cpython/Doc/lib/libfuncs.tex

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\section{Built-in Functions}
The Python interpreter has a number of functions built into it that
are always available. They are listed here in alphabetical order.
\renewcommand{\indexsubitem}{(built-in function)}
\begin{funcdesc}{abs}{x}
Return the absolute value of a number. The argument may be a plain
or long integer or a floating point number.
\end{funcdesc}
\begin{funcdesc}{apply}{function\, args}
The \var{function} argument must be a callable object (a user-defined or
built-in function or method, or a class object) and the \var{args}
argument must be a tuple. The \var{function} is called with
\var{args} as argument list; the number of arguments is the the length
of the tuple. (This is different from just calling
\code{\var{func}(\var{args})}, since in that case there is always
exactly one argument.)
\end{funcdesc}
\begin{funcdesc}{chr}{i}
Return a string of one character whose \ASCII{} code is the integer
\var{i}, e.g., \code{chr(97)} returns the string \code{'a'}. This is the
inverse of \code{ord()}. The argument must be in the range [0..255],
inclusive.
\end{funcdesc}
\begin{funcdesc}{cmp}{x\, y}
Compare the two objects \var{x} and \var{y} and return an integer
according to the outcome. The return value is negative if \code{\var{x}
< \var{y}}, zero if \code{\var{x} == \var{y}} and strictly positive if
\code{\var{x} > \var{y}}.
\end{funcdesc}
\begin{funcdesc}{coerce}{x\, y}
Return a tuple consisting of the two numeric arguments converted to
a common type, using the same rules as used by arithmetic
operations.
\end{funcdesc}
\begin{funcdesc}{compile}{string\, filename\, kind}
Compile the \var{string} into a code object. Code objects can be
executed by a \code{exec()} statement or evaluated by a call to
\code{eval()}. The \var{filename} argument should
give the file from which the code was read; pass e.g. \code{'<string>'}
if it wasn't read from a file. The \var{kind} argument specifies
what kind of code must be compiled; it can be \code{'exec'} if
\var{string} consists of a sequence of statements, or \code{'eval'}
if it consists of a single expression.
\end{funcdesc}
\begin{funcdesc}{dir}{}
Without arguments, return the list of names in the current local
symbol table. With a module, class or class instance object as
argument (or anything else that has a \code{__dict__} attribute),
returns the list of names in that object's attribute dictionary.
The resulting list is sorted. For example:
\bcode\begin{verbatim}
>>> import sys
>>> dir()
['sys']
>>> dir(sys)
['argv', 'exit', 'modules', 'path', 'stderr', 'stdin', 'stdout']
>>>
\end{verbatim}\ecode
\end{funcdesc}
\begin{funcdesc}{divmod}{a\, b}
Take two numbers as arguments and return a pair of integers
consisting of their integer quotient and remainder. With mixed
operand types, the rules for binary arithmetic operators apply. For
plain and long integers, the result is the same as
\code{(\var{a} / \var{b}, \var{a} \%{} \var{b})}.
For floating point numbers the result is the same as
\code{(math.floor(\var{a} / \var{b}), \var{a} \%{} \var{b})}.
\end{funcdesc}
\begin{funcdesc}{eval}{s\, globals\, locals}
The arguments are a string and two optional dictionaries. The
string argument is parsed and evaluated as a Python expression
(technically speaking, a condition list) using the dictionaries as
global and local name space. The string must not contain null bytes
or newline characters. The return value is the
result of the expression. If the third argument is omitted it
defaults to the second. If both dictionaries are omitted, the
expression is executed in the environment where \code{eval} is
called. Syntax errors are reported as exceptions. Example:
\bcode\begin{verbatim}
>>> x = 1
>>> print eval('x+1')
2
>>>
\end{verbatim}\ecode
This function can also be used to execute arbitrary code objects
(e.g. created by \code{compile()}). In this case pass a code
object instead of a string. The code object must have been compiled
passing \code{'eval'} to the \var{kind} argument.
Note: dynamic execution of statements is supported by the
\code{exec} statement.
\end{funcdesc}
\begin{funcdesc}{filter}{function\, list}
Construct a list from those elements of \var{list} for which
\var{function} returns true. If \var{list} is a string or a tuple,
the result also has that type; otherwise it is always a list. If
\var{function} is \code{None}, the identity function is assumed,
i.e. all elements of \var{list} that are false (zero or empty) are
removed.
\end{funcdesc}
\begin{funcdesc}{float}{x}
Convert a number to floating point. The argument may be a plain or
long integer or a floating point number.
