mirror of https://github.com/python/cpython.git
606 lines
20 KiB
Python
606 lines
20 KiB
Python
#!/usr/bin/env/python
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# perfect_hash.py
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#
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# Outputs C code for a minimal perfect hash.
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# The hash is produced using the algorithm described in
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# "Optimal algorithms for minimal perfect hashing",
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# G. Havas, B.S. Majewski. Available as a technical report
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# from the CS department, University of Queensland
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# (ftp://ftp.cs.uq.oz.au/).
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#
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# This is a modified version of Andrew Kuchling's code
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# (http://starship.python.net/crew/amk/python/code/perfect-hash.html)
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# and generates C fragments suitable for compilation as a Python
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# extension module.
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#
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# Difference between this algorithm and gperf:
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# Gperf will complete in finite time with a successful function,
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# or by giving up.
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# This algorithm may never complete, although it is extremely likely
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# when c >= 2.
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# The algorithm works like this:
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# 0) You have K keys, that you want to perfectly hash to a bunch
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# of hash values.
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#
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# 1) Choose a number N larger than K. This is the number of
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# vertices in a graph G, and also the size of the resulting table.
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#
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# 2) Pick two random hash functions f1, f2, that output values from
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# 0...N-1.
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#
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# 3) for key in keys:
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# h1 = f1(key) ; h2 = f2(key)
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# Draw an edge between vertices h1 and h2 of the graph.
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# Associate the desired hash value with that edge.
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#
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# 4) Check if G is acyclic; if not, go back to step 1 and pick a bigger N.
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#
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# 5) Assign values to each vertex such that, for each edge, you can
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# add the values for the two vertices and get the desired value
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# for that edge -- which is the desired hash key. This task is
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# dead easy, because the graph is acyclic. This is done by
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# picking a vertex V, and assigning it a value of 0. You then do a
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# depth-first search, assigning values to new vertices so that
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# they sum up properly.
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#
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# 6) f1, f2, and G now make up your perfect hash function.
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import sys, whrandom, string
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import pprint
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import perfhash
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import time
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class Hash:
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"""Random hash function
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For simplicity and speed, this doesn't implement any byte-level hashing
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scheme. Instead, a random string is generated and prefixing to
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str(key), and then Python's hashing function is used."""
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def __init__(self, N, caseInsensitive=0):
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self.N = N
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junk = ""
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for i in range(10):
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junk = junk + whrandom.choice(string.letters + string.digits)
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self.junk = junk
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self.caseInsensitive = caseInsensitive
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self.seed = perfhash.calcSeed(junk)
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def __call__(self, key):
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key = str(key)
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if self.caseInsensitive:
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key = string.upper(key)
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x = perfhash.hash(self.seed, len(self.junk), key) % self.N
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#h = hash(self.junk + key) % self.N
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#assert x == h
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return x
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def generate_code(self):
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s = """{
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register int len;
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register unsigned char *p;
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register long x;
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len = cch;
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p = (unsigned char *) key;
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x = %(junkSeed)d;
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while (--len >= 0)
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x = (1000003*x) ^ """ % \
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{
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"lenJunk" : len(self.junk),
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"junkSeed" : self.seed,
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}
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if self.caseInsensitive:
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s = s + "toupper(*(p++));"
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else:
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s = s + "*(p++);"
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s = s + """
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x ^= cch + %(lenJunk)d;
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if (x == -1)
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x = -2;
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x %%= k_cHashElements;
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/* ensure the returned value is positive so we mimic Python's %% operator */
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if (x < 0)
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x += k_cHashElements;
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return x;
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}
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""" % { "lenJunk" : len(self.junk),
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"junkSeed" : self.seed, }
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return s
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WHITE, GREY, BLACK = 0,1,2
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class Graph:
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"""Graph class. This class isn't particularly efficient or general,
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and only has the features I needed to implement this algorithm.
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num_vertices -- number of vertices
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edges -- maps 2-tuples of vertex numbers to the value for this
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edge. If there's an edge between v1 and v2 (v1<v2),
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(v1,v2) is a key and the value is the edge's value.
