mirror of https://github.com/python/cpython.git
1447 lines
42 KiB
ReStructuredText
1447 lines
42 KiB
ReStructuredText
==========
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Enum HOWTO
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==========
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.. _enum-basic-tutorial:
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.. currentmodule:: enum
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An :class:`Enum` is a set of symbolic names bound to unique values. They are
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similar to global variables, but they offer a more useful :func:`repr()`,
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grouping, type-safety, and a few other features.
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They are most useful when you have a variable that can take one of a limited
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selection of values. For example, the days of the week::
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>>> from enum import Enum
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>>> class Weekday(Enum):
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... MONDAY = 1
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... TUESDAY = 2
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... WEDNESDAY = 3
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... THURSDAY = 4
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... FRIDAY = 5
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... SATURDAY = 6
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... SUNDAY = 7
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Or perhaps the RGB primary colors::
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>>> from enum import Enum
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>>> class Color(Enum):
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... RED = 1
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... GREEN = 2
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... BLUE = 3
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As you can see, creating an :class:`Enum` is as simple as writing a class that
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inherits from :class:`Enum` itself.
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.. note:: Case of Enum Members
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Because Enums are used to represent constants we recommend using
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UPPER_CASE names for members, and will be using that style in our examples.
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Depending on the nature of the enum a member's value may or may not be
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important, but either way that value can be used to get the corresponding
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member::
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>>> Weekday(3)
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<Weekday.WEDNESDAY: 3>
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As you can see, the ``repr()`` of a member shows the enum name, the member name,
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and the value. The ``str()`` of a member shows only the enum name and member
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name::
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>>> print(Weekday.THURSDAY)
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Weekday.THURSDAY
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The *type* of an enumeration member is the enum it belongs to::
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>>> type(Weekday.MONDAY)
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<enum 'Weekday'>
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>>> isinstance(Weekday.FRIDAY, Weekday)
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True
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Enum members have an attribute that contains just their :attr:`name`::
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>>> print(Weekday.TUESDAY.name)
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TUESDAY
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Likewise, they have an attribute for their :attr:`value`::
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>>> Weekday.WEDNESDAY.value
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3
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Unlike many languages that treat enumerations solely as name/value pairs,
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Python Enums can have behavior added. For example, :class:`datetime.date`
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has two methods for returning the weekday: :meth:`weekday` and :meth:`isoweekday`.
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The difference is that one of them counts from 0-6 and the other from 1-7.
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Rather than keep track of that ourselves we can add a method to the :class:`Weekday`
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enum to extract the day from the :class:`date` instance and return the matching
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enum member::
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@classmethod
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def from_date(cls, date):
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return cls(date.isoweekday())
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The complete :class:`Weekday` enum now looks like this::
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>>> class Weekday(Enum):
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... MONDAY = 1
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... TUESDAY = 2
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... WEDNESDAY = 3
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... THURSDAY = 4
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... FRIDAY = 5
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... SATURDAY = 6
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... SUNDAY = 7
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... #
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... @classmethod
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... def from_date(cls, date):
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... return cls(date.isoweekday())
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Now we can find out what today is! Observe::
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>>> from datetime import date
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>>> Weekday.from_date(date.today()) # doctest: +SKIP
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<Weekday.TUESDAY: 2>
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Of course, if you're reading this on some other day, you'll see that day instead.
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This :class:`Weekday` enum is great if our variable only needs one day, but
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what if we need several? Maybe we're writing a function to plot chores during
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a week, and don't want to use a :class:`list` -- we could use a different type
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of :class:`Enum`::
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>>> from enum import Flag
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>>> class Weekday(Flag):
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... MONDAY = 1
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... TUESDAY = 2
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... WEDNESDAY = 4
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... THURSDAY = 8
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... FRIDAY = 16
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... SATURDAY = 32
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... SUNDAY = 64
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We've changed two things: we're inherited from :class:`Flag`, and the values are
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all powers of 2.
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Just like the original :class:`Weekday` enum above, we can have a single selection::
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>>> first_week_day = Weekday.MONDAY
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>>> first_week_day
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<Weekday.MONDAY: 1>
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But :class:`Flag` also allows us to combine several members into a single
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variable::
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>>> weekend = Weekday.SATURDAY | Weekday.SUNDAY
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>>> weekend
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<Weekday.SATURDAY|SUNDAY: 96>
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You can even iterate over a :class:`Flag` variable::
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>>> for day in weekend:
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... print(day)
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Weekday.SATURDAY
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Weekday.SUNDAY
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Okay, let's get some chores set up::
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>>> chores_for_ethan = {
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... 'feed the cat': Weekday.MONDAY | Weekday.WEDNESDAY | Weekday.FRIDAY,
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... 'do the dishes': Weekday.TUESDAY | Weekday.THURSDAY,
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... 'answer SO questions': Weekday.SATURDAY,
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... }
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And a function to display the chores for a given day::
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>>> def show_chores(chores, day):
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... for chore, days in chores.items():
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... if day in days:
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... print(chore)
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>>> show_chores(chores_for_ethan, Weekday.SATURDAY)
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answer SO questions
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In cases where the actual values of the members do not matter, you can save
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yourself some work and use :func:`auto()` for the values::
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>>> from enum import auto
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>>> class Weekday(Flag):
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... MONDAY = auto()
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... TUESDAY = auto()
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... WEDNESDAY = auto()
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... THURSDAY = auto()
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... FRIDAY = auto()
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... SATURDAY = auto()
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... SUNDAY = auto()
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... WEEKEND = SATURDAY | SUNDAY
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.. _enum-advanced-tutorial:
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Programmatic access to enumeration members and their attributes
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---------------------------------------------------------------
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Sometimes it's useful to access members in enumerations programmatically (i.e.
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situations where ``Color.RED`` won't do because the exact color is not known
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at program-writing time). ``Enum`` allows such access::
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>>> Color(1)
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<Color.RED: 1>
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>>> Color(3)
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<Color.BLUE: 3>
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If you want to access enum members by *name*, use item access::
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>>> Color['RED']
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<Color.RED: 1>
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>>> Color['GREEN']
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<Color.GREEN: 2>
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If you have an enum member and need its :attr:`name` or :attr:`value`::
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>>> member = Color.RED
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>>> member.name
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'RED'
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>>> member.value
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1
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Duplicating enum members and values
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-----------------------------------
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Having two enum members with the same name is invalid::
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>>> class Shape(Enum):
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... SQUARE = 2
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... SQUARE = 3
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...
