mirror of https://github.com/python/cpython.git
893 lines
26 KiB
TeX
893 lines
26 KiB
TeX
\chapter{STDWIN ONLY}
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\section{Built-in Module \sectcode{stdwin}}
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\bimodindex{stdwin}
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This module defines several new object types and functions that
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provide access to the functionality of the Standard Window System
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Interface, STDWIN [CWI report CR-R8817].
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It is available on systems to which STDWIN has been ported (which is
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most systems).
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It is only available if the \code{DISPLAY} environment variable is set
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or an explicit \samp{-display \var{displayname}} argument is passed to
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the interpreter.
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Functions have names that usually resemble their C STDWIN counterparts
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with the initial `w' dropped.
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Points are represented by pairs of integers; rectangles
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by pairs of points.
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For a complete description of STDWIN please refer to the documentation
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of STDWIN for C programmers (aforementioned CWI report).
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\subsection{Functions Defined in Module \sectcode{stdwin}}
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The following functions are defined in the \code{stdwin} module:
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\renewcommand{\indexsubitem}{(in module stdwin)}
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\begin{funcdesc}{open}{title}
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Open a new window whose initial title is given by the string argument.
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Return a window object; window object methods are described below.%
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\footnote{The Python version of STDWIN does not support draw procedures; all
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drawing requests are reported as draw events.}
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\end{funcdesc}
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\begin{funcdesc}{getevent}{}
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Wait for and return the next event.
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An event is returned as a triple: the first element is the event
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type, a small integer; the second element is the window object to which
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the event applies, or
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\code{None}
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if it applies to no window in particular;
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the third element is type-dependent.
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Names for event types and command codes are defined in the standard
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module
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\code{stdwinevent}.
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\end{funcdesc}
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\begin{funcdesc}{pollevent}{}
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Return the next event, if one is immediately available.
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If no event is available, return \code{()}.
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\end{funcdesc}
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\begin{funcdesc}{getactive}{}
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Return the window that is currently active, or \code{None} if no
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window is currently active. (This can be emulated by monitoring
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WE_ACTIVATE and WE_DEACTIVATE events.)
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\end{funcdesc}
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\begin{funcdesc}{listfontnames}{pattern}
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Return the list of font names in the system that match the pattern (a
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string). The pattern should normally be \code{'*'}; returns all
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available fonts. If the underlying window system is X11, other
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patterns follow the standard X11 font selection syntax (as used e.g.
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in resource definitions), i.e. the wildcard character \code{'*'}
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matches any sequence of characters (including none) and \code{'?'}
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matches any single character.
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\end{funcdesc}
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\begin{funcdesc}{setdefscrollbars}{hflag\, vflag}
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Set the flags controlling whether subsequently opened windows will
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have horizontal and/or vertical scroll bars.
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\end{funcdesc}
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\begin{funcdesc}{setdefwinpos}{h\, v}
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Set the default window position for windows opened subsequently.
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\end{funcdesc}
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\begin{funcdesc}{setdefwinsize}{width\, height}
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Set the default window size for windows opened subsequently.
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\end{funcdesc}
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\begin{funcdesc}{getdefscrollbars}{}
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Return the flags controlling whether subsequently opened windows will
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have horizontal and/or vertical scroll bars.
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\end{funcdesc}
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\begin{funcdesc}{getdefwinpos}{}
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Return the default window position for windows opened subsequently.
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\end{funcdesc}
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\begin{funcdesc}{getdefwinsize}{}
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Return the default window size for windows opened subsequently.
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\end{funcdesc}
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\begin{funcdesc}{getscrsize}{}
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Return the screen size in pixels.
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\end{funcdesc}
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\begin{funcdesc}{getscrmm}{}
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Return the screen size in millimeters.
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\end{funcdesc}
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\begin{funcdesc}{fetchcolor}{colorname}
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Return the pixel value corresponding to the given color name.
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Return the default foreground color for unknown color names.
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Hint: the following code tests whether you are on a machine that
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supports more than two colors:
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\bcode\begin{verbatim}
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if stdwin.fetchcolor('black') <> \
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stdwin.fetchcolor('red') <> \
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stdwin.fetchcolor('white'):
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print 'color machine'
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else:
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print 'monochrome machine'
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\end{verbatim}\ecode
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\end{funcdesc}
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\begin{funcdesc}{setfgcolor}{pixel}
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Set the default foreground color.
