result);
|
|
\end{verbatim}\ecode
|
|
%
|
|
Depending on the desired interface to the Python callback function,
|
|
you may also have to provide an argument list to \code{PyEval_CallObject()}.
|
|
In some cases the argument list is also provided by the Python
|
|
program, through the same interface that specified the callback
|
|
function. It can then be saved and used in the same manner as the
|
|
function object. In other cases, you may have to construct a new
|
|
tuple to pass as the argument list. The simplest way to do this is to
|
|
call \code{Py_BuildValue()}. For example, if you want to pass an integral
|
|
event code, you might use the following code:
|
|
|
|
\bcode\begin{verbatim}
|
|
PyObject *arglist;
|
|
...
|
|
arglist = Py_BuildValue("(l)", eventcode);
|
|
result = PyEval_CallObject(my_callback, arglist);
|
|
Py_DECREF(arglist);
|
|
if (result == NULL)
|
|
return NULL; /* Pass error back */
|
|
/* Here maybe use the result */
|
|
Py_DECREF(result);
|
|
\end{verbatim}\ecode
|
|
%
|
|
Note the placement of \code{Py_DECREF(argument)} immediately after the call,
|
|
before the error check! Also note that strictly spoken this code is
|
|
not complete: \code{Py_BuildValue()} may run out of memory, and this should
|
|
be checked.
|
|
|
|
|
|
\section{Format Strings for {\tt PyArg_ParseTuple()}}
|
|
|
|
The \code{PyArg_ParseTuple()} function is declared as follows:
|
|
|
|
\bcode\begin{verbatim}
|
|
int PyArg_ParseTuple(PyObject *arg, char *format, ...);
|
|
\end{verbatim}\ecode
|
|
%
|
|
The \var{arg} argument must be a tuple object containing an argument
|
|
list passed from Python to a C function. The \var{format} argument
|
|
must be a format string, whose syntax is explained below. The
|
|
remaining arguments must be addresses of variables whose type is
|
|
determined by the format string. For the conversion to succeed, the
|
|
\var{arg} object must match the format and the format must be
|
|
exhausted.
|
|
|
|
Note that while \code{PyArg_ParseTuple()} checks that the Python
|
|
arguments have the required types, it cannot check the validity of the
|
|
addresses of C variables passed to the call: if you make mistakes
|
|
there, your code will probably crash or at least overwrite random bits
|
|
in memory. So be careful!
|
|
|
|
A format string consists of zero or more ``format units''. A format
|
|
unit describes one Python object; it is usually a single character or
|
|
a parenthesized sequence of format units. With a few exceptions, a
|
|
format unit that is not a parenthesized sequence normally corresponds
|
|
to a single address argument to \code{PyArg_ParseTuple()}. In the
|
|
following description, the quoted form is the format unit; the entry
|
|
in (round) parentheses is the Python object type that matches the
|
|
format unit; and the entry in [square] brackets is the type of the C
|
|
variable(s) whose address should be passed. (Use the \samp{\&}
|
|
operator to pass a variable's address.)
|
|
|
|
\begin{description}
|
|
|
|
\item[\samp{s} (string) [char *]]
|
|
Convert a Python string to a C pointer to a character string. You
|
|
must not provide storage for the string itself; a pointer to an
|
|
existing string is stored into the character pointer variable whose
|
|
address you pass. The C string is null-terminated. The Python string
|
|
must not contain embedded null bytes; if it does, a \code{TypeError}
|
|
exception is raised.
|
|
|
|
\item[\samp{s\#} (string) {[char *, int]}]
|
|
This variant on \code{'s'} stores into two C variables, the first one
|
|
a pointer to a character string, the second one its length. In this
|
|
case the Python string may contain embedded null bytes.
|
|
|
|
\item[\samp{z} (string or \code{None}) {[char *]}]
|
|
Like \samp{s}, but the Python object may also be \code{None}, in which
|
|
case the C pointer is set to \code{NULL}.
|
|
|
|
\item[\samp{z\#} (string or \code{None}) {[char *, int]}]
|
|
This is to \code{'s\#'} as \code{'z'} is to \code{'s'}.
|
|
|
|
\item[\samp{b} (integer) {[char]}]
|
|
Convert a Python integer to a tiny int, stored in a C \code{char}.
|
|
|
|
\item[\samp{h} (integer) {[short int]}]
|
|
Convert a Python integer to a C \code{short int}.
|
|
|
|
\item[\samp{i} (integer) {[int]}]
|
|
Convert a Python integer to a plain C \code{int}.
|
|
|
|
\item[\samp{l} (integer) {[long int]}]
|
|
Convert a Python integer to a C \code{long int}.
|
|
|
|
\item[\samp{c} (string of length 1) {[char]}]
|
|
Convert a Python character, represented as a string of length 1, to a
|
|
C \code{char}.
|
|
|
|
\item[\samp{f} (float) {[float]}]
|
|
Convert a Python floating point number to a C \code{float}.
|
|
|
|
\item[\samp{d} (float) {[double]}]
|
|
Convert a Python floating point number to a C \code{double}.
|
|
|
|
\item[\samp{O} (object) {[PyObject *]}]
|
|
Store a Python object (without any conversion) in a C object pointer.
|
|
The C program thus receives the actual object that was passed. The
|
|
object's reference count is not increased. The pointer stored is not
|
|
\code{NULL}.
