mirror of https://github.com/python/cpython.git
175 lines
8.3 KiB
Plaintext
175 lines
8.3 KiB
Plaintext
Pynche - The PYthonically Natural Color and Hue Editor
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Copyright (C) 1998 CNRI
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Author: Barry A. Warsaw <bwarsaw@python.org>
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Pynche is a color editor based largely on a similar program that I
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originally back in 1987 for the Sunview window system. That editor
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was called ICE, the Interactive Color Editor. I'd always wanted to
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port this program to X but didn't feel like hacking X and C code to do
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it. Fast forward many years, to where Python + Tkinter provides such
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a nice programming environment, with enough power, that I finally
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buckled down and implemented it. I changed the name because these
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days, too many other systems have the acronym `ICE'.
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Pynche has been tested with Python 1.5.1 using Tk 8.0. It probably
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works with Python 1.5. I've tested it on both Solaris 2.6 and Windows
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NT. There are some funky things that happen on Windows but I think
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they are primarily Tk problems. You'll want to be sure to have Tk
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8.0.3 for Windows. Also, Pynche is very colormap intensive, so it
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doesn't work very well on 8-bit graphics cards. I'll probably fix
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that in the future.
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Pynche must find a text database of colors, in the X11 format. Pynche
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is distributed with an rgb.txt file from the X11R6.4 distribution for
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this reason, but you can use a different file with the -d option. The
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file xlicense.txt contains the license only for rgb.txt.
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Pynche is pronounced `Pinch-ee'. Start it by running the pynche.py
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driver. On Windows, run pynche.pyw to inhibit the console window.
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The top part of the main Pynche window contains the "variation
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strips". Each strip contains a number of "color chips". The strips
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always indicate the currently selected color by a highlight rectangle
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around the selected color chip, with an arrow pointing to the chip.
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Each arrow has an associated number giving you the color value along
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the variation's axis. Each variation strip shows you the colors that
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are reachable from the selected color by varying just one axis of the
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color solid.
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For example, when the selected color is (in Red/Green/Blue notation)
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127/127/127, the Red Variations strip shows you every color in the
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range 0/127/127 to 255/127/127. Similarly for the green and blue
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axes. You can select any color by clicking on its chip. This will
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update the highlight rectangle and the arrow, as well as other
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displays in Pynche.
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Click on "Update while dragging" if you want Pynche to update the
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selected color while you drag along any variation strip (this will be
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slower). Click on "Hexadecimal" to display the arrow numbers in hex.
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In the lower left corner of the main window you see two larger color
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chips. The Selected chip shows you a larger version of the color
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selected in the variation strips, along with its X11 color
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specification. The Nearest chip shows you the closest color in the
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X11 database to the selected color, giving its X11 color name.
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Clicking on the Nearest color chip selects that color. Color distance
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is calculated in the 3D space of the RGB color solid and if more than
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one color name is the same distance from the selected color, the first
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one found will be chosen.
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Note that there may be more than one X11 color name for the same RGB
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value. In that case, the first one found in the text database is
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designated the "primary" name, and this is shown under the Nearest
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chip. The other names are "aliases" and they are visible in other
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Pynche windows.
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At the lower right of the main window are three entry fields. Here
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you can type numeric values for any of the three color axes. Legal
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values are between 0 and 255, and these fields do not allow you to
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enter illegal values. You must hit Enter or Tab to select the new
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color.
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Click on "Update while typing" if you want Pynche to select the color
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on every keystroke (well, every one that produces a legal value!).
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Click on "Hexadecimal" to display and enter color values in hex.
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There are three secondary windows which are not displayed by default.
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You can bring these up via the "View" menu on the main Pynche window.
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The "Text Window" allows you to see what effects various colors have
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on the standard Tk text widget elements. In the upper part of the
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window is a plain Tk text widget and here you can edit the text,
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select a region of text, etc. Below this is a button "Track color
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changes". When this is turned on, any colors selected in the other
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windows will change the text widget element specified in the radio
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buttons below. When this is turned off, text widget elements are not
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affected by color selection.
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You can choose which element gets changed by color selection by
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clicking on one of the radio buttons in the bottom part of this
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window. Text foreground and background affect the text in the upper
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part of the window. Selection foreground and background affect the
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colors of the primary selection which is what you see when you click
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the middle button (depending on window system) and drag it through
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some text.
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The Insertion is the insertion cursor in the text window, where new
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text will be inserted as you type. The insertion cursor only has a
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background.
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The "Color List" window shows every color in the text database. This
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is the primary reason why Pynche doesn't work so well on 8-bit
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screens. In the upper part of the window you see a scrolling list of
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all the color names in the database, in alphabetical order. Click on
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any color to select it. In the bottom part of the window is displayed
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any aliases for the selected color (those color names that have the
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same RGB value, but were found later in the text database). For
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example, find the color "Black" and you'll see that its aliases are
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"gray0" and "grey0".
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If the color has no aliases you'll see "<no aliases>" here. If you
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just want to see if a color has an alias, and do not want to select a
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color when you click on it, turn off "Update on Click".
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Note that the color list is always updated when a color is selected
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from the main window. There's no way to turn this feature off. If
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the selected color has no matching color name you'll see
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"<no matching color>" in the Aliases window.
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The "Details" window gives you more control over color selection than
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just clicking on a color chip in the main window. The row of buttons
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along the top apply the specified increment and decrement amounts to
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the selected color. These delta amounts are applied to the variation
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strips specified by the check boxes labeled "Move Sliders". Thus if
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just Red and Green are selected, hitting -10 will subtract 10 from the
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color value along the red and green variation only. Note the message
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under the checkboxes; this indicates the primary color level being
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changed when more than one slider is tied together. For example, if
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Red and Green are selected, you will be changing the Yellow level of
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the selected color.
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The "At Boundary" behavior determines what happens when any color
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variation hits either the lower or upper boundaries (0 or 255) as a
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result of clicking on the top row buttons:
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Stop
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When the increment or decrement would send any of the tied
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variations out of bounds, the entire delta is discarded.
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Wrap Around
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When the increment or decrement would send any of the tied
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variations out of bounds, the out of bounds value is wrapped
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around to the other side. Thus if red were at 238 and +25
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were clicked, red would have the value 7.
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Preseve Distance
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When the increment or decrement would send any of the tied
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variations out of bounds, all tied variations are wrapped as
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one, so as to preserve the distance between them. Thus if
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green and blue were tied, and green was at 238 while blue was
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at 223, and +25 were clicked, green would be at 15 and blue
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would be at 0.
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Squash
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When the increment or decrement would send any of the tied
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variations out of bounds, the out of bounds variation is set
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to the ceiling of 255 or floor of 0, as appropriate. In this
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way, all tied variations are squashed to one edge or the
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other.
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The top row buttons have the following keyboard accelerators:
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-25 == Shift Left Arrow
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-10 == Control Left Arrow
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-1 == Left Arrow
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+1 == Right Arrow
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+10 == Control Right Arrow
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+25 == Shift Right Arrow
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Other keyboard accelerators:
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Alt-w in any secondary window dismisses the window. In the main
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window it exits Pynche.
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Alt-q in any window exits Pynche.
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