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Traceback (most recent call last):
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...
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TypeError: 'SQUARE' already defined as 2
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However, an enum member can have other names associated with it. Given two
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entries ``A`` and ``B`` with the same value (and ``A`` defined first), ``B``
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is an alias for the member ``A``. By-value lookup of the value of ``A`` will
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return the member ``A``. By-name lookup of ``A`` will return the member ``A``.
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By-name lookup of ``B`` will also return the member ``A``::
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>>> class Shape(Enum):
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... SQUARE = 2
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... DIAMOND = 1
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... CIRCLE = 3
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... ALIAS_FOR_SQUARE = 2
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...
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>>> Shape.SQUARE
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<Shape.SQUARE: 2>
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>>> Shape.ALIAS_FOR_SQUARE
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<Shape.SQUARE: 2>
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>>> Shape(2)
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<Shape.SQUARE: 2>
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.. note::
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Attempting to create a member with the same name as an already
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defined attribute (another member, a method, etc.) or attempting to create
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an attribute with the same name as a member is not allowed.
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Ensuring unique enumeration values
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----------------------------------
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By default, enumerations allow multiple names as aliases for the same value.
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When this behavior isn't desired, you can use the :func:`unique` decorator::
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>>> from enum import Enum, unique
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>>> @unique
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... class Mistake(Enum):
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... ONE = 1
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... TWO = 2
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... THREE = 3
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... FOUR = 3
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...
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Traceback (most recent call last):
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...
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ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
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Using automatic values
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----------------------
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If the exact value is unimportant you can use :class:`auto`::
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>>> from enum import Enum, auto
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>>> class Color(Enum):
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... RED = auto()
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... BLUE = auto()
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... GREEN = auto()
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...
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>>> [member.value for member in Color]
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[1, 2, 3]
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The values are chosen by :func:`_generate_next_value_`, which can be
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overridden::
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>>> class AutoName(Enum):
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... def _generate_next_value_(name, start, count, last_values):
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... return name
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...
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>>> class Ordinal(AutoName):
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... NORTH = auto()
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... SOUTH = auto()
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... EAST = auto()
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... WEST = auto()
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...
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>>> [member.value for member in Ordinal]
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['NORTH', 'SOUTH', 'EAST', 'WEST']
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.. note::
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The :meth:`_generate_next_value_` method must be defined before any members.
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Iteration
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---------
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Iterating over the members of an enum does not provide the aliases::
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>>> list(Shape)
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[<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
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>>> list(Weekday)
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[<Weekday.MONDAY: 1>, <Weekday.TUESDAY: 2>, <Weekday.WEDNESDAY: 4>, <Weekday.THURSDAY: 8>, <Weekday.FRIDAY: 16>, <Weekday.SATURDAY: 32>, <Weekday.SUNDAY: 64>]
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Note that the aliases ``Shape.ALIAS_FOR_SQUARE`` and ``Weekday.WEEKEND`` aren't shown.
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The special attribute ``__members__`` is a read-only ordered mapping of names
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to members. It includes all names defined in the enumeration, including the
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aliases::
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>>> for name, member in Shape.__members__.items():
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... name, member
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...
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('SQUARE', <Shape.SQUARE: 2>)
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('DIAMOND', <Shape.DIAMOND: 1>)
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('CIRCLE', <Shape.CIRCLE: 3>)
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('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
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The ``__members__`` attribute can be used for detailed programmatic access to
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the enumeration members. For example, finding all the aliases::
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>>> [name for name, member in Shape.__members__.items() if member.name != name]
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['ALIAS_FOR_SQUARE']
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.. note::
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Aliases for flags include values with multiple flags set, such as ``3``,
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and no flags set, i.e. ``0``.
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Comparisons
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-----------
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Enumeration members are compared by identity::
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>>> Color.RED is Color.RED
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True
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>>> Color.RED is Color.BLUE
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False
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>>> Color.RED is not Color.BLUE
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True
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Ordered comparisons between enumeration values are *not* supported. Enum
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members are not integers (but see `IntEnum`_ below)::
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>>> Color.RED < Color.BLUE
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Traceback (most recent call last):
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File "<stdin>", line 1, in <module>
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TypeError: '<' not supported between instances of 'Color' and 'Color'
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Equality comparisons are defined though::
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>>> Color.BLUE == Color.RED
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False
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>>> Color.BLUE != Color.RED
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True
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>>> Color.BLUE == Color.BLUE
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True
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Comparisons against non-enumeration values will always compare not equal
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(again, :class:`IntEnum` was explicitly designed to behave differently, see
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below)::
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>>> Color.BLUE == 2
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False
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.. warning::
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It is possible to reload modules -- if a reloaded module contains
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enums, they will be recreated, and the new members may not
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compare identical/equal to the original members.
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Allowed members and attributes of enumerations
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----------------------------------------------
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Most of the examples above use integers for enumeration values. Using integers
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is short and handy (and provided by default by the `Functional API`_), but not
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strictly enforced. In the vast majority of use-cases, one doesn't care what
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the actual value of an enumeration is. But if the value *is* important,
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enumerations can have arbitrary values.
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Enumerations are Python classes, and can have methods and special methods as
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usual. If we have this enumeration::
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>>> class Mood(Enum):
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... FUNKY = 1
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... HAPPY = 3
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...
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... def describe(self):
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... # self is the member here
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... return self.name, self.value
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...
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... def __str__(self):
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... return 'my custom str! {0}'.format(self.value)
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...
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... @classmethod
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... def favorite_mood(cls):
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... # cls here is the enumeration
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... return cls.HAPPY
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...
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Then::
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>>> Mood.favorite_mood()
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<Mood.HAPPY: 3>
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>>> Mood.HAPPY.describe()
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('HAPPY', 3)
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>>> str(Mood.FUNKY)
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'my custom str! 1'
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The rules for what is allowed are as follows: names that start and end with
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a single underscore are reserved by enum and cannot be used; all other
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attributes defined within an enumeration will become members of this
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enumeration, with the exception of special methods (:meth:`__str__`,
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:meth:`__add__`, etc.), descriptors (methods are also descriptors), and
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variable names listed in :attr:`_ignore_`.