\end{funcdesc}
\begin{funcdesc}{getattr}{object\, name}
The arguments are an object and a string. The string must be the
name
of one of the object's attributes. The result is the value of that
attribute. For example, \code{getattr(\var{x}, '\var{foobar}')} is equivalent to
\code{\var{x}.\var{foobar}}.
\end{funcdesc}
\begin{funcdesc}{hasattr}{object\, name}
The arguments are an object and a string. The result is 1 if the
string is the name of one of the object's attributes, 0 if not.
(This is implemented by calling \code{getattr(object, name)} and
seeing whether it raises an exception or not.)
\end{funcdesc}
\begin{funcdesc}{hash}{object}
Return the hash value of the object (if it has one). Hash values
are 32-bit integers. They are used to quickly compare dictionary
keys during a dictionary lookup. Numeric values that compare equal
have the same hash value (even if they are of different types, e.g.
1 and 1.0).
\end{funcdesc}
\begin{funcdesc}{hex}{x}
Convert a number to a hexadecimal string. The result is a valid
Python expression.
\end{funcdesc}
\begin{funcdesc}{id}{object}
Return the `identity' of an object. This is an integer which is
guaranteed to be unique and constant for this object during its
lifetime. (Two objects whose lifetimes are disjunct may have the
same id() value.) (Implementation note: this is the address of the
object.)
\end{funcdesc}
\begin{funcdesc}{input}{prompt}
Almost equivalent to \code{eval(raw_input(\var{prompt}))}. As for
\code{raw_input()}, the prompt argument is optional. The difference is
that a long input expression may be broken over multiple lines using the
backslash convention.
\end{funcdesc}
\begin{funcdesc}{int}{x}
Convert a number to a plain integer. The argument may be a plain or
long integer or a floating point number.
\end{funcdesc}
\begin{funcdesc}{len}{s}
Return the length (the number of items) of an object. The argument
may be a sequence (string, tuple or list) or a mapping (dictionary).
\end{funcdesc}
\begin{funcdesc}{long}{x}
Convert a number to a long integer. The argument may be a plain or
long integer or a floating point number.
\end{funcdesc}
\begin{funcdesc}{map}{function\, list\, ...}
Apply \var{function} to every item of \var{list} and return a list
of the results. If additional \var{list} arguments are passed,
\var{function} must take that many arguments and is applied to
the items of all lists in parallel; if a list is shorter than another
it is assumed to be extended with \code{None} items. If
\var{function} is \code{None}, the identity function is assumed; if
there are multiple list arguments, \code{map} returns a list
consisting of tuples containing the corresponding items from all lists
(i.e. a kind of transpose operation). The \var{list} arguments may be
any kind of sequence; the result is always a list.
\end{funcdesc}
\begin{funcdesc}{max}{s}
Return the largest item of a non-empty sequence (string, tuple or
list).
\end{funcdesc}
\begin{funcdesc}{min}{s}
Return the smallest item of a non-empty sequence (string, tuple or
list).
\end{funcdesc}
\begin{funcdesc}{oct}{x}
Convert a number to an octal string. The result is a valid Python
expression.
\end{funcdesc}
\begin{funcdesc}{open}{filename\, mode}
% XXXJH xrefs here to Built-in types?
Return a new file object (described earlier under Built-in Types).
The string arguments are the same as for \code{stdio}'s
\code{fopen()}: \var{filename} is the file name to be opened,
\var{mode} indicates how the file is to be opened: \code{'r'} for
reading, \code{'w'} for writing (truncating an existing file), and
\code{'a'} opens it for appending. Modes \code{'r+'}, \code{'w+'} and
\code{'a+'} open the file for updating, provided the underlying
\code{stdio} library understands this. On systems that differentiate
between binary and text files, \code{'b'} appended to the mode opens
the file in binary mode. If the file cannot be opened, \code{IOError}
is raised.
\end{funcdesc}
\begin{funcdesc}{ord}{c}
Return the \ASCII{} value of a string of one character. E.g.,
\code{ord('a')} returns the integer \code{97}. This is the inverse of
\code{chr()}.
\end{funcdesc}
\begin{funcdesc}{pow}{x\, y}
Return \var{x} to the power \var{y}. The arguments must have
numeric types. With mixed operand types, the rules for binary
arithmetic operators apply. The effective operand type is also the
type of the result; if the result is not expressible in this type, the
function raises an exception; e.g., \code{pow(2, -1)} is not allowed.
