mirror of https://github.com/python/cpython.git
476 lines
16 KiB
Python
Executable File
476 lines
16 KiB
Python
Executable File
# Defines classes that provide synchronization objects. Note that use of
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# this module requires that your Python support threads.
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#
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# condition() # a POSIX-like condition-variable object
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# barrier(n) # an n-thread barrier
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# event() # an event object
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# semaphore(n=1)# a semaphore object, with initial count n
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#
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# CONDITIONS
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#
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# A condition object is created via
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# import this_module
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# your_condition_object = this_module.condition()
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#
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# Methods:
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# .acquire()
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# acquire the lock associated with the condition
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# .release()
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# release the lock associated with the condition
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# .wait()
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# block the thread until such time as some other thread does a
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# .signal or .broadcast on the same condition, and release the
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# lock associated with the condition. The lock associated with
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# the condition MUST be in the acquired state at the time
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# .wait is invoked.
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# .signal()
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# wake up exactly one thread (if any) that previously did a .wait
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# on the condition; that thread will awaken with the lock associated
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# with the condition in the acquired state. If no threads are
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# .wait'ing, this is a nop. If more than one thread is .wait'ing on
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# the condition, any of them may be awakened.
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# .broadcast()
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# wake up all threads (if any) that are .wait'ing on the condition;
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# the threads are woken up serially, each with the lock in the
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# acquired state, so should .release() as soon as possible. If no
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# threads are .wait'ing, this is a nop.
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#
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# Note that if a thread does a .wait *while* a signal/broadcast is
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# in progress, it's guaranteeed to block until a subsequent
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# signal/broadcast.
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#
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# Secret feature: `broadcast' actually takes an integer argument,
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# and will wake up exactly that many waiting threads (or the total
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# number waiting, if that's less). Use of this is dubious, though,
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# and probably won't be supported if this form of condition is
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# reimplemented in C.
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#
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# DIFFERENCES FROM POSIX
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#
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# + A separate mutex is not needed to guard condition data. Instead, a
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# condition object can (must) be .acquire'ed and .release'ed directly.
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# This eliminates a common error in using POSIX conditions.
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#
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# + Because of implementation difficulties, a POSIX `signal' wakes up
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# _at least_ one .wait'ing thread. Race conditions make it difficult
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# to stop that. This implementation guarantees to wake up only one,
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# but you probably shouldn't rely on that.
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#
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# PROTOCOL
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#
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# Condition objects are used to block threads until "some condition" is
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# true. E.g., a thread may wish to wait until a producer pumps out data
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# for it to consume, or a server may wish to wait until someone requests
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# its services, or perhaps a whole bunch of threads want to wait until a
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# preceding pass over the data is complete. Early models for conditions
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# relied on some other thread figuring out when a blocked thread's
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# condition was true, and made the other thread responsible both for
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# waking up the blocked thread and guaranteeing that it woke up with all
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# data in a correct state. This proved to be very delicate in practice,
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# and gave conditions a bad name in some circles.
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#
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# The POSIX model addresses these problems by making a thread responsible
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# for ensuring that its own state is correct when it wakes, and relies
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# on a rigid protocol to make this easy; so long as you stick to the
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# protocol, POSIX conditions are easy to "get right":
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#
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# A) The thread that's waiting for some arbitrarily-complex condition
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# (ACC) to become true does:
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#
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# condition.acquire()
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# while not (code to evaluate the ACC):
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# condition.wait()
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# # That blocks the thread, *and* releases the lock. When a
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# # condition.signal() happens, it will wake up some thread that
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# # did a .wait, *and* acquire the lock again before .wait
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# # returns.
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# #
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# # Because the lock is acquired at this point, the state used
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# # in evaluating the ACC is frozen, so it's safe to go back &
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# # reevaluate the ACC.
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#
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# # At this point, ACC is true, and the thread has the condition
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# # locked.
