mirror of https://github.com/python/cpython.git
505 lines
14 KiB
Python
505 lines
14 KiB
Python
"""\
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Pickling Algorithm
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------------------
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This module implements a basic but powerful algorithm for "pickling" (a.k.a.
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serializing, marshalling or flattening) nearly arbitrary Python objects.
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This is a more primitive notion than persistency -- although pickle
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reads and writes file objects, it does not handle the issue of naming
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persistent objects, nor the (even more complicated) area of concurrent
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access to persistent objects. The pickle module can transform a complex
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object into a byte stream and it can transform the byte stream into
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an object with the same internal structure. The most obvious thing to
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do with these byte streams is to write them onto a file, but it is also
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conceivable to send them across a network or store them in a database.
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Unlike the built-in marshal module, pickle handles the following correctly:
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- recursive objects
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- pointer sharing
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- class instances
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Pickle is Python-specific. This has the advantage that there are no
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restrictions imposed by external standards such as CORBA (which probably
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can't represent pointer sharing or recursive objects); however it means
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that non-Python programs may not be able to reconstruct pickled Python
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objects.
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Pickle uses a printable ASCII representation. This is slightly more
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voluminous than a binary representation. However, small integers actually
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take *less* space when represented as minimal-size decimal strings than
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when represented as 32-bit binary numbers, and strings are only much longer
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if they contain control characters or 8-bit characters. The big advantage
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of using printable ASCII (and of some other characteristics of pickle's
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representation) is that for debugging or recovery purposes it is possible
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for a human to read the pickled file with a standard text editor. (I could
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have gone a step further and used a notation like S-expressions, but the
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parser would have been considerably more complicated and slower, and the
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files would probably have become much larger.)
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Pickle doesn't handle code objects, which marshal does.
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I suppose pickle could, and maybe it should, but there's probably no
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great need for it right now (as long as marshal continues to be used
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for reading and writing code objects), and at least this avoids
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the possibility of smuggling Trojan horses into a program.
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For the benefit of persistency modules written using pickle, it supports
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the notion of a reference to an object outside the pickled data stream.
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Such objects are referenced by a name, which is an arbitrary string of
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printable ASCII characters. The resolution of such names is not defined
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by the pickle module -- the persistent object module will have to implement
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a method "persistent_load". To write references to persistent objects,
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the persistent module must define a method "persistent_id" which returns
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either None or the persistent ID of the object.
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There are some restrictions on the pickling of class instances.
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First of all, the class must be defined at the top level in a module.
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Next, it must normally be possible to create class instances by calling
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the class without arguments. If this is undesirable, the class can
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define a method __getinitargs__ (XXX not a pretty name!), which should
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return a *tuple* containing the arguments to be passed to the class
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constructor.
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Classes can influence how they are pickled -- if the class defines
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the method __getstate__, it is called and the return state is pickled
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as the contents for the instance, and if the class defines the
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method __setstate__, it is called with the unpickled state. (Note
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that these methods can also be used to implement copying class instances.)
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If there is no __getstate__ method, the instance's __dict__
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is pickled. If there is no __setstate__ method, the pickled object
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must be a dictionary and its items are assigned to the new instance's
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dictionary. (If a class defines both __getstate__ and __setstate__,
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the state object needn't be a dictionary -- these methods can do what they
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want.)
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Note that when class instances are pickled, their class's code and data
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is not pickled along with them. Only the instance data is pickled.
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This is done on purpose, so you can fix bugs in a class or add methods and
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still load objects that were created with an earlier version of the
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class. If you plan to have long-lived objects that will see many versions
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of a class, it may be worth to put a version number in the objects so
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that suitable conversions can be made by the class's __setstate__ method.
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The interface is as follows:
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To pickle an object x onto a file f. open for writing:
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p = pickle.Pickler(f)
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p.dump(x)
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To unpickle an object x from a file f, open for reading:
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u = pickle.Unpickler(f)
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x = u.load(x)
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The Pickler class only calls the method f.write with a string argument
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(XXX possibly the interface should pass f.write instead of f).
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The Unpickler calls the methods f.read(with an integer argument)
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and f.readline(without argument), both returning a string.
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It is explicitly allowed to pass non-file objects here, as long as they
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have the right methods.
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The following types can be pickled:
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- None
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- integers, long integers, floating point numbers
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- strings
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- tuples, lists and dictionaries containing picklable objects
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- class instances whose __dict__ or __setstate__() is picklable
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Attempts to pickle unpicklable objects will raise an exception
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after having written an unspecified number of bytes to the file argument.