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This will become the default foreground color of windows opened
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subsequently, including dialogs.
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\end{funcdesc}
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\begin{funcdesc}{setbgcolor}{pixel}
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Set the default background color.
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This will become the default background color of windows opened
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subsequently, including dialogs.
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\end{funcdesc}
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\begin{funcdesc}{getfgcolor}{}
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Return the pixel value of the current default foreground color.
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\end{funcdesc}
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\begin{funcdesc}{getbgcolor}{}
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Return the pixel value of the current default background color.
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\end{funcdesc}
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\begin{funcdesc}{setfont}{fontname}
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Set the current default font.
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This will become the default font for windows opened subsequently,
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and is also used by the text measuring functions \code{textwidth},
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\code{textbreak}, \code{lineheight} and \code{baseline} below.
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This accepts two more optional parameters, size and style:
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Size is the font size (in `points').
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Style is a single character specifying the style, as follows:
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\code{'b'} = bold,
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\code{'i'} = italic,
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\code{'o'} = bold + italic,
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\code{'u'} = underline;
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default style is roman.
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Size and style are ignored under X11 but used on the Macintosh.
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(Sorry for all this complexity --- a more uniform interface is being designed.)
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\end{funcdesc}
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\begin{funcdesc}{menucreate}{title}
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Create a menu object referring to a global menu (a menu that appears in
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all windows).
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Methods of menu objects are described below.
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Note: normally, menus are created locally; see the window method
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\code{menucreate} below.
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\strong{Warning:} the menu only appears in a window as long as the object
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returned by this call exists.
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\end{funcdesc}
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\begin{funcdesc}{newbitmap}{width\, height}
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Create a new bitmap object of the given dimensions.
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Methods of bitmap objects are described below.
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\end{funcdesc}
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\begin{funcdesc}{fleep}{}
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Cause a beep or bell (or perhaps a `visual bell' or flash, hence the
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name).
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\end{funcdesc}
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\begin{funcdesc}{message}{string}
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Display a dialog box containing the string.
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The user must click OK before the function returns.
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\end{funcdesc}
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\begin{funcdesc}{askync}{prompt\, default}
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Display a dialog that prompts the user to answer a question with yes or
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no.
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Return 0 for no, 1 for yes.
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If the user hits the Return key, the default (which must be 0 or 1) is
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returned.
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If the user cancels the dialog, the
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\code{KeyboardInterrupt}
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exception is raised.
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\end{funcdesc}
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\begin{funcdesc}{askstr}{prompt\, default}
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Display a dialog that prompts the user for a string.
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If the user hits the Return key, the default string is returned.
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If the user cancels the dialog, the
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\code{KeyboardInterrupt}
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exception is raised.
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\end{funcdesc}
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\begin{funcdesc}{askfile}{prompt\, default\, new}
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Ask the user to specify a filename.
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If
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\var{new}
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is zero it must be an existing file; otherwise, it must be a new file.
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If the user cancels the dialog, the
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\code{KeyboardInterrupt}
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exception is raised.
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\end{funcdesc}
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\begin{funcdesc}{setcutbuffer}{i\, string}
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Store the string in the system's cut buffer number
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\var{i},
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where it can be found (for pasting) by other applications.
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On X11, there are 8 cut buffers (numbered 0..7).
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Cut buffer number 0 is the `clipboard' on the Macintosh.
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\end{funcdesc}
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\begin{funcdesc}{getcutbuffer}{i}
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Return the contents of the system's cut buffer number
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\var{i}.
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\end{funcdesc}
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\begin{funcdesc}{rotatecutbuffers}{n}
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On X11, rotate the 8 cut buffers by
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\var{n}.
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Ignored on the Macintosh.
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\end{funcdesc}
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\begin{funcdesc}{getselection}{i}
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Return X11 selection number
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\var{i.}
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Selections are not cut buffers.
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Selection numbers are defined in module
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\code{stdwinevents}.
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Selection \code{WS_PRIMARY} is the
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\dfn{primary}
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selection (used by
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xterm,
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for instance);
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selection \code{WS_SECONDARY} is the
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\dfn{secondary}
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selection; selection \code{WS_CLIPBOARD} is the
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\dfn{clipboard}
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selection (used by
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xclipboard).
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On the Macintosh, this always returns an empty string.