|
|
|
|
\item[\samp{O!} (object) {[\var{typeobject}, PyObject *]}]
|
|
Store a Python object in a C object pointer. This is similar to
|
|
\samp{O}, but takes two C arguments: the first is the address of a
|
|
Python type object, the second is the address of the C variable (of
|
|
type \code{PyObject *}) into which the object pointer is stored.
|
|
If the Python object does not have the required type, a
|
|
\code{TypeError} exception is raised.
|
|
|
|
\item[\samp{O\&} (object) {[\var{converter}, \var{anything}]}]
|
|
Convert a Python object to a C variable through a \var{converter}
|
|
function. This takes two arguments: the first is a function, the
|
|
second is the address of a C variable (of arbitrary type), converted
|
|
to \code{void *}. The \var{converter} function in turn is called as
|
|
follows:
|
|
|
|
\code{\var{status} = \var{converter}(\var{object}, \var{address});}
|
|
|
|
where \var{object} is the Python object to be converted and
|
|
\var{address} is the \code{void *} argument that was passed to
|
|
\code{PyArg_ConvertTuple()}. The returned \var{status} should be
|
|
\code{1} for a successful conversion and \code{0} if the conversion
|
|
has failed. When the conversion fails, the \var{converter} function
|
|
should raise an exception.
|
|
|
|
\item[\samp{S} (string) {[PyStringObject *]}]
|
|
Like \samp{O} but raises a \code{TypeError} exception that the object
|
|
is a string object. The C variable may also be declared as
|
|
\code{PyObject *}.
|
|
|
|
\item[\samp{(\var{items})} (tuple) {[\var{matching-items}]}]
|
|
The object must be a Python tuple whose length is the number of format
|
|
units in \var{items}. The C arguments must correspond to the
|
|
individual format units in \var{items}. Format units for tuples may
|
|
be nested.
|
|
|
|
\end{description}
|
|
|
|
It is possible to pass Python long integers where integers are
|
|
requested; however no proper range checking is done -- the most
|
|
significant bits are silently truncated when the receiving field is
|
|
too small to receive the value (actually, the semantics are inherited
|
|
from downcasts in C --- your milage may vary).
|
|
|
|
A few other characters have a meaning in a format string. These may
|
|
not occur inside nested parentheses. They are:
|
|
|
|
\begin{description}
|
|
|
|
\item[\samp{|}]
|
|
Indicates that the remaining arguments in the Python argument list are
|
|
optional. The C variables corresponding to optional arguments should
|
|
be initialized to their default value --- when an optional argument is
|
|
not specified, the \code{PyArg_ParseTuple} does not touch the contents
|
|
of the corresponding C variable(s).
|
|
|
|
\item[\samp{:}]
|
|
The list of format units ends here; the string after the colon is used
|
|
as the function name in error messages (the ``associated value'' of
|
|
the exceptions that \code{PyArg_ParseTuple} raises).
|
|
|
|
\item[\samp{;}]
|
|
The list of format units ends here; the string after the colon is used
|
|
as the error message \emph{instead} of the default error message.
|
|
Clearly, \samp{:} and \samp{;} mutually exclude each other.
|
|
|
|
\end{description}
|
|
|
|
Some example calls:
|
|
|
|
\bcode\begin{verbatim}
|
|
int ok;
|
|
int i, j;
|
|
long k, l;
|
|
char *s;
|
|
int size;
|
|
|
|
ok = PyArg_ParseTuple(args, ""); /* No arguments */
|
|
/* Python call: f() */
|
|
|
|
ok = PyArg_ParseTuple(args, "s", &s); /* A string */
|
|
/* Possible Python call: f('whoops!') */
|
|
|
|
ok = PyArg_ParseTuple(args, "lls", &k, &l, &s); /* Two longs and a string */
|
|
/* Possible Python call: f(1, 2, 'three') */
|
|
|
|
ok = PyArg_ParseTuple(args, "(ii)s#", &i, &j, &s, &size);
|
|
/* A pair of ints and a string, whose size is also returned */
|
|
/* Possible Python call: f((1, 2), 'three') */
|
|
|
|
{
|
|
char *file;
|
|
char *mode = "r";
|
|
int bufsize = 0;
|
|
ok = PyArg_ParseTuple(args, "s|si", &file, &mode, &bufsize);
|
|
/* A string, and optionally another string and an integer */
|
|
/* Possible Python calls:
|
|
f('spam')
|
|
f('spam', 'w')
|
|
f('spam', 'wb', 100000) */
|
|
}
|
|
|
|
{
|
|
int left, top, right, bottom, h, v;
|
|
ok = PyArg_ParseTuple(args, "((ii)(ii))(ii)",
|
|
&left, &top, &right, &bottom, &h, &v);
|
|
/* A rectangle and a point */
|
|
/* Possible Python call:
|
|
f(((0, 0), (400, 300)), (10, 10)) */
|
|
}
|
|
\end{verbatim}\ecode
|
|
%
|
|
\section{The {\tt Py_BuildValue()} Function}
|
|
|
|
This function is the counterpart to \code{PyArg_ParseTuple()}. It is
|
|
declared as follows:
|
|
|
|
\bcode\begin{verbatim}
|
|
PyObject *Py_BuildValue(char *format, ...);
|
|
\end{verbatim}\ecode
|
|
%
|
|
It recognizes a set of format units similar to the ones recognized by
|
|
\code{PyArg_ParseTuple()}, but the arguments (which are input to the
|
|
function, not output) must not be pointers, just values. It returns a
|
|
new Python object, suitable for returning from a C function called
|
|
from Python.