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It is possible to make multiple calls to Pickler.dump() or to
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Unpickler.load(), as long as there is a one-to-one correspondence
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betwee pickler and Unpickler objects and between dump and load calls
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for any pair of corresponding Pickler and Unpicklers. WARNING: this
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is intended for pickleing multiple objects without intervening modifications
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to the objects or their parts. If you modify an object and then pickle
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it again using the same Pickler instance, the object is not pickled
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again -- a reference to it is pickled and the Unpickler will return
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the old value, not the modified one. (XXX There are two problems here:
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(a) detecting changes, and (b) marshalling a minimal set of changes.
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I have no answers. Garbage Collection may also become a problem here.)
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"""
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__format_version__ = "1.0" # File format version
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__version__ = "1.2" # Code version
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from types import *
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import string
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AtomicTypes = [NoneType, IntType, FloatType, StringType]
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def safe(object):
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t = type(object)
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if t in AtomicTypes:
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return 1
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if t is TupleType:
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for item in object:
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if not safe(item): return 0
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return 1
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return 0
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MARK = '('
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POP = '0'
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DUP = '2'
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STOP = '.'
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TUPLE = 't'
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LIST = 'l'
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DICT = 'd'
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INST = 'i'
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GET = 'g'
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PUT = 'p'
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APPEND = 'a'
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SETITEM = 's'
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BUILD = 'b'
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NONE = 'N'
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INT = 'I'
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LONG = 'L'
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FLOAT = 'F'
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STRING = 'S'
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PERSID = 'P'
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AtomicKeys = [NONE, INT, LONG, FLOAT, STRING]
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AtomicMap = {
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NoneType: NONE,
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IntType: INT,
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LongType: LONG,
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FloatType: FLOAT,
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StringType: STRING,
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}
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class Pickler:
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def __init__(self, file):
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self.write = file.write
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self.memo = {}
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def dump(self, object):
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self.save(object)
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self.write(STOP)
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def save(self, object):
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pid = self.persistent_id(object)
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if pid:
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self.write(PERSID + str(pid) + '\n')
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return
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d = id(object)
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if self.memo.has_key(d):
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self.write(GET + `d` + '\n')
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return
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t = type(object)
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self.dispatch[t](self, object)
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def persistent_id(self, object):
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return None
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dispatch = {}
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def save_none(self, object):
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self.write(NONE)
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dispatch[NoneType] = save_none
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def save_int(self, object):
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self.write(INT + `object` + '\n')
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dispatch[IntType] = save_int
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def save_long(self, object):
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self.write(LONG + `object` + '\n')
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dispatch[LongType] = save_long
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def save_float(self, object):
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self.write(FLOAT + `object` + '\n')
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dispatch[FloatType] = save_float
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def save_string(self, object):
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d = id(object)
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self.write(STRING + `object` + '\n')
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self.write(PUT + `d` + '\n')
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self.memo[d] = object
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dispatch[StringType] = save_string
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def save_tuple(self, object):
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d = id(object)
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self.write(MARK)
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n = len(object)
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for k in range(n):
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self.save(object[k])
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if self.memo.has_key(d):
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# Saving object[k] has saved us!
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while k >= 0:
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self.write(POP)
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k = k-1
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self.write(GET + `d` + '\n')
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break
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else:
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self.write(TUPLE + PUT + `d` + '\n')
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self.memo[d] = object
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dispatch[TupleType] = save_tuple
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def save_list(self, object):
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d = id(object)
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self.write(MARK)
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n = len(object)
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for k in range(n):
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item = object[k]
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if not safe(item):
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break
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self.save(item)
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else:
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k = n
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self.write(LIST + PUT + `d` + '\n')
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self.memo[d] = object
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for k in range(k, n):
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item = object[k]
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self.save(item)
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self.write(APPEND)
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dispatch[ListType] = save_list
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def save_dict(self, object):
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d = id(object)
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self.write(MARK)
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items = object.items()
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n = len(items)
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for k in range(n):
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key, value = items[k]
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if not safe(key) or not safe(value):
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break
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self.save(key)
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self.save(value)
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else:
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k = n
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self.write(DICT + PUT + `d` + '\n')
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self.memo[d] = object
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for k in range(k, n):
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key, value = items[k]
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self.save(key)
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self.save(value)
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self.write(SETITEM)
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dispatch[DictionaryType] = save_dict
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def save_inst(self, object):
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d = id(object)
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cls = object.__class__
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module = whichmodule(cls)
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name = cls.__name__
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if hasattr(object, '__getinitargs__'):
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args = object.__getinitargs__()
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len(args) # XXX Assert it's a sequence
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else:
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args = ()
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self.write(MARK)
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for arg in args:
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self.save(arg)
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self.write(INST + module + '\n' + name + '\n' +
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PUT + `d` + '\n')
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self.memo[d] = object
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try:
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getstate = object.__getstate__
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except AttributeError:
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stuff = object.__dict__
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else:
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stuff = getstate()
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self.save(stuff)
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self.write(BUILD)
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dispatch[InstanceType] = save_inst
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classmap = {}
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def whichmodule(cls):
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"""Figure out the module in which a class occurs.