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Note: if your enumeration defines :meth:`__new__` and/or :meth:`__init__` then
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any value(s) given to the enum member will be passed into those methods.
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See `Planet`_ for an example.
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Restricted Enum subclassing
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---------------------------
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A new :class:`Enum` class must have one base enum class, up to one concrete
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data type, and as many :class:`object`-based mixin classes as needed. The
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order of these base classes is::
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class EnumName([mix-in, ...,] [data-type,] base-enum):
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pass
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Also, subclassing an enumeration is allowed only if the enumeration does not define
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any members. So this is forbidden::
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>>> class MoreColor(Color):
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... PINK = 17
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...
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Traceback (most recent call last):
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...
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TypeError: <enum 'MoreColor'> cannot extend <enum 'Color'>
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But this is allowed::
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>>> class Foo(Enum):
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... def some_behavior(self):
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... pass
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...
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>>> class Bar(Foo):
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... HAPPY = 1
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... SAD = 2
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...
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Allowing subclassing of enums that define members would lead to a violation of
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some important invariants of types and instances. On the other hand, it makes
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sense to allow sharing some common behavior between a group of enumerations.
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(See `OrderedEnum`_ for an example.)
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Pickling
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--------
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Enumerations can be pickled and unpickled::
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>>> from test.test_enum import Fruit
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>>> from pickle import dumps, loads
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>>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO))
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True
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The usual restrictions for pickling apply: picklable enums must be defined in
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the top level of a module, since unpickling requires them to be importable
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from that module.
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.. note::
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With pickle protocol version 4 it is possible to easily pickle enums
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nested in other classes.
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It is possible to modify how enum members are pickled/unpickled by defining
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:meth:`__reduce_ex__` in the enumeration class. The default method is by-value,
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but enums with complicated values may want to use by-name::
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>>> class MyEnum(Enum):
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... __reduce_ex__ = enum.pickle_by_enum_name
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.. note::
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Using by-name for flags is not recommended, as unnamed aliases will
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not unpickle.
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Functional API
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--------------
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The :class:`Enum` class is callable, providing the following functional API::
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>>> Animal = Enum('Animal', 'ANT BEE CAT DOG')
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>>> Animal
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<enum 'Animal'>
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>>> Animal.ANT
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<Animal.ANT: 1>
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>>> list(Animal)
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[<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
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The semantics of this API resemble :class:`~collections.namedtuple`. The first
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argument of the call to :class:`Enum` is the name of the enumeration.
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The second argument is the *source* of enumeration member names. It can be a
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whitespace-separated string of names, a sequence of names, a sequence of
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2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
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values. The last two options enable assigning arbitrary values to
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enumerations; the others auto-assign increasing integers starting with 1 (use
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the ``start`` parameter to specify a different starting value). A
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new class derived from :class:`Enum` is returned. In other words, the above
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assignment to :class:`Animal` is equivalent to::
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>>> class Animal(Enum):
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... ANT = 1
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... BEE = 2
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... CAT = 3
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... DOG = 4
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...
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The reason for defaulting to ``1`` as the starting number and not ``0`` is
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that ``0`` is ``False`` in a boolean sense, but by default enum members all
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evaluate to ``True``.
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Pickling enums created with the functional API can be tricky as frame stack
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implementation details are used to try and figure out which module the
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enumeration is being created in (e.g. it will fail if you use a utility
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function in a separate module, and also may not work on IronPython or Jython).
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The solution is to specify the module name explicitly as follows::
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>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
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.. warning::
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If ``module`` is not supplied, and Enum cannot determine what it is,
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the new Enum members will not be unpicklable; to keep errors closer to
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the source, pickling will be disabled.
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The new pickle protocol 4 also, in some circumstances, relies on
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|
:attr:`~definition.__qualname__` being set to the location where pickle will be able
|
|
to find the class. For example, if the class was made available in class
|
|
SomeData in the global scope::
|
|
|
|
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
|
|
|
|
The complete signature is::
|
|
|
|
Enum(
|
|
value='NewEnumName',
|
|
names=<...>,
|
|
*,
|
|
module='...',
|
|
qualname='...',
|
|
type=<mixed-in class>,
|
|
start=1,
|
|
)
|
|
|
|
:value: What the new enum class will record as its name.
|
|
|
|
:names: The enum members. This can be a whitespace- or comma-separated string
|
|
(values will start at 1 unless otherwise specified)::
|
|
|
|
'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
|
|
|
|
or an iterator of names::
|
|
|
|
['RED', 'GREEN', 'BLUE']
|
|
|
|
or an iterator of (name, value) pairs::
|
|
|
|
[('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
|
|
|
|
or a mapping::
|
|
|
|
{'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
|
|
|
|
:module: name of module where new enum class can be found.
|
|
|
|
:qualname: where in module new enum class can be found.
|
|
|
|
:type: type to mix in to new enum class.
|
|
|
|
:start: number to start counting at if only names are passed in.
|
|
|
|
.. versionchanged:: 3.5
|
|
The *start* parameter was added.
|
|
|
|
|
|
Derived Enumerations
|
|
--------------------
|
|
|
|
IntEnum
|
|
^^^^^^^
|
|
|
|
The first variation of :class:`Enum` that is provided is also a subclass of
|
|
:class:`int`. Members of an :class:`IntEnum` can be compared to integers;
|
|
by extension, integer enumerations of different types can also be compared
|
|
to each other::
|
|
|
|
>>> from enum import IntEnum
|
|
>>> class Shape(IntEnum):
|
|
... CIRCLE = 1
|
|
... SQUARE = 2
|
|
...
|
|
>>> class Request(IntEnum):
|
|
... POST = 1
|
|
... GET = 2
|
|
...
|
|
>>> Shape == 1
|
|
False
|
|
>>> Shape.CIRCLE == 1
|
|
True
|
|
>>> Shape.CIRCLE == Request.POST
|
|
True
|
|
|
|
However, they still can't be compared to standard :class:`Enum` enumerations::
|
|
|
|
>>> class Shape(IntEnum):
|
|
... CIRCLE = 1
|
|
... SQUARE = 2
|
|
...