|
|
|
|
One difference with \code{PyArg_ParseTuple()}: while the latter
|
|
requires its first argument to be a tuple (since Python argument lists
|
|
are always represented as tuples internally), \code{BuildValue()} does
|
|
not always build a tuple. It builds a tuple only if its format string
|
|
contains two or more format units. If the format string is empty, it
|
|
returns \code{None}; if it contains exactly one format unit, it
|
|
returns whatever object is described by that format unit. To force it
|
|
to return a tuple of size 0 or one, parenthesize the format string.
|
|
|
|
In the following description, the quoted form is the format unit; the
|
|
entry in (round) parentheses is the Python object type that the format
|
|
unit will return; and the entry in [square] brackets is the type of
|
|
the C value(s) to be passed.
|
|
|
|
The characters space, tab, colon and comma are ignored in format
|
|
strings (but not within format units such as \samp{s\#}). This can be
|
|
used to make long format strings a tad more readable.
|
|
|
|
\begin{description}
|
|
|
|
\item[\samp{s} (string) {[char *]}]
|
|
Convert a null-terminated C string to a Python object. If the C
|
|
string pointer is \code{NULL}, \code{None} is returned.
|
|
|
|
\item[\samp{s\#} (string) {[char *, int]}]
|
|
Convert a C string and its length to a Python object. If the C string
|
|
pointer is \code{NULL}, the length is ignored and \code{None} is
|
|
returned.
|
|
|
|
\item[\samp{z} (string or \code{None}) {[char *]}]
|
|
Same as \samp{s}.
|
|
|
|
\item[\samp{z\#} (string or \code{None}) {[char *, int]}]
|
|
Same as \samp{s\#}.
|
|
|
|
\item[\samp{i} (integer) {[int]}]
|
|
Convert a plain C \code{int} to a Python integer object.
|
|
|
|
\item[\samp{b} (integer) {[char]}]
|
|
Same as \samp{i}.
|
|
|
|
\item[\samp{h} (integer) {[short int]}]
|
|
Same as \samp{i}.
|
|
|
|
\item[\samp{l} (integer) {[long int]}]
|
|
Convert a C \code{long int} to a Python integer object.
|
|
|
|
\item[\samp{c} (string of length 1) {[char]}]
|
|
Convert a C \code{int} representing a character to a Python string of
|
|
length 1.
|
|
|
|
\item[\samp{d} (float) {[double]}]
|
|
Convert a C \code{double} to a Python floating point number.
|
|
|
|
\item[\samp{f} (float) {[float]}]
|
|
Same as \samp{d}.
|
|
|
|
\item[\samp{O} (object) {[PyObject *]}]
|
|
Pass a Python object untouched (except for its reference count, which
|
|
is incremented by one). If the object passed in is a \code{NULL}
|
|
pointer, it is assumed that this was caused because the call producing
|
|
the argument found an error and set an exception. Therefore,
|
|
\code{Py_BuildValue()} will return \code{NULL} but won't raise an
|
|
exception. If no exception has been raised yet,
|
|
\code{PyExc_SystemError} is set.
|
|
|
|
\item[\samp{S} (object) {[PyObject *]}]
|
|
Same as \samp{O}.
|
|
|
|
\item[\samp{O\&} (object) {[\var{converter}, \var{anything}]}]
|
|
Convert \var{anything} to a Python object through a \var{converter}
|
|
function. The function is called with \var{anything} (which should be
|
|
compatible with \code{void *}) as its argument and should return a
|
|
``new'' Python object, or \code{NULL} if an error occurred.
|
|
|
|
\item[\samp{(\var{items})} (tuple) {[\var{matching-items}]}]
|
|
Convert a sequence of C values to a Python tuple with the same number
|
|
of items.
|
|
|
|
\item[\samp{[\var{items}]} (list) {[\var{matching-items}]}]
|
|
Convert a sequence of C values to a Python list with the same number
|
|
of items.
|
|
|
|
\item[\samp{\{\var{items}\}} (dictionary) {[\var{matching-items}]}]
|
|
Convert a sequence of C values to a Python dictionary. Each pair of
|
|
consecutive C values adds one item to the dictionary, serving as key
|
|
and value, respectively.
|
|
|
|
\end{description}
|
|
|
|
If there is an error in the format string, the
|
|
\code{PyExc_SystemError} exception is raised and \code{NULL} returned.