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# # So code here can safely muck with the shared state that
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# # went into evaluating the ACC -- if it wants to.
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# # When done mucking with the shared state, do
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# condition.release()
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#
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# B) Threads that are mucking with shared state that may affect the
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# ACC do:
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#
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# condition.acquire()
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# # muck with shared state
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# condition.release()
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# if it's possible that ACC is true now:
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# condition.signal() # or .broadcast()
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#
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# Note: You may prefer to put the "if" clause before the release().
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# That's fine, but do note that anyone waiting on the signal will
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# stay blocked until the release() is done (since acquiring the
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# condition is part of what .wait() does before it returns).
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#
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# TRICK OF THE TRADE
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#
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# With simpler forms of conditions, it can be impossible to know when
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# a thread that's supposed to do a .wait has actually done it. But
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# because this form of condition releases a lock as _part_ of doing a
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# wait, the state of that lock can be used to guarantee it.
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#
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# E.g., suppose thread A spawns thread B and later wants to wait for B to
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# complete:
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#
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# In A: In B:
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#
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# B_done = condition() ... do work ...
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# B_done.acquire() B_done.acquire(); B_done.release()
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# spawn B B_done.signal()
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# ... some time later ... ... and B exits ...
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# B_done.wait()
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#
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# Because B_done was in the acquire'd state at the time B was spawned,
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# B's attempt to acquire B_done can't succeed until A has done its
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# B_done.wait() (which releases B_done). So B's B_done.signal() is
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# guaranteed to be seen by the .wait(). Without the lock trick, B
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# may signal before A .waits, and then A would wait forever.
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#
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# BARRIERS
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#
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# A barrier object is created via
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# import this_module
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# your_barrier = this_module.barrier(num_threads)
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#
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# Methods:
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# .enter()
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# the thread blocks until num_threads threads in all have done
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# .enter(). Then the num_threads threads that .enter'ed resume,
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# and the barrier resets to capture the next num_threads threads
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# that .enter it.
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#
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# EVENTS
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#
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# An event object is created via
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# import this_module
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# your_event = this_module.event()
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#
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# An event has two states, `posted' and `cleared'. An event is
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# created in the cleared state.
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#
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# Methods:
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#
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# .post()
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# Put the event in the posted state, and resume all threads
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# .wait'ing on the event (if any).
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#
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# .clear()
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# Put the event in the cleared state.
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#
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# .is_posted()
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# Returns 0 if the event is in the cleared state, or 1 if the event
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# is in the posted state.
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#
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# .wait()
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# If the event is in the posted state, returns immediately.
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# If the event is in the cleared state, blocks the calling thread
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# until the event is .post'ed by another thread.
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#
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# Note that an event, once posted, remains posted until explicitly
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# cleared. Relative to conditions, this is both the strength & weakness
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# of events. It's a strength because the .post'ing thread doesn't have to
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# worry about whether the threads it's trying to communicate with have
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# already done a .wait (a condition .signal is seen only by threads that
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# do a .wait _prior_ to the .signal; a .signal does not persist). But
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# it's a weakness because .clear'ing an event is error-prone: it's easy
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# to mistakenly .clear an event before all the threads you intended to
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# see the event get around to .wait'ing on it. But so long as you don't
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# need to .clear an event, events are easy to use safely.
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#
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# SEMAPHORES
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#
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# A semaphore object is created via
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# import this_module
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# your_semaphore = this_module.semaphore(count=1)
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#
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# A semaphore has an integer count associated with it. The initial value
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# of the count is specified by the optional argument (which defaults to
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# 1) passed to the semaphore constructor.
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#
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# Methods:
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#
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# .p()
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# If the semaphore's count is greater than 0, decrements the count
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# by 1 and returns.
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# Else if the semaphore's count is 0, blocks the calling thread
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# until a subsequent .v() increases the count. When that happens,
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# the count will be decremented by 1 and the calling thread resumed.