|
|
>>> class Color(Enum):
|
|
... RED = 1
|
|
... GREEN = 2
|
|
...
|
|
>>> Shape.CIRCLE == Color.RED
|
|
False
|
|
|
|
:class:`IntEnum` values behave like integers in other ways you'd expect::
|
|
|
|
>>> int(Shape.CIRCLE)
|
|
1
|
|
>>> ['a', 'b', 'c'][Shape.CIRCLE]
|
|
'b'
|
|
>>> [i for i in range(Shape.SQUARE)]
|
|
[0, 1]
|
|
|
|
|
|
StrEnum
|
|
^^^^^^^
|
|
|
|
The second variation of :class:`Enum` that is provided is also a subclass of
|
|
:class:`str`. Members of a :class:`StrEnum` can be compared to strings;
|
|
by extension, string enumerations of different types can also be compared
|
|
to each other.
|
|
|
|
.. versionadded:: 3.11
|
|
|
|
|
|
IntFlag
|
|
^^^^^^^
|
|
|
|
The next variation of :class:`Enum` provided, :class:`IntFlag`, is also based
|
|
on :class:`int`. The difference being :class:`IntFlag` members can be combined
|
|
using the bitwise operators (&, \|, ^, ~) and the result is still an
|
|
:class:`IntFlag` member, if possible. Like :class:`IntEnum`, :class:`IntFlag`
|
|
members are also integers and can be used wherever an :class:`int` is used.
|
|
|
|
.. note::
|
|
|
|
Any operation on an :class:`IntFlag` member besides the bit-wise operations will
|
|
lose the :class:`IntFlag` membership.
|
|
|
|
Bit-wise operations that result in invalid :class:`IntFlag` values will lose the
|
|
:class:`IntFlag` membership. See :class:`FlagBoundary` for
|
|
details.
|
|
|
|
.. versionadded:: 3.6
|
|
.. versionchanged:: 3.11
|
|
|
|
Sample :class:`IntFlag` class::
|
|
|
|
>>> from enum import IntFlag
|
|
>>> class Perm(IntFlag):
|
|
... R = 4
|
|
... W = 2
|
|
... X = 1
|
|
...
|
|
>>> Perm.R | Perm.W
|
|
<Perm.R|W: 6>
|
|
>>> Perm.R + Perm.W
|
|
6
|
|
>>> RW = Perm.R | Perm.W
|
|
>>> Perm.R in RW
|
|
True
|
|
|
|
It is also possible to name the combinations::
|
|
|
|
>>> class Perm(IntFlag):
|
|
... R = 4
|
|
... W = 2
|
|
... X = 1
|
|
... RWX = 7
|
|
>>> Perm.RWX
|
|
<Perm.RWX: 7>
|
|
>>> ~Perm.RWX
|
|
<Perm: 0>
|
|
>>> Perm(7)
|
|
<Perm.RWX: 7>
|
|
|
|
.. note::
|
|
|
|
Named combinations are considered aliases. Aliases do not show up during
|
|
iteration, but can be returned from by-value lookups.
|
|
|
|
.. versionchanged:: 3.11
|
|
|
|
Another important difference between :class:`IntFlag` and :class:`Enum` is that
|
|
if no flags are set (the value is 0), its boolean evaluation is :data:`False`::
|
|
|
|
>>> Perm.R & Perm.X
|
|
<Perm: 0>
|
|
>>> bool(Perm.R & Perm.X)
|
|
False
|
|
|
|
Because :class:`IntFlag` members are also subclasses of :class:`int` they can
|
|
be combined with them (but may lose :class:`IntFlag` membership::
|
|
|
|
>>> Perm.X | 4
|
|
<Perm.R|X: 5>
|
|
|
|
>>> Perm.X | 8
|
|
9
|
|
|
|
.. note::
|
|
|
|
The negation operator, ``~``, always returns an :class:`IntFlag` member with a
|
|
positive value::
|
|
|
|
>>> (~Perm.X).value == (Perm.R|Perm.W).value == 6
|
|
True
|
|
|
|
:class:`IntFlag` members can also be iterated over::
|
|
|
|
>>> list(RW)
|
|
[<Perm.R: 4>, <Perm.W: 2>]
|
|
|
|
.. versionadded:: 3.11
|
|
|
|
|
|
Flag
|
|
^^^^
|
|
|
|
The last variation is :class:`Flag`. Like :class:`IntFlag`, :class:`Flag`
|
|
members can be combined using the bitwise operators (&, \|, ^, ~). Unlike
|
|
:class:`IntFlag`, they cannot be combined with, nor compared against, any
|
|
other :class:`Flag` enumeration, nor :class:`int`. While it is possible to
|
|
specify the values directly it is recommended to use :class:`auto` as the
|
|
value and let :class:`Flag` select an appropriate value.
|
|
|
|
.. versionadded:: 3.6
|
|
|
|
Like :class:`IntFlag`, if a combination of :class:`Flag` members results in no
|
|
flags being set, the boolean evaluation is :data:`False`::
|
|
|
|
>>> from enum import Flag, auto
|
|
>>> class Color(Flag):
|
|
... RED = auto()
|
|
... BLUE = auto()
|
|
... GREEN = auto()
|
|
...
|
|
>>> Color.RED & Color.GREEN
|
|
<Color: 0>
|
|
>>> bool(Color.RED & Color.GREEN)
|
|
False
|
|
|
|
Individual flags should have values that are powers of two (1, 2, 4, 8, ...),
|
|
while combinations of flags will not::
|
|
|
|
>>> class Color(Flag):
|
|
... RED = auto()
|
|
... BLUE = auto()
|
|
... GREEN = auto()
|
|
... WHITE = RED | BLUE | GREEN
|
|
...
|
|
>>> Color.WHITE
|
|
<Color.WHITE: 7>
|
|
|
|
Giving a name to the "no flags set" condition does not change its boolean
|
|
value::
|
|
|
|
>>> class Color(Flag):
|
|
... BLACK = 0
|
|
... RED = auto()
|
|
... BLUE = auto()
|
|
... GREEN = auto()
|
|
...