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\end{funcdesc}
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\begin{funcdesc}{resetselection}{i}
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Reset selection number
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\var{i},
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if this process owns it.
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(See window method
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\code{setselection()}).
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\end{funcdesc}
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\begin{funcdesc}{baseline}{}
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Return the baseline of the current font (defined by STDWIN as the
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vertical distance between the baseline and the top of the
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characters).
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\end{funcdesc}
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\begin{funcdesc}{lineheight}{}
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Return the total line height of the current font.
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\end{funcdesc}
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\begin{funcdesc}{textbreak}{str\, width}
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Return the number of characters of the string that fit into a space of
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\var{width}
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bits wide when drawn in the curent font.
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\end{funcdesc}
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\begin{funcdesc}{textwidth}{str}
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Return the width in bits of the string when drawn in the current font.
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\end{funcdesc}
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\begin{funcdesc}{connectionnumber}{}
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\funcline{fileno}{}
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(X11 under \UNIX{} only) Return the ``connection number'' used by the
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underlying X11 implementation. (This is normally the file number of
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the socket.) Both functions return the same value;
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\code{connectionnumber()} is named after the corresponding function in
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X11 and STDWIN, while \code{fileno()} makes it possible to use the
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\code{stdwin} module as a ``file'' object parameter to
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\code{select.select()}. Note that if \code{select()} implies that
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input is possible on \code{stdwin}, this does not guarantee that an
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event is ready --- it may be some internal communication going on
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between the X server and the client library. Thus, you should call
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\code{stdwin.pollevent()} until it returns \code{None} to check for
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events if you don't want your program to block. Because of internal
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buffering in X11, it is also possible that \code{stdwin.pollevent()}
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returns an event while \code{select()} does not find \code{stdwin} to
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be ready, so you should read any pending events with
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\code{stdwin.pollevent()} until it returns \code{None} before entering
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a blocking \code{select()} call.
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\ttindex{select}
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\end{funcdesc}
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\subsection{Window Object Methods}
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Window objects are created by \code{stdwin.open()}. They are closed
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by their \code{close()} method or when they are garbage-collected.
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Window objects have the following methods:
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\renewcommand{\indexsubitem}{(window method)}
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\begin{funcdesc}{begindrawing}{}
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Return a drawing object, whose methods (described below) allow drawing
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in the window.
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\end{funcdesc}
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\begin{funcdesc}{change}{rect}
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Invalidate the given rectangle; this may cause a draw event.
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\end{funcdesc}
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\begin{funcdesc}{gettitle}{}
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Returns the window's title string.
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\end{funcdesc}
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\begin{funcdesc}{getdocsize}{}
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\begin{sloppypar}
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Return a pair of integers giving the size of the document as set by
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\code{setdocsize()}.
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\end{sloppypar}
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\end{funcdesc}
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\begin{funcdesc}{getorigin}{}
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Return a pair of integers giving the origin of the window with respect
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to the document.
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\end{funcdesc}
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\begin{funcdesc}{gettitle}{}
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Return the window's title string.
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\end{funcdesc}
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\begin{funcdesc}{getwinsize}{}
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Return a pair of integers giving the size of the window.
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\end{funcdesc}
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\begin{funcdesc}{getwinpos}{}
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Return a pair of integers giving the position of the window's upper
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left corner (relative to the upper left corner of the screen).
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\end{funcdesc}
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\begin{funcdesc}{menucreate}{title}
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Create a menu object referring to a local menu (a menu that appears
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only in this window).
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Methods of menu objects are described below.
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{\bf Warning:} the menu only appears as long as the object
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returned by this call exists.
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\end{funcdesc}
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\begin{funcdesc}{scroll}{rect\, point}
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Scroll the given rectangle by the vector given by the point.
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\end{funcdesc}
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\begin{funcdesc}{setdocsize}{point}
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Set the size of the drawing document.
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\end{funcdesc}
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\begin{funcdesc}{setorigin}{point}
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Move the origin of the window (its upper left corner)
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to the given point in the document.
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\end{funcdesc}
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\begin{funcdesc}{setselection}{i\, str}
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Attempt to set X11 selection number
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\var{i}
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to the string
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\var{str}.
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(See stdwin method
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\code{getselection()}
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for the meaning of
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\var{i}.)
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Return true if it succeeds.