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reachable_list -- maps a vertex V to the list of vertices
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to which V is connected by edges. Used
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for traversing the graph.
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values -- numeric value for each vertex
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"""
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def __init__(self, num_vertices):
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self.num_vertices = num_vertices
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self.edges = {}
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self.reachable_list = {}
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self.values = [-1] * num_vertices
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def connect(self, vertex1, vertex2, value):
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"""Connect 'vertex1' and 'vertex2' with an edge, with associated
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value 'value'"""
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if vertex1 > vertex2: vertex1, vertex2 = vertex2, vertex1
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# if self.edges.has_key( (vertex1, vertex2) ):
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# raise ValueError, 'Collision: vertices already connected'
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self.edges[ (vertex1, vertex2) ] = value
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# Add vertices to each other's reachable list
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if not self.reachable_list.has_key( vertex1 ):
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self.reachable_list[ vertex1 ] = [vertex2]
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else:
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self.reachable_list[vertex1].append(vertex2)
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if not self.reachable_list.has_key( vertex2 ):
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self.reachable_list[ vertex2 ] = [vertex1]
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else:
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self.reachable_list[vertex2].append(vertex1)
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def get_edge_value(self, vertex1, vertex2):
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"""Retrieve the value corresponding to the edge between
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'vertex1' and 'vertex2'. Raises KeyError if no such edge"""
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if vertex1 > vertex2:
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vertex1, vertex2 = vertex2, vertex1
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return self.edges[ (vertex1, vertex2) ]
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def is_acyclic(self):
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"Returns true if the graph is acyclic, otherwise false"
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# This is done by doing a depth-first search of the graph;
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# painting each vertex grey and then black. If the DFS
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# ever finds a vertex that isn't white, there's a cycle.
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colour = {}
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for i in range(self.num_vertices): colour[i] = WHITE
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# Loop over all vertices, taking white ones as starting
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# points for a traversal.
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for i in range(self.num_vertices):
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if colour[i] == WHITE:
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# List of vertices to visit
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visit_list = [ (None,i) ]
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# Do a DFS
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while visit_list:
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# Colour this vertex grey.
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parent, vertex = visit_list[0] ; del visit_list[0]
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colour[vertex] = GREY
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# Make copy of list of neighbours, removing the vertex
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# we arrived here from.
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neighbours = self.reachable_list.get(vertex, []) [:]
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if parent in neighbours: neighbours.remove( parent )
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for neighbour in neighbours:
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if colour[neighbour] == WHITE:
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visit_list.insert(0, (vertex, neighbour) )
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elif colour[neighbour] != WHITE:
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# Aha! Already visited this node,
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# so the graph isn't acyclic.
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return 0
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colour[vertex] = BLACK
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# We got through, so the graph is acyclic.
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return 1
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def assign_values(self):
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"""Compute values for each vertex, so that they sum up
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properly to the associated value for each edge."""
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# Also done with a DFS; I simply copied the DFS code
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# from is_acyclic(). (Should generalize the logic so
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# one function could be used from both methods,
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# but I couldn't be bothered.)
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colour = {}
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for i in range(self.num_vertices): colour[i] = WHITE
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# Loop over all vertices, taking white ones as starting
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# points for a traversal.
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for i in range(self.num_vertices):
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if colour[i] == WHITE:
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# Set this vertex's value, arbitrarily, to zero.
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self.set_vertex_value( i, 0 )
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# List of vertices to visit
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visit_list = [ (None,i) ]
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# Do a DFS
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while visit_list:
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# Colour this vertex grey.
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parent, vertex = visit_list[0] ; del visit_list[0]
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colour[vertex] = GREY
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# Make copy of list of neighbours, removing the vertex
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# we arrived here from.
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neighbours = self.reachable_list.get(vertex, []) [:]
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if parent in neighbours: neighbours.remove( parent )
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for neighbour in self.reachable_list.get(vertex, []):
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edge_value = self.get_edge_value( vertex, neighbour )
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if colour[neighbour] == WHITE:
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visit_list.insert(0, (vertex, neighbour) )
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# Set new vertex's value to the desired
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# edge value, minus the value of the
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# vertex we came here from.