|
|
>>> Color.BLACK
|
|
<Color.BLACK: 0>
|
|
>>> bool(Color.BLACK)
|
|
False
|
|
|
|
:class:`Flag` members can also be iterated over::
|
|
|
|
>>> purple = Color.RED | Color.BLUE
|
|
>>> list(purple)
|
|
[<Color.RED: 1>, <Color.BLUE: 2>]
|
|
|
|
.. versionadded:: 3.11
|
|
|
|
.. note::
|
|
|
|
For the majority of new code, :class:`Enum` and :class:`Flag` are strongly
|
|
recommended, since :class:`IntEnum` and :class:`IntFlag` break some
|
|
semantic promises of an enumeration (by being comparable to integers, and
|
|
thus by transitivity to other unrelated enumerations). :class:`IntEnum`
|
|
and :class:`IntFlag` should be used only in cases where :class:`Enum` and
|
|
:class:`Flag` will not do; for example, when integer constants are replaced
|
|
with enumerations, or for interoperability with other systems.
|
|
|
|
|
|
Others
|
|
^^^^^^
|
|
|
|
While :class:`IntEnum` is part of the :mod:`enum` module, it would be very
|
|
simple to implement independently::
|
|
|
|
class IntEnum(int, Enum):
|
|
pass
|
|
|
|
This demonstrates how similar derived enumerations can be defined; for example
|
|
a :class:`FloatEnum` that mixes in :class:`float` instead of :class:`int`.
|
|
|
|
Some rules:
|
|
|
|
1. When subclassing :class:`Enum`, mix-in types must appear before
|
|
:class:`Enum` itself in the sequence of bases, as in the :class:`IntEnum`
|
|
example above.
|
|
2. Mix-in types must be subclassable. For example, :class:`bool` and
|
|
:class:`range` are not subclassable and will throw an error during Enum
|
|
creation if used as the mix-in type.
|
|
3. While :class:`Enum` can have members of any type, once you mix in an
|
|
additional type, all the members must have values of that type, e.g.
|
|
:class:`int` above. This restriction does not apply to mix-ins which only
|
|
add methods and don't specify another type.
|
|
4. When another data type is mixed in, the :attr:`value` attribute is *not the
|
|
same* as the enum member itself, although it is equivalent and will compare
|
|
equal.
|
|
5. A ``data type`` is a mixin that defines :meth:`__new__`.
|
|
6. %-style formatting: ``%s`` and ``%r`` call the :class:`Enum` class's
|
|
:meth:`__str__` and :meth:`__repr__` respectively; other codes (such as
|
|
``%i`` or ``%h`` for IntEnum) treat the enum member as its mixed-in type.
|
|
7. :ref:`Formatted string literals <f-strings>`, :meth:`str.format`,
|
|
and :func:`format` will use the enum's :meth:`__str__` method.
|
|
|
|
.. note::
|
|
|
|
Because :class:`IntEnum`, :class:`IntFlag`, and :class:`StrEnum` are
|
|
designed to be drop-in replacements for existing constants, their
|
|
:meth:`__str__` method has been reset to their data types'
|
|
:meth:`__str__` method.
|
|
|
|
When to use :meth:`__new__` vs. :meth:`__init__`
|
|
------------------------------------------------
|
|
|
|
:meth:`__new__` must be used whenever you want to customize the actual value of
|
|
the :class:`Enum` member. Any other modifications may go in either
|
|
:meth:`__new__` or :meth:`__init__`, with :meth:`__init__` being preferred.
|
|
|
|
For example, if you want to pass several items to the constructor, but only
|
|
want one of them to be the value::
|
|
|
|
>>> class Coordinate(bytes, Enum):
|
|
... """
|
|
... Coordinate with binary codes that can be indexed by the int code.
|
|
... """
|
|
... def __new__(cls, value, label, unit):
|
|
... obj = bytes.__new__(cls, [value])
|
|
... obj._value_ = value
|
|
... obj.label = label
|
|
... obj.unit = unit
|
|
... return obj
|
|
... PX = (0, 'P.X', 'km')
|
|
... PY = (1, 'P.Y', 'km')
|
|
... VX = (2, 'V.X', 'km/s')
|
|
... VY = (3, 'V.Y', 'km/s')
|
|
...
|
|
|
|
>>> print(Coordinate['PY'])
|
|
Coordinate.PY
|
|
|
|
>>> print(Coordinate(3))
|
|
Coordinate.VY
|
|
|
|
|
|
Finer Points
|
|
^^^^^^^^^^^^
|
|
|
|
Supported ``__dunder__`` names
|
|
""""""""""""""""""""""""""""""
|
|
|
|
:attr:`__members__` is a read-only ordered mapping of ``member_name``:``member``
|
|
items. It is only available on the class.
|
|
|
|
:meth:`__new__`, if specified, must create and return the enum members; it is
|
|
also a very good idea to set the member's :attr:`_value_` appropriately. Once
|
|
all the members are created it is no longer used.
|
|
|
|
|
|
Supported ``_sunder_`` names
|
|
""""""""""""""""""""""""""""
|
|
|
|
- ``_name_`` -- name of the member
|
|
- ``_value_`` -- value of the member; can be set / modified in ``__new__``
|
|
|
|
- ``_missing_`` -- a lookup function used when a value is not found; may be
|
|
overridden
|
|
- ``_ignore_`` -- a list of names, either as a :class:`list` or a :class:`str`,
|
|
that will not be transformed into members, and will be removed from the final
|
|
class
|
|
- ``_order_`` -- used in Python 2/3 code to ensure member order is consistent
|
|
(class attribute, removed during class creation)
|
|
- ``_generate_next_value_`` -- used by the `Functional API`_ and by
|
|
:class:`auto` to get an appropriate value for an enum member; may be
|
|
overridden
|
|
|
|
.. note::
|
|
|
|
For standard :class:`Enum` classes the next value chosen is the last value seen
|
|
incremented by one.
|
|
|
|
For :class:`Flag` classes the next value chosen will be the next highest
|
|
power-of-two, regardless of the last value seen.
|
|
|
|
.. versionadded:: 3.6 ``_missing_``, ``_order_``, ``_generate_next_value_``
|
|
.. versionadded:: 3.7 ``_ignore_``
|
|
|
|
To help keep Python 2 / Python 3 code in sync an :attr:`_order_` attribute can
|
|
be provided. It will be checked against the actual order of the enumeration
|
|
and raise an error if the two do not match::
|
|
|
|
>>> class Color(Enum):
|
|
... _order_ = 'RED GREEN BLUE'
|
|
... RED = 1
|
|
... BLUE = 3
|
|
... GREEN = 2
|
|
...