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If succeeds, the window ``owns'' the selection until
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(a) another application takes ownership of the selection; or
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(b) the window is deleted; or
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(c) the application clears ownership by calling
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\code{stdwin.resetselection(\var{i})}.
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When another application takes ownership of the selection, a
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\code{WE_LOST_SEL}
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event is received for no particular window and with the selection number
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as detail.
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Ignored on the Macintosh.
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\end{funcdesc}
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\begin{funcdesc}{settimer}{dsecs}
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Schedule a timer event for the window in
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\code{\var{dsecs}/10}
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seconds.
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\end{funcdesc}
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\begin{funcdesc}{settitle}{title}
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Set the window's title string.
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\end{funcdesc}
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\begin{funcdesc}{setwincursor}{name}
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\begin{sloppypar}
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Set the window cursor to a cursor of the given name.
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It raises the
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\code{RuntimeError}
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exception if no cursor of the given name exists.
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Suitable names include
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\code{'ibeam'},
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\code{'arrow'},
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\code{'cross'},
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\code{'watch'}
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and
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\code{'plus'}.
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On X11, there are many more (see
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\file{<X11/cursorfont.h>}).
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\end{sloppypar}
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\end{funcdesc}
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\begin{funcdesc}{setwinpos}{h\, v}
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Set the the position of the window's upper left corner (relative to
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the upper left corner of the screen).
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\end{funcdesc}
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\begin{funcdesc}{setwinsize}{width\, height}
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Set the window's size.
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\end{funcdesc}
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\begin{funcdesc}{show}{rect}
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Try to ensure that the given rectangle of the document is visible in
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the window.
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\end{funcdesc}
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\begin{funcdesc}{textcreate}{rect}
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Create a text-edit object in the document at the given rectangle.
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Methods of text-edit objects are described below.
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\end{funcdesc}
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\begin{funcdesc}{setactive}{}
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Attempt to make this window the active window. If successful, this
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will generate a WE_ACTIVATE event (and a WE_DEACTIVATE event in case
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another window in this application became inactive).
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\end{funcdesc}
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\begin{funcdesc}{close}{}
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Discard the window object. It should not be used again.
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\end{funcdesc}
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\subsection{Drawing Object Methods}
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Drawing objects are created exclusively by the window method
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\code{begindrawing()}.
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Only one drawing object can exist at any given time; the drawing object
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must be deleted to finish drawing.
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No drawing object may exist when
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\code{stdwin.getevent()}
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is called.
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Drawing objects have the following methods:
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\renewcommand{\indexsubitem}{(drawing method)}
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\begin{funcdesc}{box}{rect}
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Draw a box just inside a rectangle.
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\end{funcdesc}
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\begin{funcdesc}{circle}{center\, radius}
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Draw a circle with given center point and radius.
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\end{funcdesc}
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\begin{funcdesc}{elarc}{center\, \(rh\, rv\)\, \(a1\, a2\)}
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Draw an elliptical arc with given center point.
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\code{(\var{rh}, \var{rv})}
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gives the half sizes of the horizontal and vertical radii.
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\code{(\var{a1}, \var{a2})}
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gives the angles (in degrees) of the begin and end points.
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0 degrees is at 3 o'clock, 90 degrees is at 12 o'clock.
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\end{funcdesc}
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\begin{funcdesc}{erase}{rect}
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Erase a rectangle.
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\end{funcdesc}
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\begin{funcdesc}{fillcircle}{center\, radius}
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Draw a filled circle with given center point and radius.
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\end{funcdesc}
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\begin{funcdesc}{fillelarc}{center\, \(rh\, rv\)\, \(a1\, a2\)}
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Draw a filled elliptical arc; arguments as for \code{elarc}.
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\end{funcdesc}
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\begin{funcdesc}{fillpoly}{points}
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Draw a filled polygon given by a list (or tuple) of points.
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\end{funcdesc}
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\begin{funcdesc}{invert}{rect}
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Invert a rectangle.
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\end{funcdesc}
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\begin{funcdesc}{line}{p1\, p2}
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Draw a line from point
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\var{p1}
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to
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\var{p2}.
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\end{funcdesc}
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\begin{funcdesc}{paint}{rect}
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Fill a rectangle.
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\end{funcdesc}
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\begin{funcdesc}{poly}{points}
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Draw the lines connecting the given list (or tuple) of points.