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new_val = (edge_value -
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self.get_vertex_value( vertex ) )
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self.set_vertex_value( neighbour,
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new_val % self.num_vertices)
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colour[vertex] = BLACK
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# Returns nothing
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return
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def __getitem__(self, index):
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if index < self.num_vertices: return index
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raise IndexError
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def get_vertex_value(self, vertex):
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"Get value for a vertex"
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return self.values[ vertex ]
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def set_vertex_value(self, vertex, value):
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"Set value for a vertex"
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self.values[ vertex ] = value
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def generate_code(self, out, width = 70):
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"Return nicely formatted table"
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out.write("{ ")
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pos = 0
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for v in self.values:
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v=str(v)+', '
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out.write(v)
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pos = pos + len(v) + 1
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if pos > width: out.write('\n '); pos = 0
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out.write('};\n')
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class PerfectHash:
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def __init__(self, cchMax, f1, f2, G, cHashElements, cKeys, maxHashValue):
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self.cchMax = cchMax
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self.f1 = f1
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self.f2 = f2
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self.G = G
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self.cHashElements = cHashElements
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self.cKeys = cKeys
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# determine the necessary type for storing our hash function
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# helper table:
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self.type = self.determineType(maxHashValue)
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def generate_header(self, structName):
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header = """
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#include "Python.h"
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#include <stdlib.h>
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/* --- C API ----------------------------------------------------*/
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/* C API for usage by other Python modules */
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typedef struct %(structName)s
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{
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unsigned long cKeys;
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unsigned long cchMax;
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unsigned long (*hash)(const char *key, unsigned int cch);
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const void *(*getValue)(unsigned long iKey);
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} %(structName)s;
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""" % { "structName" : structName }
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return header
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def determineType(self, maxHashValue):
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if maxHashValue <= 255:
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return "unsigned char"
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elif maxHashValue <= 65535:
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return "unsigned short"
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else:
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# Take the cheesy way out...
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return "unsigned long"
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def generate_code(self, moduleName, dataArrayName, dataArrayType, structName):
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# Output C code for the hash functions and tables
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code = """
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/*
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* The hash is produced using the algorithm described in
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* "Optimal algorithms for minimal perfect hashing",
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* G. Havas, B.S. Majewski. Available as a technical report
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* from the CS department, University of Queensland
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* (ftp://ftp.cs.uq.oz.au/).
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*
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* Generated using a heavily tweaked version of Andrew Kuchling's
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* perfect_hash.py:
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* http://starship.python.net/crew/amk/python/code/perfect-hash.html
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*
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* Generated on: %s
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*/
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""" % time.ctime(time.time())
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# MSVC SP3 was complaining when I actually used a global constant
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code = code + """
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#define k_cHashElements %i
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#define k_cchMaxKey %d
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#define k_cKeys %i
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""" % (self.cHashElements, self.cchMax, self.cKeys)
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code = code + """
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static const %s G[k_cHashElements];
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static const %s %s[k_cKeys];
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""" % (self.type, dataArrayType, dataArrayName)
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code = code + """
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static long f1(const char *key, unsigned int cch)
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"""
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code = code + self.f1.generate_code()
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code = code + """
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static long f2(const char *key, unsigned int cch)
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"""
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code = code + self.f2.generate_code()
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code = code + """
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static unsigned long hash(const char *key, unsigned int cch)
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{
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return ((unsigned long)(G[ f1(key, cch) ]) + (unsigned long)(G[ f2(key, cch) ]) ) %% k_cHashElements;
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}
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const void *getValue(unsigned long iKey)
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{
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return &%(dataArrayName)s[iKey];
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}
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/* Helper for adding objects to dictionaries. Check for errors with
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PyErr_Occurred() */
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static
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void insobj(PyObject *dict,
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char *name,
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PyObject *v)
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{
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PyDict_SetItemString(dict, name, v);
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Py_XDECREF(v);
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}
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static const %(structName)s hashAPI =
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{