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#
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# .v()
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# Increments the semaphore's count by 1, and wakes up a thread (if
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# any) blocked by a .p(). It's an (detected) error for a .v() to
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# increase the semaphore's count to a value larger than the initial
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# count.
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import thread
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class condition:
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def __init__(self):
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# the lock actually used by .acquire() and .release()
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self.mutex = thread.allocate_lock()
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# lock used to block threads until a signal
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self.checkout = thread.allocate_lock()
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self.checkout.acquire()
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# internal critical-section lock, & the data it protects
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self.idlock = thread.allocate_lock()
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self.id = 0
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self.waiting = 0 # num waiters subject to current release
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self.pending = 0 # num waiters awaiting next signal
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self.torelease = 0 # num waiters to release
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self.releasing = 0 # 1 iff release is in progress
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def acquire(self):
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self.mutex.acquire()
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def release(self):
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self.mutex.release()
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def wait(self):
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mutex, checkout, idlock = self.mutex, self.checkout, self.idlock
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if not mutex.locked():
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raise ValueError, \
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"condition must be .acquire'd when .wait() invoked"
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idlock.acquire()
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myid = self.id
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self.pending = self.pending + 1
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idlock.release()
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mutex.release()
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while 1:
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checkout.acquire(); idlock.acquire()
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if myid < self.id:
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break
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checkout.release(); idlock.release()
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self.waiting = self.waiting - 1
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self.torelease = self.torelease - 1
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if self.torelease:
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checkout.release()
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else:
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self.releasing = 0
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if self.waiting == self.pending == 0:
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self.id = 0
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idlock.release()
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mutex.acquire()
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def signal(self):
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self.broadcast(1)
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def broadcast(self, num = -1):
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if num < -1:
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raise ValueError, '.broadcast called with num ' + `num`
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if num == 0:
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return
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self.idlock.acquire()
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if self.pending:
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self.waiting = self.waiting + self.pending
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self.pending = 0
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self.id = self.id + 1
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if num == -1:
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self.torelease = self.waiting
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else:
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self.torelease = min( self.waiting,
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self.torelease + num )
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if self.torelease and not self.releasing:
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self.releasing = 1
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self.checkout.release()
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self.idlock.release()
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class barrier:
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def __init__(self, n):
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self.n = n
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self.togo = n
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self.full = condition()
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def enter(self):
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full = self.full
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full.acquire()
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self.togo = self.togo - 1
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if self.togo:
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full.wait()
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else:
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self.togo = self.n
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full.broadcast()
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full.release()
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class event:
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def __init__(self):
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self.state = 0
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self.posted = condition()
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def post(self):
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self.posted.acquire()
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self.state = 1
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self.posted.broadcast()
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self.posted.release()
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def clear(self):
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self.posted.acquire()
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self.state = 0
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self.posted.release()
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def is_posted(self):
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self.posted.acquire()
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answer = self.state
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self.posted.release()
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return answer
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def wait(self):
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self.posted.acquire()
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if not self.state:
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self.posted.wait()
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self.posted.release()
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class semaphore:
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def __init__(self, count=1):
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if count <= 0:
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raise ValueError, 'semaphore count %d; must be >= 1' % count
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self.count = count
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self.maxcount = count
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self.nonzero = condition()
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def p(self):
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self.nonzero.acquire()
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while self.count == 0:
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self.nonzero.wait()
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self.count = self.count - 1
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self.nonzero.release()
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def v(self):
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self.nonzero.acquire()
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if self.count == self.maxcount:
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raise ValueError, '.v() tried to raise semaphore count above ' \
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'initial value ' + `maxcount`
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self.count = self.count + 1
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self.nonzero.signal()
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self.nonzero.release()
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# The rest of the file is a test case, that runs a number of parallelized
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# quicksorts in parallel. If it works, you'll get about 600 lines of
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# tracing output, with a line like
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# test passed! 209 threads created in all
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# as the last line. The content and order of preceding lines will
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# vary across runs.
