mirror of https://github.com/python/cpython.git
108 lines
3.9 KiB
Python
108 lines
3.9 KiB
Python
"""Chip viewer and widget.
|
||
|
||
In the lower left corner of the main Pynche window, you will see two
|
||
ChipWidgets, one for the selected color and one for the nearest color. The
|
||
selected color is the actual RGB value expressed as an X11 #COLOR name. The
|
||
nearest color is the named color from the X11 database that is closest to the
|
||
selected color in 3D space. There may be other colors equally close, but the
|
||
nearest one is the first one found.
|
||
|
||
Clicking on the nearest color chip selects that named color.
|
||
|
||
The ChipViewer class includes the entire lower left quandrant; i.e. both the
|
||
selected and nearest ChipWidgets.
|
||
"""
|
||
|
||
from types import StringType
|
||
from Tkinter import *
|
||
import ColorDB
|
||
|
||
|
||
class ChipWidget:
|
||
_WIDTH = 150
|
||
_HEIGHT = 80
|
||
|
||
def __init__(self,
|
||
master = None,
|
||
width = _WIDTH,
|
||
height = _HEIGHT,
|
||
text = 'Color',
|
||
initialcolor = 'blue',
|
||
presscmd = None,
|
||
releasecmd = None):
|
||
# create the text label
|
||
self.__label = Label(master, text=text)
|
||
self.__label.grid(row=0, column=0)
|
||
# create the color chip, implemented as a frame
|
||
self.__chip = Frame(master, relief=RAISED, borderwidth=2,
|
||
width=width,
|
||
height=height,
|
||
background=initialcolor)
|
||
self.__chip.grid(row=1, column=0)
|
||
# create the color name, ctor argument must be a string
|
||
self.__name = Label(master, text=initialcolor)
|
||
self.__name.grid(row=2, column=0)
|
||
#
|
||
# set bindings
|
||
if presscmd:
|
||
self.__chip.bind('<ButtonPress-1>', presscmd)
|
||
if releasecmd:
|
||
self.__chip.bind('<ButtonRelease-1>', releasecmd)
|
||
|
||
def set_color(self, color):
|
||
self.__chip.config(background=color)
|
||
self.__name.config(text=color)
|
||
|
||
def get_color(self):
|
||
return self.__chip['background']
|
||
|
||
def press(self):
|
||
self.__chip.configure(relief=SUNKEN)
|
||
|
||
def release(self):
|
||
self.__chip.configure(relief=RAISED)
|
||
|
||
|
||
|
||
class ChipViewer:
|
||
def __init__(self, switchboard, master=None):
|
||
self.__sb = switchboard
|
||
self.__frame = Frame(master, relief=RAISED, borderwidth=1)
|
||
self.__frame.grid(row=3, column=0, ipadx=5, sticky='NSEW')
|
||
# create the chip that will display the currently selected color
|
||
# exactly
|
||
self.__sframe = Frame(self.__frame)
|
||
self.__sframe.grid(row=0, column=0)
|
||
self.__selected = ChipWidget(self.__sframe, text='Selected')
|
||
# create the chip that will display the nearest real X11 color
|
||
# database color name
|
||
self.__nframe = Frame(self.__frame)
|
||
self.__nframe.grid(row=0, column=1)
|
||
self.__nearest = ChipWidget(self.__nframe, text='Nearest',
|
||
presscmd = self.__buttonpress,
|
||
releasecmd = self.__buttonrelease)
|
||
|
||
def update_yourself(self, red, green, blue):
|
||
# TBD: should exactname default to X11 color name if their is an exact
|
||
# match for the rgb triplet? Part of me says it's nice to see both
|
||
# names for the color, the other part says that it's better to
|
||
# feedback the exact match.
|
||
rgbtuple = (red, green, blue)
|
||
try:
|
||
allcolors = self.__sb.colordb().find_byrgb(rgbtuple)
|
||
exactname = allcolors[0]
|
||
except ColorDB.BadColor:
|
||
exactname = ColorDB.triplet_to_rrggbb(rgbtuple)
|
||
nearest = self.__sb.colordb().nearest(red, green, blue)
|
||
self.__selected.set_color(exactname)
|
||
self.__nearest.set_color(nearest)
|
||
|
||
def __buttonpress(self, event=None):
|
||
self.__nearest.press()
|
||
|
||
def __buttonrelease(self, event=None):
|
||
self.__nearest.release()
|
||
colorname = self.__nearest.get_color()
|
||
red, green, blue = self.__sb.colordb().find_byname(colorname)
|
||
self.__sb.update_views(red, green, blue)
|