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\end{funcdesc}
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\begin{funcdesc}{shade}{rect\, percent}
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Fill a rectangle with a shading pattern that is about
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\var{percent}
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percent filled.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{text}{p\, str}
|
|
Draw a string starting at point p (the point specifies the
|
|
top left coordinate of the string).
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{xorcircle}{center\, radius}
|
|
\funcline{xorelarc}{center\, \(rh\, rv\)\, \(a1\, a2\)}
|
|
\funcline{xorline}{p1\, p2}
|
|
\funcline{xorpoly}{points}
|
|
Draw a circle, an elliptical arc, a line or a polygon, respectively,
|
|
in XOR mode.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{setfgcolor}{}
|
|
\funcline{setbgcolor}{}
|
|
\funcline{getfgcolor}{}
|
|
\funcline{getbgcolor}{}
|
|
These functions are similar to the corresponding functions described
|
|
above for the
|
|
\code{stdwin}
|
|
module, but affect or return the colors currently used for drawing
|
|
instead of the global default colors.
|
|
When a drawing object is created, its colors are set to the window's
|
|
default colors, which are in turn initialized from the global default
|
|
colors when the window is created.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{setfont}{}
|
|
\funcline{baseline}{}
|
|
\funcline{lineheight}{}
|
|
\funcline{textbreak}{}
|
|
\funcline{textwidth}{}
|
|
These functions are similar to the corresponding functions described
|
|
above for the
|
|
\code{stdwin}
|
|
module, but affect or use the current drawing font instead of
|
|
the global default font.
|
|
When a drawing object is created, its font is set to the window's
|
|
default font, which is in turn initialized from the global default
|
|
font when the window is created.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{bitmap}{point\, bitmap\, mask}
|
|
Draw the \var{bitmap} with its top left corner at \var{point}.
|
|
If the optional \var{mask} argument is present, it should be either
|
|
the same object as \var{bitmap}, to draw only those bits that are set
|
|
in the bitmap, in the foreground color, or \code{None}, to draw all
|
|
bits (ones are drawn in the foreground color, zeros in the background
|
|
color).
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{cliprect}{rect}
|
|
Set the ``clipping region'' to a rectangle.
|
|
The clipping region limits the effect of all drawing operations, until
|
|
it is changed again or until the drawing object is closed. When a
|
|
drawing object is created the clipping region is set to the entire
|
|
window. When an object to be drawn falls partly outside the clipping
|
|
region, the set of pixels drawn is the intersection of the clipping
|
|
region and the set of pixels that would be drawn by the same operation
|
|
in the absence of a clipping region.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{noclip}{}
|
|
Reset the clipping region to the entire window.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{close}{}
|
|
\funcline{enddrawing}{}
|
|
Discard the drawing object. It should not be used again.
|
|
\end{funcdesc}
|
|
|
|
\subsection{Menu Object Methods}
|
|
|
|
A menu object represents a menu.
|
|
The menu is destroyed when the menu object is deleted.
|
|
The following methods are defined:
|
|
|
|
\renewcommand{\indexsubitem}{(menu method)}
|
|
|
|
\begin{funcdesc}{additem}{text\, shortcut}
|
|
Add a menu item with given text.
|
|
The shortcut must be a string of length 1, or omitted (to specify no
|
|
shortcut).
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{setitem}{i\, text}
|
|
Set the text of item number
|
|
\var{i}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{enable}{i\, flag}
|
|
Enable or disables item
|
|
\var{i}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{check}{i\, flag}
|
|
Set or clear the
|
|
\dfn{check mark}
|
|
for item
|
|
\var{i}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{close}{}
|
|
Discard the menu object. It should not be used again.
|
|
\end{funcdesc}
|
|
|
|
\subsection{Bitmap Object Methods}
|
|
|
|
A bitmap represents a rectangular array of bits.
|
|
The top left bit has coordinate (0, 0).
|
|
A bitmap can be drawn with the \code{bitmap} method of a drawing object.
|
|
The following methods are defined:
|
|
|
|
\renewcommand{\indexsubitem}{(bitmap method)}
|
|
|
|
\begin{funcdesc}{getsize}{}
|
|
Return a tuple representing the width and height of the bitmap.
|
|
(This returns the values that have been passed to the \code{newbitmap}
|
|
function.)