|
|
Traceback (most recent call last):
|
|
...
|
|
TypeError: member order does not match _order_:
|
|
['RED', 'BLUE', 'GREEN']
|
|
['RED', 'GREEN', 'BLUE']
|
|
|
|
.. note::
|
|
|
|
In Python 2 code the :attr:`_order_` attribute is necessary as definition
|
|
order is lost before it can be recorded.
|
|
|
|
|
|
_Private__names
|
|
"""""""""""""""
|
|
|
|
:ref:`Private names <private-name-mangling>` are not converted to enum members,
|
|
but remain normal attributes.
|
|
|
|
.. versionchanged:: 3.11
|
|
|
|
|
|
``Enum`` member type
|
|
""""""""""""""""""""
|
|
|
|
Enum members are instances of their enum class, and are normally accessed as
|
|
``EnumClass.member``. In certain situations, such as writing custom enum
|
|
behavior, being able to access one member directly from another is useful,
|
|
and is supported.
|
|
|
|
.. versionchanged:: 3.5
|
|
|
|
|
|
Creating members that are mixed with other data types
|
|
"""""""""""""""""""""""""""""""""""""""""""""""""""""
|
|
|
|
When subclassing other data types, such as :class:`int` or :class:`str`, with
|
|
an :class:`Enum`, all values after the ``=`` are passed to that data type's
|
|
constructor. For example::
|
|
|
|
>>> class MyEnum(IntEnum): # help(int) -> int(x, base=10) -> integer
|
|
... example = '11', 16 # so x='11' and base=16
|
|
...
|
|
>>> MyEnum.example.value # and hex(11) is...
|
|
17
|
|
|
|
|
|
Boolean value of ``Enum`` classes and members
|
|
"""""""""""""""""""""""""""""""""""""""""""""
|
|
|
|
Enum classes that are mixed with non-:class:`Enum` types (such as
|
|
:class:`int`, :class:`str`, etc.) are evaluated according to the mixed-in
|
|
type's rules; otherwise, all members evaluate as :data:`True`. To make your
|
|
own enum's boolean evaluation depend on the member's value add the following to
|
|
your class::
|
|
|
|
def __bool__(self):
|
|
return bool(self.value)
|
|
|
|
Plain :class:`Enum` classes always evaluate as :data:`True`.
|
|
|
|
|
|
``Enum`` classes with methods
|
|
"""""""""""""""""""""""""""""
|
|
|
|
If you give your enum subclass extra methods, like the `Planet`_
|
|
class below, those methods will show up in a :func:`dir` of the member,
|
|
but not of the class::
|
|
|
|
>>> dir(Planet) # doctest: +SKIP
|
|
['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__']
|
|
>>> dir(Planet.EARTH) # doctest: +SKIP
|
|
['__class__', '__doc__', '__module__', 'mass', 'name', 'radius', 'surface_gravity', 'value']
|
|
|
|
|
|
Combining members of ``Flag``
|
|
"""""""""""""""""""""""""""""
|
|
|
|
Iterating over a combination of :class:`Flag` members will only return the members that
|
|
are comprised of a single bit::
|
|
|
|
>>> class Color(Flag):
|
|
... RED = auto()
|
|
... GREEN = auto()
|
|
... BLUE = auto()
|
|
... MAGENTA = RED | BLUE
|
|
... YELLOW = RED | GREEN
|
|
... CYAN = GREEN | BLUE
|
|
...
|
|
>>> Color(3) # named combination
|
|
<Color.YELLOW: 3>
|
|
>>> Color(7) # not named combination
|
|
<Color.RED|GREEN|BLUE: 7>
|
|
|
|
|
|
``Flag`` and ``IntFlag`` minutia
|
|
""""""""""""""""""""""""""""""""
|
|
|
|
Using the following snippet for our examples::
|
|
|
|
>>> class Color(IntFlag):
|
|
... BLACK = 0
|
|
... RED = 1
|
|
... GREEN = 2
|
|
... BLUE = 4
|
|
... PURPLE = RED | BLUE
|
|
... WHITE = RED | GREEN | BLUE
|
|
...
|
|
|
|
the following are true:
|
|
|
|
- single-bit flags are canonical
|
|
- multi-bit and zero-bit flags are aliases
|
|
- only canonical flags are returned during iteration::
|
|
|
|
>>> list(Color.WHITE)
|
|
[<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>]
|
|
|
|
- negating a flag or flag set returns a new flag/flag set with the
|
|
corresponding positive integer value::
|
|
|
|
>>> Color.BLUE
|
|
<Color.BLUE: 4>
|
|
|
|
>>> ~Color.BLUE
|
|
<Color.RED|GREEN: 3>
|
|
|
|
- names of pseudo-flags are constructed from their members' names::
|
|
|
|
>>> (Color.RED | Color.GREEN).name
|
|
'RED|GREEN'
|
|
|
|
- multi-bit flags, aka aliases, can be returned from operations::
|
|
|
|
>>> Color.RED | Color.BLUE
|
|
<Color.PURPLE: 5>
|
|
|
|
>>> Color(7) # or Color(-1)
|
|
<Color.WHITE: 7>
|
|
|
|
>>> Color(0)
|
|
<Color.BLACK: 0>
|
|
|
|
- membership / containment checking: zero-valued flags are always considered
|
|
to be contained::
|
|
|
|
>>> Color.BLACK in Color.WHITE
|
|
True
|
|
|
|
otherwise, only if all bits of one flag are in the other flag will True
|
|
be returned::
|
|
|
|
>>> Color.PURPLE in Color.WHITE
|
|
True
|
|
|
|
>>> Color.GREEN in Color.PURPLE
|
|
False
|
|
|
|
There is a new boundary mechanism that controls how out-of-range / invalid
|
|
bits are handled: ``STRICT``, ``CONFORM``, ``EJECT``, and ``KEEP``:
|
|
|
|
* STRICT --> raises an exception when presented with invalid values
|
|
* CONFORM --> discards any invalid bits
|
|
* EJECT --> lose Flag status and become a normal int with the given value
|
|
* KEEP --> keep the extra bits
|
|
- keeps Flag status and extra bits
|
|
- extra bits do not show up in iteration
|
|
- extra bits do show up in repr() and str()
|
|
|
|
The default for Flag is ``STRICT``, the default for ``IntFlag`` is ``EJECT``,
|
|
and the default for ``_convert_`` is ``KEEP`` (see ``ssl.Options`` for an
|
|
example of when ``KEEP`` is needed).