|
|
|
|
Examples (to the left the call, to the right the resulting Python value):
|
|
|
|
\bcode\begin{verbatim}
|
|
Py_BuildValue("") None
|
|
Py_BuildValue("i", 123) 123
|
|
Py_BuildValue("iii", 123, 456, 789) (123, 456, 789)
|
|
Py_BuildValue("s", "hello") 'hello'
|
|
Py_BuildValue("ss", "hello", "world") ('hello', 'world')
|
|
Py_BuildValue("s#", "hello", 4) 'hell'
|
|
Py_BuildValue("()") ()
|
|
Py_BuildValue("(i)", 123) (123,)
|
|
Py_BuildValue("(ii)", 123, 456) (123, 456)
|
|
Py_BuildValue("(i,i)", 123, 456) (123, 456)
|
|
Py_BuildValue("[i,i]", 123, 456) [123, 456]
|
|
Py_BuildValue("{s:i,s:i}",
|
|
"abc", 123, "def", 456) {'abc': 123, 'def': 456}
|
|
Py_BuildValue("((ii)(ii)) (ii)",
|
|
1, 2, 3, 4, 5, 6) (((1, 2), (3, 4)), (5, 6))
|
|
\end{verbatim}\ecode
|
|
%
|
|
\section{Reference Counts}
|
|
|
|
\subsection{Introduction}
|
|
|
|
In languages like C or \Cpp{}, the programmer is responsible for
|
|
dynamic allocation and deallocation of memory on the heap. In C, this
|
|
is done using the functions \code{malloc()} and \code{free()}. In
|
|
\Cpp{}, the operators \code{new} and \code{delete} are used with
|
|
essentially the same meaning; they are actually implemented using
|
|
\code{malloc()} and \code{free()}, so we'll restrict the following
|
|
discussion to the latter.
|
|
|
|
Every block of memory allocated with \code{malloc()} should eventually
|
|
be returned to the pool of available memory by exactly one call to
|
|
\code{free()}. It is important to call \code{free()} at the right
|
|
time. If a block's address is forgotten but \code{free()} is not
|
|
called for it, the memory it occupies cannot be reused until the
|
|
program terminates. This is called a \dfn{memory leak}. On the other
|
|
hand, if a program calls \code{free()} for a block and then continues
|
|
to use the block, it creates a conflict with re-use of the block
|
|
through another \code{malloc()} call. This is called \dfn{using freed
|
|
memory}. It has the same bad consequences as referencing uninitialized
|
|
data --- core dumps, wrong results, mysterious crashes.
|
|
|
|
Common causes of memory leaks are unusual paths through the code. For
|
|
instance, a function may allocate a block of memory, do some
|
|
calculation, and then free the block again. Now a change in the
|
|
requirements for the function may add a test to the calculation that
|
|
detects an error condition and can return prematurely from the
|
|
function. It's easy to forget to free the allocated memory block when
|
|
taking this premature exit, especially when it is added later to the
|
|
code. Such leaks, once introduced, often go undetected for a long
|
|
time: the error exit is taken only in a small fraction of all calls,
|
|
and most modern machines have plenty of virtual memory, so the leak
|
|
only becomes apparent in a long-running process that uses the leaking
|
|
function frequently. Therefore, it's important to prevent leaks from
|
|
happening by having a coding convention or strategy that minimizes
|
|
this kind of errors.
|
|
|
|
Since Python makes heavy use of \code{malloc()} and \code{free()}, it
|
|
needs a strategy to avoid memory leaks as well as the use of freed
|
|
memory. The chosen method is called \dfn{reference counting}. The
|
|
principle is simple: every object contains a counter, which is
|
|
incremented when a reference to the object is stored somewhere, and
|
|
which is decremented when a reference to it is deleted. When the
|
|
counter reaches zero, the last reference to the object has been
|
|
deleted and the object is freed.
|
|
|
|
An alternative strategy is called \dfn{automatic garbage collection}.
|
|
(Sometimes, reference counting is also referred to as a garbage
|
|
collection strategy, hence my use of ``automatic'' to distinguish the
|
|
two.) The big advantage of automatic garbage collection is that the
|
|
user doesn't need to call \code{free()} explicitly. (Another claimed
|
|
advantage is an improvement in speed or memory usage --- this is no
|
|
hard fact however.) The disadvantage is that for C, there is no
|
|
truly portable automatic garbage collector, while reference counting
|
|
can be implemented portably (as long as the functions \code{malloc()}
|
|
and \code{free()} are available --- which the C Standard guarantees).
|
|
Maybe some day a sufficiently portable automatic garbage collector
|
|
will be available for C. Until then, we'll have to live with
|
|
reference counts.
|
|
|
|
\subsection{Reference Counting in Python}
|
|
|
|
There are two macros, \code{Py_INCREF(x)} and \code{Py_DECREF(x)},
|
|
which handle the incrementing and decrementing of the reference count.
|
|
\code{Py_DECREF()} also frees the object when the count reaches zero.
|
|
For flexibility, it doesn't call \code{free()} directly --- rather, it
|
|
makes a call through a function pointer in the object's \dfn{type
|
|
object}. For this purpose (and others), every object also contains a
|
|
pointer to its type object.
|
|
|
|
The big question now remains: when to use \code{Py_INCREF(x)} and
|
|
\code{Py_DECREF(x)}? Let's first introduce some terms. Nobody
|
|
``owns'' an object; however, you can \dfn{own a reference} to an
|
|
object. An object's reference count is now defined as the number of
|
|
owned references to it. The owner of a reference is responsible for
|
|
calling \code{Py_DECREF()} when the reference is no longer needed.
|
|
Ownership of a reference can be transferred. There are three ways to
|
|
dispose of an owned reference: pass it on, store it, or call
|
|
\code{Py_DECREF()}. Forgetting to dispose of an owned reference creates
|
|
a memory leak.