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{setbit}{point\, bit}
|
|
Set the value of the bit indicated by \var{point} to \var{bit}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{getbit}{point}
|
|
Return the value of the bit indicated by \var{point}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{close}{}
|
|
Discard the bitmap object. It should not be used again.
|
|
\end{funcdesc}
|
|
|
|
\subsection{Text-edit Object Methods}
|
|
|
|
A text-edit object represents a text-edit block.
|
|
For semantics, see the STDWIN documentation for C programmers.
|
|
The following methods exist:
|
|
|
|
\renewcommand{\indexsubitem}{(text-edit method)}
|
|
|
|
\begin{funcdesc}{arrow}{code}
|
|
Pass an arrow event to the text-edit block.
|
|
The
|
|
\var{code}
|
|
must be one of
|
|
\code{WC_LEFT},
|
|
\code{WC_RIGHT},
|
|
\code{WC_UP}
|
|
or
|
|
\code{WC_DOWN}
|
|
(see module
|
|
\code{stdwinevents}).
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{draw}{rect}
|
|
Pass a draw event to the text-edit block.
|
|
The rectangle specifies the redraw area.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{event}{type\, window\, detail}
|
|
Pass an event gotten from
|
|
\code{stdwin.getevent()}
|
|
to the text-edit block.
|
|
Return true if the event was handled.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{getfocus}{}
|
|
Return 2 integers representing the start and end positions of the
|
|
focus, usable as slice indices on the string returned by
|
|
\code{gettext()}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{getfocustext}{}
|
|
Return the text in the focus.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{getrect}{}
|
|
Return a rectangle giving the actual position of the text-edit block.
|
|
(The bottom coordinate may differ from the initial position because
|
|
the block automatically shrinks or grows to fit.)
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{gettext}{}
|
|
Return the entire text buffer.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{move}{rect}
|
|
Specify a new position for the text-edit block in the document.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{replace}{str}
|
|
Replace the text in the focus by the given string.
|
|
The new focus is an insert point at the end of the string.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{setfocus}{i\, j}
|
|
Specify the new focus.
|
|
Out-of-bounds values are silently clipped.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{settext}{str}
|
|
Replace the entire text buffer by the given string and set the focus
|
|
to \code{(0, 0)}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{setview}{rect}
|
|
Set the view rectangle to \var{rect}. If \var{rect} is \code{None},
|
|
viewing mode is reset. In viewing mode, all output from the text-edit
|
|
object is clipped to the viewing rectangle. This may be useful to
|
|
implement your own scrolling text subwindow.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{close}{}
|
|
Discard the text-edit object. It should not be used again.
|
|
\end{funcdesc}
|
|
|
|
\subsection{Example}
|
|
\nodename{Stdwin Example}
|
|
|
|
Here is a minimal example of using STDWIN in Python.
|
|
It creates a window and draws the string ``Hello world'' in the top
|
|
left corner of the window.
|
|
The window will be correctly redrawn when covered and re-exposed.
|
|
The program quits when the close icon or menu item is requested.
|
|
|
|
\bcode\begin{verbatim}
|
|
import stdwin
|
|
from stdwinevents import *
|
|
|
|
def main():
|
|
mywin = stdwin.open('Hello')
|
|
#
|
|
while 1:
|
|
(type, win, detail) = stdwin.getevent()
|
|
if type == WE_DRAW:
|
|
draw = win.begindrawing()
|
|
draw.text((0, 0), 'Hello, world')
|
|
del draw
|
|
elif type == WE_CLOSE:
|
|
break
|
|
|
|
main()
|
|
\end{verbatim}\ecode
|
|
|
|
\section{Standard Module \sectcode{stdwinevents}}
|
|
\stmodindex{stdwinevents}
|
|
|
|
This module defines constants used by STDWIN for event types
|
|
(\code{WE_ACTIVATE} etc.), command codes (\code{WC_LEFT} etc.)
|
|
and selection types (\code{WS_PRIMARY} etc.).
|
|
Read the file for details.
|
|
Suggested usage is
|
|
|
|
\bcode\begin{verbatim}
|
|
>>> from stdwinevents import *
|
|
>>>
|
|
\end{verbatim}\ecode
|
|
|
|
\section{Standard Module \sectcode{rect}}
|
|
\stmodindex{rect}
|
|
|
|
This module contains useful operations on rectangles.