|
|
|
|
|
|
.. _enum-class-differences:
|
|
|
|
How are Enums and Flags different?
|
|
----------------------------------
|
|
|
|
Enums have a custom metaclass that affects many aspects of both derived :class:`Enum`
|
|
classes and their instances (members).
|
|
|
|
|
|
Enum Classes
|
|
^^^^^^^^^^^^
|
|
|
|
The :class:`EnumType` metaclass is responsible for providing the
|
|
:meth:`__contains__`, :meth:`__dir__`, :meth:`__iter__` and other methods that
|
|
allow one to do things with an :class:`Enum` class that fail on a typical
|
|
class, such as ``list(Color)`` or ``some_enum_var in Color``. :class:`EnumType` is
|
|
responsible for ensuring that various other methods on the final :class:`Enum`
|
|
class are correct (such as :meth:`__new__`, :meth:`__getnewargs__`,
|
|
:meth:`__str__` and :meth:`__repr__`).
|
|
|
|
Flag Classes
|
|
^^^^^^^^^^^^
|
|
|
|
Flags have an expanded view of aliasing: to be canonical, the value of a flag
|
|
needs to be a power-of-two value, and not a duplicate name. So, in addition to the
|
|
:class:`Enum` definition of alias, a flag with no value (a.k.a. ``0``) or with more than one
|
|
power-of-two value (e.g. ``3``) is considered an alias.
|
|
|
|
Enum Members (aka instances)
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The most interesting thing about enum members is that they are singletons.
|
|
:class:`EnumType` creates them all while it is creating the enum class itself,
|
|
and then puts a custom :meth:`__new__` in place to ensure that no new ones are
|
|
ever instantiated by returning only the existing member instances.
|
|
|
|
Flag Members
|
|
^^^^^^^^^^^^
|
|
|
|
Flag members can be iterated over just like the :class:`Flag` class, and only the
|
|
canonical members will be returned. For example::
|
|
|
|
>>> list(Color)
|
|
[<Color.RED: 1>, <Color.GREEN: 2>, <Color.BLUE: 4>]
|
|
|
|
(Note that ``BLACK``, ``PURPLE``, and ``WHITE`` do not show up.)
|
|
|
|
Inverting a flag member returns the corresponding positive value,
|
|
rather than a negative value --- for example::
|
|
|
|
>>> ~Color.RED
|
|
<Color.GREEN|BLUE: 6>
|
|
|
|
Flag members have a length corresponding to the number of power-of-two values
|
|
they contain. For example::
|
|
|
|
>>> len(Color.PURPLE)
|
|
2
|
|
|
|
|
|
.. _enum-cookbook:
|
|
|
|
Enum Cookbook
|
|
-------------
|
|
|
|
|
|
While :class:`Enum`, :class:`IntEnum`, :class:`StrEnum`, :class:`Flag`, and
|
|
:class:`IntFlag` are expected to cover the majority of use-cases, they cannot
|
|
cover them all. Here are recipes for some different types of enumerations
|
|
that can be used directly, or as examples for creating one's own.
|
|
|
|
|
|
Omitting values
|
|
^^^^^^^^^^^^^^^
|
|
|
|
In many use-cases, one doesn't care what the actual value of an enumeration
|
|
is. There are several ways to define this type of simple enumeration:
|
|
|
|
- use instances of :class:`auto` for the value
|
|
- use instances of :class:`object` as the value
|
|
- use a descriptive string as the value
|
|
- use a tuple as the value and a custom :meth:`__new__` to replace the
|
|
tuple with an :class:`int` value
|
|
|
|
Using any of these methods signifies to the user that these values are not
|
|
important, and also enables one to add, remove, or reorder members without
|
|
having to renumber the remaining members.
|
|
|
|
|
|
Using :class:`auto`
|
|
"""""""""""""""""""
|
|
|
|
Using :class:`auto` would look like::
|
|
|
|
>>> class Color(Enum):
|
|
... RED = auto()
|
|
... BLUE = auto()
|
|
... GREEN = auto()
|
|
...
|
|
>>> Color.GREEN
|
|
<Color.GREEN: 3>
|
|
|
|
|
|
Using :class:`object`
|
|
"""""""""""""""""""""
|
|
|
|
Using :class:`object` would look like::
|
|
|
|
>>> class Color(Enum):
|
|
... RED = object()
|
|
... GREEN = object()
|
|
... BLUE = object()
|
|
...
|
|
>>> Color.GREEN # doctest: +SKIP
|
|
<Color.GREEN: <object object at 0x...>>
|
|
|
|
This is also a good example of why you might want to write your own
|
|
:meth:`__repr__`::
|
|
|
|
>>> class Color(Enum):
|
|
... RED = object()
|
|
... GREEN = object()
|
|
... BLUE = object()
|
|
... def __repr__(self):
|
|
... return "<%s.%s>" % (self.__class__.__name__, self._name_)
|
|
...
|
|
>>> Color.GREEN
|
|
<Color.GREEN>
|
|
|
|
|
|
|
|
Using a descriptive string
|
|
""""""""""""""""""""""""""
|
|
|
|
Using a string as the value would look like::
|
|
|
|
>>> class Color(Enum):
|
|
... RED = 'stop'
|
|
... GREEN = 'go'
|
|
... BLUE = 'too fast!'
|
|
...
|
|
>>> Color.GREEN
|
|
<Color.GREEN: 'go'>
|
|
|
|
|
|
Using a custom :meth:`__new__`
|
|
""""""""""""""""""""""""""""""
|
|
|
|
Using an auto-numbering :meth:`__new__` would look like::
|
|
|
|
>>> class AutoNumber(Enum):
|
|
... def __new__(cls):
|
|
... value = len(cls.__members__) + 1
|
|
... obj = object.__new__(cls)
|
|
... obj._value_ = value
|
|
... return obj
|
|
...