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Search sys.modules for the module.
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Cache in classmap.
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Return a module name.
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If the class cannot be found, return __main__.
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"""
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if classmap.has_key(cls):
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return classmap[cls]
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import sys
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clsname = cls.__name__
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for name, module in sys.modules.items():
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if module.__name__ != '__main__' and \
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hasattr(module, clsname) and \
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getattr(module, clsname) is cls:
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break
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else:
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name = '__main__'
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classmap[cls] = name
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return name
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class Unpickler:
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def __init__(self, file):
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self.readline = file.readline
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self.read = file.read
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self.memo = {}
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def load(self):
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self.mark = ['spam'] # Any new unique object
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self.stack = []
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try:
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while 1:
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key = self.read(1)
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self.dispatch[key](self)
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except STOP, value:
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return value
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def marker(self):
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k = len(self.stack)-1
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while self.stack[k] != self.mark: k = k-1
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return k
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dispatch = {}
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def load_persid(self):
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pid = self.readline()[:-1]
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self.stack.append(self.persisent_load(pid))
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dispatch[PERSID] = load_persid
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def load_none(self):
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self.stack.append(None)
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dispatch[NONE] = load_none
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def load_atomic(self):
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self.stack.append(eval(self.readline()[:-1]))
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dispatch[INT] = load_atomic
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dispatch[LONG] = load_atomic
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dispatch[FLOAT] = load_atomic
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dispatch[STRING] = load_atomic
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def load_tuple(self):
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k = self.marker()
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self.stack[k:] = [tuple(self.stack[k+1:])]
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dispatch[TUPLE] = load_tuple
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def load_list(self):
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k = self.marker()
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self.stack[k:] = [self.stack[k+1:]]
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dispatch[LIST] = load_list
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def load_dict(self):
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k = self.marker()
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d = {}
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items = self.stack[k+1:]
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for i in range(0, len(items), 2):
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key = items[i]
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value = items[i+1]
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d[key] = value
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self.stack[k:] = [d]
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dispatch[DICT] = load_dict
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def load_inst(self):
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k = self.marker()
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args = tuple(self.stack[k+1:])
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del self.stack[k:]
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module = self.readline()[:-1]
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name = self.readline()[:-1]
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env = {}
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try:
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exec 'from %s import %s' % (module, name) in env
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except ImportError:
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raise SystemError, \
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"Failed to import class %s from module %s" % \
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(name, module)
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else:
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klass = env[name]
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if type(klass) != ClassType:
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raise SystemError, \
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"imported object %s from module %s is not a class" % \
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(name, module)
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value = apply(klass, args)
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self.stack.append(value)
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dispatch[INST] = load_inst
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def load_pop(self):
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del self.stack[-1]
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dispatch[POP] = load_pop
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def load_dup(self):
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stack.append(stack[-1])
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dispatch[DUP] = load_dup
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def load_get(self):
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self.stack.append(self.memo[string.atoi(self.readline()[:-1])])
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dispatch[GET] = load_get
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def load_put(self):
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self.memo[string.atoi(self.readline()[:-1])] = self.stack[-1]
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dispatch[PUT] = load_put
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def load_append(self):
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value = self.stack[-1]
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del self.stack[-1]
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list = self.stack[-1]
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list.append(value)
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dispatch[APPEND] = load_append
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def load_setitem(self):
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value = self.stack[-1]
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key = self.stack[-2]
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del self.stack[-2:]
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dict = self.stack[-1]
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dict[key] = value
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dispatch[SETITEM] = load_setitem
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def load_build(self):
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value = self.stack[-1]
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del self.stack[-1]
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inst = self.stack[-1]
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try:
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setstate = inst.__setstate__
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except AttributeError:
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for key in value.keys():
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inst.__dict__[key] = value[key]
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else:
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setstate(value)
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dispatch[BUILD] = load_build
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def load_mark(self):
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self.stack.append(self.mark)
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dispatch[MARK] = load_mark
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def load_stop(self):
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value = self.stack[-1]
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del self.stack[-1]
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raise STOP, value
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dispatch[STOP] = load_stop
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class C:
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def __cmp__(self, other):
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return cmp(self.__dict__, other.__dict__)
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def test():
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fn = 'pickle_tmp'
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c = C()
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c.foo = 1
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c.bar = 2
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x = [0,1,2,3]
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y = ('abc', 'abc', c, c)
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x.append(y)
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x.append(y)
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x.append(5)
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f = open(fn, 'w')
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F = Pickler(f)
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F.dump(x)
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f.close()
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f = open(fn, 'r')
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U = Unpickler(f)
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x2 = U.load()
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print x
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print x2
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print x == x2
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print map(id, x)
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print map(id, x2)
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print F.memo
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print U.memo
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if __name__ == '__main__':
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test()
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