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k_cKeys,
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k_cchMaxKey,
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&hash,
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&getValue,
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};
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static
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PyMethodDef Module_methods[] =
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{
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{NULL, NULL},
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};
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static char *Module_docstring = "%(moduleName)s hash function module";
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/* Error reporting for module init functions */
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#define Py_ReportModuleInitError(modname) { \\
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PyObject *exc_type, *exc_value, *exc_tb; \\
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PyObject *str_type, *str_value; \\
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\\
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/* Fetch error objects and convert them to strings */ \\
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PyErr_Fetch(&exc_type, &exc_value, &exc_tb); \\
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if (exc_type && exc_value) { \\
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str_type = PyObject_Str(exc_type); \\
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str_value = PyObject_Str(exc_value); \\
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} \\
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else { \\
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str_type = NULL; \\
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str_value = NULL; \\
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} \\
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/* Try to format a more informative error message using the \\
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original error */ \\
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if (str_type && str_value && \\
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PyString_Check(str_type) && PyString_Check(str_value)) \\
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PyErr_Format( \\
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PyExc_ImportError, \\
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"initialization of module "modname" failed " \\
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"(%%s:%%s)", \\
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PyString_AS_STRING(str_type), \\
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PyString_AS_STRING(str_value)); \\
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else \\
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PyErr_SetString( \\
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PyExc_ImportError, \\
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"initialization of module "modname" failed"); \\
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Py_XDECREF(str_type); \\
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Py_XDECREF(str_value); \\
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Py_XDECREF(exc_type); \\
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Py_XDECREF(exc_value); \\
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Py_XDECREF(exc_tb); \\
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}
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/* Create PyMethodObjects and register them in the module\'s dict */
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DL_EXPORT(void)
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init%(moduleName)s(void)
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{
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PyObject *module, *moddict;
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/* Create module */
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module = Py_InitModule4("%(moduleName)s", /* Module name */
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Module_methods, /* Method list */
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Module_docstring, /* Module doc-string */
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(PyObject *)NULL, /* always pass this as *self */
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PYTHON_API_VERSION); /* API Version */
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if (module == NULL)
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goto onError;
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/* Add some constants to the module\'s dict */
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moddict = PyModule_GetDict(module);
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if (moddict == NULL)
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goto onError;
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/* Export C API */
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insobj(
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moddict,
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"%(moduleName)sAPI",
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PyCObject_FromVoidPtr((void *)&hashAPI, NULL));
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onError:
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/* Check for errors and report them */
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if (PyErr_Occurred())
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Py_ReportModuleInitError("%(moduleName)s");
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return;
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}
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""" % { "moduleName" : moduleName,
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"dataArrayName" : dataArrayName,
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"structName" : structName, }
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return code
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def generate_graph(self, out):
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out.write("""
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static const unsigned short G[] =
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""")
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self.G.generate_code(out)
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def generate_hash(keys, caseInsensitive=0,
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minC=None, initC=None,
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f1Seed=None, f2Seed=None,
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cIncrement=None, cTries=None):
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"""Print out code for a perfect minimal hash. Input is a list of
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(key, desired hash value) tuples. """
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# K is the number of keys.
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K = len(keys)
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# We will be generating graphs of size N, where N = c * K.
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# The larger C is, the fewer trial graphs will need to be made, but
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# the resulting table is also larger. Increase this starting value
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# if you're impatient. After 50 failures, c will be increased by 0.025.
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if initC is None:
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initC = 1.5
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c = initC
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if cIncrement is None:
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cIncrement = 0.0025
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if cTries is None:
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cTries = 50
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# Number of trial graphs so far
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num_graphs = 0
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sys.stderr.write('Generating graphs... ')
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while 1:
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# N is the number of vertices in the graph G
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N = int(c*K)
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num_graphs = num_graphs + 1
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if (num_graphs % cTries) == 0:
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# Enough failures at this multiplier,
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# increase the multiplier and keep trying....
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c = c + cIncrement
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# Whats good with searching for a better
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# hash function if we exceed the size
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# of a function we've generated in the past....