|
|
>>> class Color(AutoNumber):
|
|
... RED = ()
|
|
... GREEN = ()
|
|
... BLUE = ()
|
|
...
|
|
>>> Color.GREEN
|
|
<Color.GREEN: 2>
|
|
|
|
To make a more general purpose ``AutoNumber``, add ``*args`` to the signature::
|
|
|
|
>>> class AutoNumber(Enum):
|
|
... def __new__(cls, *args): # this is the only change from above
|
|
... value = len(cls.__members__) + 1
|
|
... obj = object.__new__(cls)
|
|
... obj._value_ = value
|
|
... return obj
|
|
...
|
|
|
|
Then when you inherit from ``AutoNumber`` you can write your own ``__init__``
|
|
to handle any extra arguments::
|
|
|
|
>>> class Swatch(AutoNumber):
|
|
... def __init__(self, pantone='unknown'):
|
|
... self.pantone = pantone
|
|
... AUBURN = '3497'
|
|
... SEA_GREEN = '1246'
|
|
... BLEACHED_CORAL = () # New color, no Pantone code yet!
|
|
...
|
|
>>> Swatch.SEA_GREEN
|
|
<Swatch.SEA_GREEN: 2>
|
|
>>> Swatch.SEA_GREEN.pantone
|
|
'1246'
|
|
>>> Swatch.BLEACHED_CORAL.pantone
|
|
'unknown'
|
|
|
|
.. note::
|
|
|
|
The :meth:`__new__` method, if defined, is used during creation of the Enum
|
|
members; it is then replaced by Enum's :meth:`__new__` which is used after
|
|
class creation for lookup of existing members.
|
|
|
|
|
|
OrderedEnum
|
|
^^^^^^^^^^^
|
|
|
|
An ordered enumeration that is not based on :class:`IntEnum` and so maintains
|
|
the normal :class:`Enum` invariants (such as not being comparable to other
|
|
enumerations)::
|
|
|
|
>>> class OrderedEnum(Enum):
|
|
... def __ge__(self, other):
|
|
... if self.__class__ is other.__class__:
|
|
... return self.value >= other.value
|
|
... return NotImplemented
|
|
... def __gt__(self, other):
|
|
... if self.__class__ is other.__class__:
|
|
... return self.value > other.value
|
|
... return NotImplemented
|
|
... def __le__(self, other):
|
|
... if self.__class__ is other.__class__:
|
|
... return self.value <= other.value
|
|
... return NotImplemented
|
|
... def __lt__(self, other):
|
|
... if self.__class__ is other.__class__:
|
|
... return self.value < other.value
|
|
... return NotImplemented
|
|
...
|
|
>>> class Grade(OrderedEnum):
|
|
... A = 5
|
|
... B = 4
|
|
... C = 3
|
|
... D = 2
|
|
... F = 1
|
|
...
|
|
>>> Grade.C < Grade.A
|
|
True
|
|
|
|
|
|
DuplicateFreeEnum
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
Raises an error if a duplicate member value is found instead of creating an
|
|
alias::
|
|
|
|
>>> class DuplicateFreeEnum(Enum):
|
|
... def __init__(self, *args):
|
|
... cls = self.__class__
|
|
... if any(self.value == e.value for e in cls):
|
|
... a = self.name
|
|
... e = cls(self.value).name
|
|
... raise ValueError(
|
|
... "aliases not allowed in DuplicateFreeEnum: %r --> %r"
|
|
... % (a, e))
|
|
...
|
|
>>> class Color(DuplicateFreeEnum):
|
|
... RED = 1
|
|
... GREEN = 2
|
|
... BLUE = 3
|
|
... GRENE = 2
|
|
...
|
|
Traceback (most recent call last):
|
|
...
|
|
ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN'
|
|
|
|
.. note::
|
|
|
|
This is a useful example for subclassing Enum to add or change other
|
|
behaviors as well as disallowing aliases. If the only desired change is
|
|
disallowing aliases, the :func:`unique` decorator can be used instead.
|
|
|
|
|
|
Planet
|
|
^^^^^^
|
|
|
|
If :meth:`__new__` or :meth:`__init__` is defined, the value of the enum member
|
|
will be passed to those methods::
|
|
|
|
>>> class Planet(Enum):
|
|
... MERCURY = (3.303e+23, 2.4397e6)
|
|
... VENUS = (4.869e+24, 6.0518e6)
|
|
... EARTH = (5.976e+24, 6.37814e6)
|
|
... MARS = (6.421e+23, 3.3972e6)
|
|
... JUPITER = (1.9e+27, 7.1492e7)
|
|
... SATURN = (5.688e+26, 6.0268e7)
|
|
... URANUS = (8.686e+25, 2.5559e7)
|
|
... NEPTUNE = (1.024e+26, 2.4746e7)
|
|
... def __init__(self, mass, radius):
|
|
... self.mass = mass # in kilograms
|
|
... self.radius = radius # in meters
|
|
... @property
|
|
... def surface_gravity(self):
|
|
... # universal gravitational constant (m3 kg-1 s-2)
|
|
... G = 6.67300E-11
|
|
... return G * self.mass / (self.radius * self.radius)
|
|
...
|
|
>>> Planet.EARTH.value
|
|
(5.976e+24, 6378140.0)
|
|
>>> Planet.EARTH.surface_gravity
|
|
9.802652743337129
|
|
|
|
.. _enum-time-period:
|
|
|
|
TimePeriod
|
|
^^^^^^^^^^
|
|
|
|
An example to show the :attr:`_ignore_` attribute in use::
|
|
|
|
>>> from datetime import timedelta
|
|
>>> class Period(timedelta, Enum):
|
|
... "different lengths of time"
|
|
... _ignore_ = 'Period i'
|
|
... Period = vars()
|
|
... for i in range(367):
|
|
... Period['day_%d' % i] = i
|
|
...
|
|
>>> list(Period)[:2]
|
|
[<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>]
|
|
>>> list(Period)[-2:]
|
|
[<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]
|
|
|
|
|
|
.. _enumtype-examples:
|
|
|
|
Subclassing EnumType
|
|
--------------------
|
|
|
|
While most enum needs can be met by customizing :class:`Enum` subclasses,
|
|
either with class decorators or custom functions, :class:`EnumType` can be
|
|
subclassed to provide a different Enum experience.
|