|
|
|
|
It is also possible to \dfn{borrow}\footnote{The metaphor of
|
|
``borrowing'' a reference is not completely correct: the owner still
|
|
has a copy of the reference.} a reference to an object. The borrower
|
|
of a reference should not call \code{Py_DECREF()}. The borrower must
|
|
not hold on to the object longer than the owner from which it was
|
|
borrowed. Using a borrowed reference after the owner has disposed of
|
|
it risks using freed memory and should be avoided
|
|
completely.\footnote{Checking that the reference count is at least 1
|
|
\strong{does not work} --- the reference count itself could be in
|
|
freed memory and may thus be reused for another object!}
|
|
|
|
The advantage of borrowing over owning a reference is that you don't
|
|
need to take care of disposing of the reference on all possible paths
|
|
through the code --- in other words, with a borrowed reference you
|
|
don't run the risk of leaking when a premature exit is taken. The
|
|
disadvantage of borrowing over leaking is that there are some subtle
|
|
situations where in seemingly correct code a borrowed reference can be
|
|
used after the owner from which it was borrowed has in fact disposed
|
|
of it.
|
|
|
|
A borrowed reference can be changed into an owned reference by calling
|
|
\code{Py_INCREF()}. This does not affect the status of the owner from
|
|
which the reference was borrowed --- it creates a new owned reference,
|
|
and gives full owner responsibilities (i.e., the new owner must
|
|
dispose of the reference properly, as well as the previous owner).
|
|
|
|
\subsection{Ownership Rules}
|
|
|
|
Whenever an object reference is passed into or out of a function, it
|
|
is part of the function's interface specification whether ownership is
|
|
transferred with the reference or not.
|
|
|
|
Most functions that return a reference to an object pass on ownership
|
|
with the reference. In particular, all functions whose function it is
|
|
to create a new object, e.g.\ \code{PyInt_FromLong()} and
|
|
\code{Py_BuildValue()}, pass ownership to the receiver. Even if in
|
|
fact, in some cases, you don't receive a reference to a brand new
|
|
object, you still receive ownership of the reference. For instance,
|
|
\code{PyInt_FromLong()} maintains a cache of popular values and can
|
|
return a reference to a cached item.
|
|
|
|
Many functions that extract objects from other objects also transfer
|
|
ownership with the reference, for instance
|
|
\code{PyObject_GetAttrString()}. The picture is less clear, here,
|
|
however, since a few common routines are exceptions:
|
|
\code{PyTuple_GetItem()}, \code{PyList_GetItem()} and
|
|
\code{PyDict_GetItem()} (and \code{PyDict_GetItemString()}) all return
|
|
references that you borrow from the tuple, list or dictionary.
|
|
|
|
The function \code{PyImport_AddModule()} also returns a borrowed
|
|
reference, even though it may actually create the object it returns:
|
|
this is possible because an owned reference to the object is stored in
|
|
\code{sys.modules}.
|
|
|
|
When you pass an object reference into another function, in general,
|
|
the function borrows the reference from you --- if it needs to store
|
|
it, it will use \code{Py_INCREF()} to become an independent owner.
|
|
There are exactly two important exceptions to this rule:
|
|
\code{PyTuple_SetItem()} and \code{PyList_SetItem()}. These functions
|
|
take over ownership of the item passed to them --- even if they fail!
|
|
(Note that \code{PyDict_SetItem()} and friends don't take over
|
|
ownership --- they are ``normal''.)
|
|
|
|
When a C function is called from Python, it borrows references to its
|
|
arguments from the caller. The caller owns a reference to the object,
|
|
so the borrowed reference's lifetime is guaranteed until the function
|
|
returns. Only when such a borrowed reference must be stored or passed
|
|
on, it must be turned into an owned reference by calling
|
|
\code{Py_INCREF()}.
|
|
|
|
The object reference returned from a C function that is called from
|
|
Python must be an owned reference --- ownership is tranferred from the
|
|
function to its caller.
|
|
|
|
\subsection{Thin Ice}
|
|
|
|
There are a few situations where seemingly harmless use of a borrowed
|
|
reference can lead to problems. These all have to do with implicit
|
|
invocations of the interpreter, which can cause the owner of a
|
|
reference to dispose of it.
|
|
|
|
The first and most important case to know about is using
|
|
\code{Py_DECREF()} on an unrelated object while borrowing a reference
|
|
to a list item. For instance:
|
|
|
|
\bcode\begin{verbatim}
|
|
bug(PyObject *list) {
|
|
PyObject *item = PyList_GetItem(list, 0);
|
|
PyList_SetItem(list, 1, PyInt_FromLong(0L));
|
|
PyObject_Print(item, stdout, 0); /* BUG! */
|
|
}
|
|
\end{verbatim}\ecode
|
|
%
|
|
This function first borrows a reference to \code{list[0]}, then
|
|
replaces \code{list[1]} with the value \code{0}, and finally prints
|
|
the borrowed reference. Looks harmless, right? But it's not!
|
|
|
|
Let's follow the control flow into \code{PyList_SetItem()}. The list
|
|
owns references to all its items, so when item 1 is replaced, it has
|
|
to dispose of the original item 1. Now let's suppose the original
|
|
item 1 was an instance of a user-defined class, and let's further
|
|
suppose that the class defined a \code{__del__()} method. If this
|
|
class instance has a reference count of 1, disposing of it will call
|
|
its \code{__del__()} method.