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def _new_thread(func, *args):
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global TID
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tid.acquire(); id = TID = TID+1; tid.release()
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io.acquire(); alive.append(id); \
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print 'starting thread', id, '--', len(alive), 'alive'; \
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io.release()
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thread.start_new_thread( func, (id,) + args )
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def _qsort(tid, a, l, r, finished):
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# sort a[l:r]; post finished when done
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io.acquire(); print 'thread', tid, 'qsort', l, r; io.release()
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if r-l > 1:
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pivot = a[l]
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j = l+1 # make a[l:j] <= pivot, and a[j:r] > pivot
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for i in range(j, r):
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if a[i] <= pivot:
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a[j], a[i] = a[i], a[j]
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j = j + 1
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a[l], a[j-1] = a[j-1], pivot
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l_subarray_sorted = event()
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r_subarray_sorted = event()
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_new_thread(_qsort, a, l, j-1, l_subarray_sorted)
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_new_thread(_qsort, a, j, r, r_subarray_sorted)
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l_subarray_sorted.wait()
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r_subarray_sorted.wait()
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io.acquire(); print 'thread', tid, 'qsort done'; \
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alive.remove(tid); io.release()
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finished.post()
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def _randarray(tid, a, finished):
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io.acquire(); print 'thread', tid, 'randomizing array'; \
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io.release()
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for i in range(1, len(a)):
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wh.acquire(); j = randint(0,i); wh.release()
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a[i], a[j] = a[j], a[i]
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io.acquire(); print 'thread', tid, 'randomizing done'; \
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alive.remove(tid); io.release()
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finished.post()
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def _check_sort(a):
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if a != range(len(a)):
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raise ValueError, ('a not sorted', a)
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def _run_one_sort(tid, a, bar, done):
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# randomize a, and quicksort it
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# for variety, all the threads running this enter a barrier
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# at the end, and post `done' after the barrier exits
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io.acquire(); print 'thread', tid, 'randomizing', a; \
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io.release()
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finished = event()
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_new_thread(_randarray, a, finished)
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finished.wait()
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io.acquire(); print 'thread', tid, 'sorting', a; io.release()
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finished.clear()
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_new_thread(_qsort, a, 0, len(a), finished)
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finished.wait()
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_check_sort(a)
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io.acquire(); print 'thread', tid, 'entering barrier'; \
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io.release()
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bar.enter()
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io.acquire(); print 'thread', tid, 'leaving barrier'; \
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io.release()
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io.acquire(); alive.remove(tid); io.release()
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bar.enter() # make sure they've all removed themselves from alive
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## before 'done' is posted
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bar.enter() # just to be cruel
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done.post()
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def test():
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global TID, tid, io, wh, randint, alive
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import whrandom
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randint = whrandom.randint
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TID = 0 # thread ID (1, 2, ...)
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tid = thread.allocate_lock() # for changing TID
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io = thread.allocate_lock() # for printing, and 'alive'
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wh = thread.allocate_lock() # for calls to whrandom
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alive = [] # IDs of active threads
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NSORTS = 5
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arrays = []
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for i in range(NSORTS):
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arrays.append( range( (i+1)*10 ) )
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bar = barrier(NSORTS)
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finished = event()
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for i in range(NSORTS):
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_new_thread(_run_one_sort, arrays[i], bar, finished)
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finished.wait()
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print 'all threads done, and checking results ...'
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if alive:
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raise ValueError, ('threads still alive at end', alive)
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for i in range(NSORTS):
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a = arrays[i]
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if len(a) != (i+1)*10:
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raise ValueError, ('length of array', i, 'screwed up')
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_check_sort(a)
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print 'test passed!', TID, 'threads created in all'
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if __name__ == '__main__':
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test()
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# end of module
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