|
|
A rectangle is defined as in module
|
|
\code{stdwin}:
|
|
a pair of points, where a point is a pair of integers.
|
|
For example, the rectangle
|
|
|
|
\bcode\begin{verbatim}
|
|
(10, 20), (90, 80)
|
|
\end{verbatim}\ecode
|
|
|
|
is a rectangle whose left, top, right and bottom edges are 10, 20, 90
|
|
and 80, respectively.
|
|
Note that the positive vertical axis points down (as in
|
|
\code{stdwin}).
|
|
|
|
The module defines the following objects:
|
|
|
|
\renewcommand{\indexsubitem}{(in module rect)}
|
|
\begin{excdesc}{error}
|
|
The exception raised by functions in this module when they detect an
|
|
error.
|
|
The exception argument is a string describing the problem in more
|
|
detail.
|
|
\end{excdesc}
|
|
|
|
\begin{datadesc}{empty}
|
|
The rectangle returned when some operations return an empty result.
|
|
This makes it possible to quickly check whether a result is empty:
|
|
|
|
\bcode\begin{verbatim}
|
|
>>> import rect
|
|
>>> r1 = (10, 20), (90, 80)
|
|
>>> r2 = (0, 0), (10, 20)
|
|
>>> r3 = rect.intersect([r1, r2])
|
|
>>> if r3 is rect.empty: print 'Empty intersection'
|
|
Empty intersection
|
|
>>>
|
|
\end{verbatim}\ecode
|
|
\end{datadesc}
|
|
|
|
\begin{funcdesc}{is_empty}{r}
|
|
Returns true if the given rectangle is empty.
|
|
A rectangle
|
|
\code{(\var{left}, \var{top}), (\var{right}, \var{bottom})}
|
|
is empty if
|
|
\iftexi
|
|
\code{\var{left} >= \var{right}} or \code{\var{top} => \var{bottom}}.
|
|
\else
|
|
$\var{left} \geq \var{right}$ or $\var{top} \geq \var{bottom}$.
|
|
%%JHXXX{\em left~$\geq$~right} or {\em top~$\leq$~bottom}.
|
|
\fi
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{intersect}{list}
|
|
Returns the intersection of all rectangles in the list argument.
|
|
It may also be called with a tuple argument.
|
|
Raises
|
|
\code{rect.error}
|
|
if the list is empty.
|
|
Returns
|
|
\code{rect.empty}
|
|
if the intersection of the rectangles is empty.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{union}{list}
|
|
Returns the smallest rectangle that contains all non-empty rectangles in
|
|
the list argument.
|
|
It may also be called with a tuple argument or with two or more
|
|
rectangles as arguments.
|
|
Returns
|
|
\code{rect.empty}
|
|
if the list is empty or all its rectangles are empty.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{pointinrect}{point\, rect}
|
|
Returns true if the point is inside the rectangle.
|
|
By definition, a point
|
|
\code{(\var{h}, \var{v})}
|
|
is inside a rectangle
|
|
\code{(\var{left}, \var{top}), (\var{right}, \var{bottom})} if
|
|
\iftexi
|
|
\code{\var{left} <= \var{h} < \var{right}} and
|
|
\code{\var{top} <= \var{v} < \var{bottom}}.
|
|
\else
|
|
$\var{left} \leq \var{h} < \var{right}$ and
|
|
$\var{top} \leq \var{v} < \var{bottom}$.
|
|
\fi
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{inset}{rect\, \(dh\, dv\)}
|
|
Returns a rectangle that lies inside the
|
|
\code{rect}
|
|
argument by
|
|
\var{dh}
|
|
pixels horizontally
|
|
and
|
|
\var{dv}
|
|
pixels
|
|
vertically.
|
|
If
|
|
\var{dh}
|
|
or
|
|
\var{dv}
|
|
is negative, the result lies outside
|
|
\var{rect}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{rect2geom}{rect}
|
|
Converts a rectangle to geometry representation:
|
|
\code{(\var{left}, \var{top}), (\var{width}, \var{height})}.
|
|
\end{funcdesc}
|
|
|
|
\begin{funcdesc}{geom2rect}{geom}
|
|
Converts a rectangle given in geometry representation back to the
|
|
standard rectangle representation
|
|
\code{(\var{left}, \var{top}), (\var{right}, \var{bottom})}.
|
|
\end{funcdesc}
|