|
|
|
|
Since it is written in Python, the \code{__del__()} method can execute
|
|
arbitrary Python code. Could it perhaps do something to invalidate
|
|
the reference to \code{item} in \code{bug()}? You bet! Assuming that
|
|
the list passed into \code{bug()} is accessible to the
|
|
\code{__del__()} method, it could execute a statement to the effect of
|
|
\code{del list[0]}, and assuming this was the last reference to that
|
|
object, it would free the memory associated with it, thereby
|
|
invalidating \code{item}.
|
|
|
|
The solution, once you know the source of the problem, is easy:
|
|
temporarily increment the reference count. The correct version of the
|
|
function reads:
|
|
|
|
\bcode\begin{verbatim}
|
|
no_bug(PyObject *list) {
|
|
PyObject *item = PyList_GetItem(list, 0);
|
|
Py_INCREF(item);
|
|
PyList_SetItem(list, 1, PyInt_FromLong(0L));
|
|
PyObject_Print(item, stdout, 0);
|
|
Py_DECREF(item);
|
|
}
|
|
\end{verbatim}\ecode
|
|
%
|
|
This is a true story. An older version of Python contained variants
|
|
of this bug and someone spent a considerable amount of time in a C
|
|
debugger to figure out why his \code{__del__()} methods would fail...
|
|
|
|
The second case of problems with a borrowed reference is a variant
|
|
involving threads. Normally, multiple threads in the Python
|
|
interpreter can't get in each other's way, because there is a global
|
|
lock protecting Python's entire object space. However, it is possible
|
|
to temporarily release this lock using the macro
|
|
\code{Py_BEGIN_ALLOW_THREADS}, and to re-acquire it using
|
|
\code{Py_END_ALLOW_THREADS}. This is common around blocking I/O
|
|
calls, to let other threads use the CPU while waiting for the I/O to
|
|
complete. Obviously, the following function has the same problem as
|
|
the previous one:
|
|
|
|
\bcode\begin{verbatim}
|
|
bug(PyObject *list) {
|
|
PyObject *item = PyList_GetItem(list, 0);
|
|
Py_BEGIN_ALLOW_THREADS
|
|
...some blocking I/O call...
|
|
Py_END_ALLOW_THREADS
|
|
PyObject_Print(item, stdout, 0); /* BUG! */
|
|
}
|
|
\end{verbatim}\ecode
|
|
%
|
|
\subsection{NULL Pointers}
|
|
|
|
In general, functions that take object references as arguments don't
|
|
expect you to pass them \code{NULL} pointers, and will dump core (or
|
|
cause later core dumps) if you do so. Functions that return object
|
|
references generally return \code{NULL} only to indicate that an
|
|
exception occurred. The reason for not testing for \code{NULL}
|
|
arguments is that functions often pass the objects they receive on to
|
|
other function --- if each function were to test for \code{NULL},
|
|
there would be a lot of redundant tests and the code would run slower.
|
|
|
|
It is better to test for \code{NULL} only at the ``source'', i.e.\
|
|
when a pointer that may be \code{NULL} is received, e.g.\ from
|
|
\code{malloc()} or from a function that may raise an exception.
|
|
|
|
The macros \code{Py_INCREF()} and \code{Py_DECREF()}
|
|
don't check for \code{NULL} pointers --- however, their variants
|
|
\code{Py_XINCREF()} and \code{Py_XDECREF()} do.
|
|
|
|
The macros for checking for a particular object type
|
|
(\code{Py\var{type}_Check()}) don't check for \code{NULL} pointers ---
|
|
again, there is much code that calls several of these in a row to test
|
|
an object against various different expected types, and this would
|
|
generate redundant tests. There are no variants with \code{NULL}
|
|
checking.
|
|
|
|
The C function calling mechanism guarantees that the argument list
|
|
passed to C functions (\code{args} in the examples) is never
|
|
\code{NULL} --- in fact it guarantees that it is always a tuple.%
|
|
\footnote{These guarantees don't hold when you use the ``old'' style
|
|
calling convention --- this is still found in much existing code.}
|
|
|
|
It is a severe error to ever let a \code{NULL} pointer ``escape'' to
|
|
the Python user.
|
|
|
|
|
|
\section{Writing Extensions in \Cpp{}}
|
|
|
|
It is possible to write extension modules in \Cpp{}. Some restrictions
|
|
apply. If the main program (the Python interpreter) is compiled and
|
|
linked by the C compiler, global or static objects with constructors
|
|
cannot be used. This is not a problem if the main program is linked
|
|
by the \Cpp{} compiler. All functions that will be called directly or
|
|
indirectly (i.e. via function pointers) by the Python interpreter will
|
|
have to be declared using \code{extern "C"}; this applies to all
|
|
``methods'' as well as to the module's initialization function.
|
|
It is unnecessary to enclose the Python header files in
|
|
\code{extern "C" \{...\}} --- they use this form already if the symbol
|
|
\samp{__cplusplus} is defined (all recent C++ compilers define this
|
|
symbol).
|
|
|
|
\chapter{Embedding Python in another application}
|
|
|
|
Embedding Python is similar to extending it, but not quite. The
|
|
difference is that when you extend Python, the main program of the
|
|
application is still the Python interpreter, while if you embed
|
|
Python, the main program may have nothing to do with Python ---
|
|
instead, some parts of the application occasionally call the Python
|
|
interpreter to run some Python code.