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if minC is not None and \
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c > minC:
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c = initC
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sys.stderr.write(' -- c > minC, resetting c to %0.4f\n' % c)
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else:
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sys.stderr.write(' -- increasing c to %0.4f\n' % c)
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sys.stderr.write('Generating graphs... ')
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|
|
|
# Output a progress message
|
|
sys.stderr.write( str(num_graphs) + ' ')
|
|
sys.stderr.flush()
|
|
|
|
# Create graph w/ N vertices
|
|
G = Graph(N)
|
|
# Save the seeds used to generate
|
|
# the following two hash functions.
|
|
_seeds = whrandom._inst._seed
|
|
|
|
# Create 2 random hash functions
|
|
f1 = Hash(N, caseInsensitive)
|
|
f2 = Hash(N, caseInsensitive)
|
|
|
|
# Set the initial hash function seed values if passed in.
|
|
# Doing this protects our hash functions from
|
|
# changes to whrandom's behavior.
|
|
if f1Seed is not None:
|
|
f1.seed = f1Seed
|
|
f1Seed = None
|
|
fSpecifiedSeeds = 1
|
|
if f2Seed is not None:
|
|
f2.seed = f2Seed
|
|
f2Seed = None
|
|
fSpecifiedSeeds = 1
|
|
|
|
# Connect vertices given by the values of the two hash functions
|
|
# for each key. Associate the desired hash value with each
|
|
# edge.
|
|
for k, v in keys:
|
|
h1 = f1(k) ; h2 = f2(k)
|
|
G.connect( h1,h2, v)
|
|
|
|
# Check if the resulting graph is acyclic; if it is,
|
|
# we're done with step 1.
|
|
if G.is_acyclic():
|
|
break
|
|
elif fSpecifiedSeeds:
|
|
sys.stderr.write('\nThe initial f1/f2 seeds you specified didn\'t generate a perfect hash function: \n')
|
|
sys.stderr.write('f1 seed: %s\n' % f1.seed)
|
|
sys.stderr.write('f2 seed: %s\n' % f2.seed)
|
|
sys.stderr.write('multipler: %s\n' % c)
|
|
sys.stderr.write('Your data has likely changed, or you forgot what your initial multiplier should be.\n')
|
|
sys.stderr.write('continuing the search for a perfect hash function......\n')
|
|
fSpecifiedSeeds = 0
|
|
|
|
# Now we have an acyclic graph, so we assign values to each vertex
|
|
# such that, for each edge, you can add the values for the two vertices
|
|
# involved and get the desired value for that edge -- which is the
|
|
# desired hash key. This task is dead easy, because the graph is acyclic.
|
|
sys.stderr.write('\nAcyclic graph found; computing vertex values...\n')
|
|
G.assign_values()
|
|
|
|
sys.stderr.write('Checking uniqueness of hash values...\n')
|
|
|
|
# Sanity check the result by actually verifying that all the keys
|
|
# hash to the right value.
|
|
cchMaxKey = 0
|
|
maxHashValue = 0
|
|
|
|
for k, v in keys:
|
|
hash1 = G.values[ f1(k) ]
|
|
hash2 = G.values[ f2(k) ]
|
|
if hash1 > maxHashValue:
|
|
maxHashValue = hash1
|
|
if hash2 > maxHashValue:
|
|
maxHashValue = hash2
|
|
perfecthash = (hash1 + hash2) % N
|
|
assert perfecthash == v
|
|
cch = len(k)
|
|
if cch > cchMaxKey:
|
|
cchMaxKey = cch
|
|
|
|
sys.stderr.write('Found perfect hash function!\n')
|
|
sys.stderr.write('\nIn order to regenerate this hash function, \n')
|
|
sys.stderr.write('you need to pass these following values back in:\n')
|
|
sys.stderr.write('f1 seed: %s\n' % repr(f1.seed))
|
|
sys.stderr.write('f2 seed: %s\n' % repr(f2.seed))
|
|
sys.stderr.write('initial multipler: %s\n' % c)
|
|
|
|
return PerfectHash(cchMaxKey, f1, f2, G, N, len(keys), maxHashValue)
|