\end{funcdesc}
\begin{funcdesc}{range}{start\, end\, step}
This is a versatile function to create lists containing arithmetic
progressions. It is most often used in \code{for} loops. The
arguments must be plain integers. If the \var{step} argument is
omitted, it defaults to \code{1}. If the \var{start} argument is
omitted, it defaults to \code{0}. The full form returns a list of
plain integers \code{[\var{start}, \var{start} + \var{step},
\var{start} + 2 * \var{step}, \ldots]}. If \var{step} is positive,
the last element is the largest \code{\var{start} + \var{i} *
\var{step}} less than \var{end}; if \var{step} is negative, the last
element is the largest \code{\var{start} + \var{i} * \var{step}}
greater than \var{end}. \var{step} must not be zero. Example:
\bcode\begin{verbatim}
>>> range(10)
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
>>> range(1, 11)
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
>>> range(0, 30, 5)
[0, 5, 10, 15, 20, 25]
>>> range(0, 10, 3)
[0, 3, 6, 9]
>>> range(0, -10, -1)
[0, -1, -2, -3, -4, -5, -6, -7, -8, -9]
>>> range(0)
[]
>>> range(1, 0)
[]
>>>
\end{verbatim}\ecode
\end{funcdesc}
\begin{funcdesc}{raw_input}{prompt}
The string argument is optional; if present, it is written to
standard
output without a trailing newline. The function then reads a line
from input, converts it to a string (stripping a trailing newline),
and returns that. When \EOF{} is read, \code{EOFError} is raised.
Example:
\bcode\begin{verbatim}
>>> s = raw_input('--> ')
--> Monty Python's Flying Circus
>>> s
'Monty Python\'s Flying Circus'
>>>
\end{verbatim}\ecode
\end{funcdesc}
\begin{funcdesc}{reduce}{function\, list\, initializer}
Apply the binary \var{function} to the items of \var{list} so as to
reduce the list to a single value. E.g.,
\code{reduce(lambda x, y: x*y, \var{list}, 1)} returns the product of
the elements of \var{list}. The optional \var{initializer} can be
thought of as being prepended to \var{list} so as to allow reduction
of an empty \var{list}. The \var{list} arguments may be any kind of
sequence.
\end{funcdesc}
\begin{funcdesc}{reload}{module}
Re-parse and re-initialize an already imported \var{module}. The
argument must be a module object, so it must have been successfully
imported before. This is useful if you have edited the module source
file using an external editor and want to try out the new version
without leaving the Python interpreter. Note that if a module is
syntactically correct but its initialization fails, the first
\code{import} statement for it does not import the name, but does
create a (partially initialized) module object; to reload the module
you must first \code{import} it again (this will just make the
partially initialized module object available) before you can
\code{reload()} it.
\end{funcdesc}
\begin{funcdesc}{repr}{object}
Return a string containing a printable representation of an object.
This is the same value yielded by conversions (reverse quotes).
It is sometimes useful to be able to access this operation as an
ordinary function. For many types, this function makes an attempt
to return a string that would yield an object with the same value
when passed to \code{eval()}.
\end{funcdesc}
\begin{funcdesc}{round}{x\, n}
Return the floating point value \var{x} rounded to \var{n} digits
after the decimal point. If \var{n} is omitted, it defaults to zero.
The result is a floating point number. Values are rounded to the
closest multiple of 10 to the power minus \var{n}; if two multiples
are equally close, rounding is done away from 0 (so e.g.
\code{round(0.5)} is \code{1.0} and \code{round(-0.5)} is \code{-1.0}).
\end{funcdesc}
\begin{funcdesc}{setattr}{object\, name\, value}
This is the counterpart of \code{getattr}. The arguments are an
object, a string and an arbitrary value. The string must be the name
of one of the object's attributes. The function assigns the value to
the attribute, provided the object allows it. For example,
\code{setattr(\var{x}, '\var{foobar}', 123)} is equivalent to
\code{\var{x}.\var{foobar} = 123}.
\end{funcdesc}
\begin{funcdesc}{str}{object}
Return a string containing a nicely printable representation of an
object. For strings, this returns the string itself. The difference
with \code{repr(\var{object}} is that \code{str(\var{object}} does not
always attempt to return a string that is acceptable to \code{eval()};
its goal is to return a printable string.
\end{funcdesc}
\begin{funcdesc}{type}{object}
% XXXJH xref to buil-in objects here?
Return the type of an \var{object}. The return value is a type
object. There is not much you can do with type objects except compare
them to other type objects; e.g., the following checks if a variable
is a string:
\bcode\begin{verbatim}
>>> if type(x) == type(''): print 'It is a string'
\end{verbatim}\ecode
\end{funcdesc}