|
|
|
|
So if you are embedding Python, you are providing your own main
|
|
program. One of the things this main program has to do is initialize
|
|
the Python interpreter. At the very least, you have to call the
|
|
function \code{Py_Initialize()}. There are optional calls to pass command
|
|
line arguments to Python. Then later you can call the interpreter
|
|
from any part of the application.
|
|
|
|
There are several different ways to call the interpreter: you can pass
|
|
a string containing Python statements to \code{PyRun_SimpleString()},
|
|
or you can pass a stdio file pointer and a file name (for
|
|
identification in error messages only) to \code{PyRun_SimpleFile()}. You
|
|
can also call the lower-level operations described in the previous
|
|
chapters to construct and use Python objects.
|
|
|
|
A simple demo of embedding Python can be found in the directory
|
|
\file{Demo/embed}.
|
|
|
|
|
|
\section{Embedding Python in \Cpp{}}
|
|
|
|
It is also possible to embed Python in a \Cpp{} program; precisely how this
|
|
is done will depend on the details of the \Cpp{} system used; in general you
|
|
will need to write the main program in \Cpp{}, and use the \Cpp{} compiler
|
|
to compile and link your program. There is no need to recompile Python
|
|
itself using \Cpp{}.
|
|
|
|
|
|
\chapter{Dynamic Loading}
|
|
|
|
On most modern systems it is possible to configure Python to support
|
|
dynamic loading of extension modules implemented in C. When shared
|
|
libraries are used dynamic loading is configured automatically;
|
|
otherwise you have to select it as a build option (see below). Once
|
|
configured, dynamic loading is trivial to use: when a Python program
|
|
executes \code{import spam}, the search for modules tries to find a
|
|
file \file{spammodule.o} (\file{spammodule.so} when using shared
|
|
libraries) in the module search path, and if one is found, it is
|
|
loaded into the executing binary and executed. Once loaded, the
|
|
module acts just like a built-in extension module.
|
|
|
|
The advantages of dynamic loading are twofold: the ``core'' Python
|
|
binary gets smaller, and users can extend Python with their own
|
|
modules implemented in C without having to build and maintain their
|
|
own copy of the Python interpreter. There are also disadvantages:
|
|
dynamic loading isn't available on all systems (this just means that
|
|
on some systems you have to use static loading), and dynamically
|
|
loading a module that was compiled for a different version of Python
|
|
(e.g. with a different representation of objects) may dump core.
|
|
|
|
|
|
\section{Configuring and Building the Interpreter for Dynamic Loading}
|
|
|
|
There are three styles of dynamic loading: one using shared libraries,
|
|
one using SGI IRIX 4 dynamic loading, and one using GNU dynamic
|
|
loading.
|
|
|
|
\subsection{Shared Libraries}
|
|
|
|
The following systems support dynamic loading using shared libraries:
|
|
SunOS 4; Solaris 2; SGI IRIX 5 (but not SGI IRIX 4!); and probably all
|
|
systems derived from SVR4, or at least those SVR4 derivatives that
|
|
support shared libraries (are there any that don't?).
|
|
|
|
You don't need to do anything to configure dynamic loading on these
|
|
systems --- the \file{configure} detects the presence of the
|
|
\file{<dlfcn.h>} header file and automatically configures dynamic
|
|
loading.
|
|
|
|
\subsection{SGI IRIX 4 Dynamic Loading}
|
|
|
|
Only SGI IRIX 4 supports dynamic loading of modules using SGI dynamic
|
|
loading. (SGI IRIX 5 might also support it but it is inferior to
|
|
using shared libraries so there is no reason to; a small test didn't
|
|
work right away so I gave up trying to support it.)
|
|
|
|
Before you build Python, you first need to fetch and build the \code{dl}
|
|
package written by Jack Jansen. This is available by anonymous ftp
|
|
from host \file{ftp.cwi.nl}, directory \file{pub/dynload}, file
|
|
\file{dl-1.6.tar.Z}. (The version number may change.) Follow the
|
|
instructions in the package's \file{README} file to build it.
|
|
|
|
Once you have built \code{dl}, you can configure Python to use it. To
|
|
this end, you run the \file{configure} script with the option
|
|
\code{--with-dl=\var{directory}} where \var{directory} is the absolute
|
|
pathname of the \code{dl} directory.
|
|
|
|
Now build and install Python as you normally would (see the
|
|
\file{README} file in the toplevel Python directory.)
|
|
|
|
\subsection{GNU Dynamic Loading}
|
|
|
|
GNU dynamic loading supports (according to its \file{README} file) the
|
|
following hardware and software combinations: VAX (Ultrix), Sun 3
|
|
(SunOS 3.4 and 4.0), Sparc (SunOS 4.0), Sequent Symmetry (Dynix), and
|
|
Atari ST. There is no reason to use it on a Sparc; I haven't seen a
|
|
Sun 3 for years so I don't know if these have shared libraries or not.
|
|
|
|
You need to fetch and build two packages.
|
|
One is GNU DLD. All development of this code has been done with DLD
|
|
version 3.2.3, which is available by anonymous ftp from host
|
|
\file{ftp.cwi.nl}, directory \file{pub/dynload}, file
|
|
\file{dld-3.2.3.tar.Z}. (A more recent version of DLD is available
|
|
via \file{http://www-swiss.ai.mit.edu/~jaffer/DLD.html} but this has
|
|
not been tested.)
|
|
The other package needed is an
|
|
emulation of Jack Jansen's \code{dl} package that I wrote on top of
|
|
GNU DLD 3.2.3. This is available from the same host and directory,
|
|
file dl-dld-1.1.tar.Z. (The version number may change --- but I doubt
|
|
it will.) Follow the instructions in each package's \file{README}
|
|
file to configure build them.
|
|
|
|
Now configure Python. Run the \file{configure} script with the option
|
|
\code{--with-dl-dld=\var{dl-directory},\var{dld-directory}} where
|
|
\var{dl-directory} is the absolute pathname of the directory where you
|
|
have built the \file{dl-dld} package, and \var{dld-directory} is that
|
|
of the GNU DLD package. The Python interpreter you build hereafter
|
|
will support GNU dynamic loading.
|
|
|
|
|
|
\section{Building a Dynamically Loadable Module}
|
|
|
|
Since there are three styles of dynamic loading, there are also three
|
|
groups of instructions for building a dynamically loadable module.
|
|
Instructions common for all three styles are given first. Assuming
|
|
your module is called \code{spam}, the source filename must be
|
|
\file{spammodule.c}, so the object name is \file{spammodule.o}. The
|
|
module must be written as a normal Python extension module (as
|
|
described earlier).
|
|
|
|
Note that in all cases you will have to create your own Makefile that
|
|
compiles your module file(s). This Makefile will have to pass two
|
|
\samp{-I} arguments to the C compiler which will make it find the
|
|
Python header files. If the Make variable \var{PYTHONTOP} points to
|
|
the toplevel Python directory, your \var{CFLAGS} Make variable should
|
|
contain the options \samp{-I\$(PYTHONTOP) -I\$(PYTHONTOP)/Include}.
|
|
(Most header files are in the \file{Include} subdirectory, but the
|
|
\file{config.h} header lives in the toplevel directory.)
|
|
|
|
|
|
\subsection{Shared Libraries}
|
|
|
|
You must link the \samp{.o} file to produce a shared library. This is
|
|
done using a special invocation of the \UNIX{} loader/linker, {\em
|
|
ld}(1). Unfortunately the invocation differs slightly per system.
|
|
|
|
On SunOS 4, use
|
|
\bcode\begin{verbatim}
|
|
ld spammodule.o -o spammodule.so
|
|
\end{verbatim}\ecode
|
|
%
|
|
On Solaris 2, use
|
|
\bcode\begin{verbatim}
|
|
ld -G spammodule.o -o spammodule.so
|
|
\end{verbatim}\ecode
|
|
%
|
|
On SGI IRIX 5, use
|
|
\bcode\begin{verbatim}
|
|
ld -shared spammodule.o -o spammodule.so
|
|
\end{verbatim}\ecode
|
|
%
|
|
On other systems, consult the manual page for \code{ld}(1) to find what
|
|
flags, if any, must be used.
|
|
|
|
If your extension module uses system libraries that haven't already
|
|
been linked with Python (e.g. a windowing system), these must be
|
|
passed to the \code{ld} command as \samp{-l} options after the
|
|
\samp{.o} file.
|
|
|
|
The resulting file \file{spammodule.so} must be copied into a directory
|
|
along the Python module search path.
|
|
|
|
|
|
\subsection{SGI IRIX 4 Dynamic Loading}
|
|
|
|
{\bf IMPORTANT:} You must compile your extension module with the
|
|
additional C flag \samp{-G0} (or \samp{-G 0}). This instruct the
|
|
assembler to generate position-independent code.
|
|
|
|
You don't need to link the resulting \file{spammodule.o} file; just
|
|
copy it into a directory along the Python module search path.
|
|
|
|
The first time your extension is loaded, it takes some extra time and
|
|
a few messages may be printed. This creates a file
|
|
\file{spammodule.ld} which is an image that can be loaded quickly into
|
|
the Python interpreter process. When a new Python interpreter is
|
|
installed, the \code{dl} package detects this and rebuilds
|
|
\file{spammodule.ld}. The file \file{spammodule.ld} is placed in the
|
|
directory where \file{spammodule.o} was found, unless this directory is
|
|
unwritable; in that case it is placed in a temporary
|
|
directory.\footnote{Check the manual page of the \code{dl} package for
|
|
details.}
|
|
|
|
If your extension modules uses additional system libraries, you must
|
|
create a file \file{spammodule.libs} in the same directory as the
|
|
\file{spammodule.o}. This file should contain one or more lines with
|
|
whitespace-separated options that will be passed to the linker ---
|
|
normally only \samp{-l} options or absolute pathnames of libraries
|
|
(\samp{.a} files) should be used.
|
|
|
|
|
|
\subsection{GNU Dynamic Loading}
|
|
|
|
Just copy \file{spammodule.o} into a directory along the Python module
|
|
search path.
|
|
|
|
If your extension modules uses additional system libraries, you must
|
|
create a file \file{spammodule.libs} in the same directory as the
|
|
\file{spammodule.o}. This file should contain one or more lines with
|
|
whitespace-separated absolute pathnames of libraries (\samp{.a}
|
|
files). No \samp{-l} options can be used.
|
|
|
|
|
|
%\input{extref}
|
|
|
|
\input{ext.ind}
|
|
|
|
\end{document}
|