mirror of https://github.com/python/cpython.git
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====================
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Python on iOS README
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====================
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:Authors:
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Russell Keith-Magee (2023-11)
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This document provides a quick overview of some iOS specific features in the
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Python distribution.
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These instructions are only needed if you're planning to compile Python for iOS
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yourself. Most users should *not* need to do this. If you're looking to
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experiment with writing an iOS app in Python, tools such as `BeeWare's Briefcase
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<https://briefcase.readthedocs.io>`__ and `Kivy's Buildozer
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<https://buildozer.readthedocs.io>`__ will provide a much more approachable
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user experience.
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Compilers for building on iOS
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=============================
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Building for iOS requires the use of Apple's Xcode tooling. It is strongly
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recommended that you use the most recent stable release of Xcode. This will
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require the use of the most (or second-most) recently released macOS version,
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as Apple does not maintain Xcode for older macOS versions. The Xcode Command
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Line Tools are not sufficient for iOS development; you need a *full* Xcode
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install.
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If you want to run your code on the iOS simulator, you'll also need to install
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an iOS Simulator Platform. You should be prompted to select an iOS Simulator
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Platform when you first run Xcode. Alternatively, you can add an iOS Simulator
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Platform by selecting an open the Platforms tab of the Xcode Settings panel.
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iOS specific arguments to configure
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===================================
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* ``--enable-framework[=DIR]``
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This argument specifies the location where the Python.framework will be
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installed. If ``DIR`` is not specified, the framework will be installed into
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a subdirectory of the ``iOS/Frameworks`` folder.
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This argument *must* be provided when configuring iOS builds. iOS does not
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support non-framework builds.
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* ``--with-framework-name=NAME``
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Specify the name for the Python framework; defaults to ``Python``.
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.. admonition:: Use this option with care!
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Unless you know what you're doing, changing the name of the Python
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framework on iOS is not advised. If you use this option, you won't be able
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to run the ``make testios`` target without making significant manual
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alterations, and you won't be able to use any binary packages unless you
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compile them yourself using your own framework name.
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Building Python on iOS
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======================
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ABIs and Architectures
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----------------------
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iOS apps can be deployed on physical devices, and on the iOS simulator. Although
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the API used on these devices is identical, the ABI is different - you need to
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link against different libraries for an iOS device build (``iphoneos``) or an
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iOS simulator build (``iphonesimulator``).
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Apple uses the ``XCframework`` format to allow specifying a single dependency
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that supports multiple ABIs. An ``XCframework`` is a wrapper around multiple
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ABI-specific frameworks that share a common API.
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iOS can also support different CPU architectures within each ABI. At present,
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there is only a single supported architecture on physical devices - ARM64.
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However, the *simulator* supports 2 architectures - ARM64 (for running on Apple
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Silicon machines), and x86_64 (for running on older Intel-based machines).
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To support multiple CPU architectures on a single platform, Apple uses a "fat
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binary" format - a single physical file that contains support for multiple
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architectures. It is possible to compile and use a "thin" single architecture
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version of a binary for testing purposes; however, the "thin" binary will not be
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portable to machines using other architectures.
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Building a single-architecture framework
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----------------------------------------
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The Python build system will create a ``Python.framework`` that supports a
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*single* ABI with a *single* architecture. Unlike macOS, iOS does not allow a
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framework to contain non-library content, so the iOS build will produce a
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``bin`` and ``lib`` folder in the same output folder as ``Python.framework``.
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The ``lib`` folder will be needed at runtime to support the Python library.
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If you want to use Python in a real iOS project, you need to produce multiple
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``Python.framework`` builds, one for each ABI and architecture. iOS builds of
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Python *must* be constructed as framework builds. To support this, you must
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provide the ``--enable-framework`` flag when configuring the build. The build
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also requires the use of cross-compilation. The minimal commands for building
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Python for the ARM64 iOS simulator will look something like::
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$ export PATH="$(pwd)/iOS/Resources/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Library/Apple/usr/bin"
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$ ./configure \
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--enable-framework \
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--host=arm64-apple-ios-simulator \
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--build=arm64-apple-darwin \
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--with-build-python=/path/to/python.exe
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$ make
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$ make install
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In this invocation:
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* ``iOS/Resources/bin`` has been added to the path, providing some shims for the
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compilers and linkers needed by the build. Xcode requires the use of ``xcrun``
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to invoke compiler tooling. However, if ``xcrun`` is pre-evaluated and the
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result passed to ``configure``, these results can embed user- and
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version-specific paths into the sysconfig data, which limits the portability
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of the compiled Python. Alternatively, if ``xcrun`` is used *as* the compiler,
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it requires that compiler variables like ``CC`` include spaces, which can
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cause significant problems with many C configuration systems which assume that
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``CC`` will be a single executable.
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To work around this problem, the ``iOS/Resources/bin`` folder contains some
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wrapper scripts that present as simple compilers and linkers, but wrap
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underlying calls to ``xcrun``. This allows configure to use a ``CC``
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definition without spaces, and without user- or version-specific paths, while
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retaining the ability to adapt to the local Xcode install. These scripts are
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included in the ``bin`` directory of an iOS install.
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These scripts will, by default, use the currently active Xcode installation.
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If you want to use a different Xcode installation, you can use
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``xcode-select`` to set a new default Xcode globally, or you can use the
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``DEVELOPER_DIR`` environment variable to specify an Xcode install. The
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scripts will use the default ``iphoneos``/``iphonesimulator`` SDK version for
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the select Xcode install; if you want to use a different SDK, you can set the
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``IOS_SDK_VERSION`` environment variable. (e.g, setting
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``IOS_SDK_VERSION=17.1`` would cause the scripts to use the ``iphoneos17.1``
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and ``iphonesimulator17.1`` SDKs, regardless of the Xcode default.)
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The path has also been cleared of any user customizations. A common source of
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bugs is for tools like Homebrew to accidentally leak macOS binaries into an iOS
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build. Resetting the path to a known "bare bones" value is the easiest way to
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avoid these problems.
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* ``--host`` is the architecture and ABI that you want to build, in GNU compiler
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triple format. This will be one of:
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- ``arm64-apple-ios`` for ARM64 iOS devices.
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- ``arm64-apple-ios-simulator`` for the iOS simulator running on Apple
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Silicon devices.
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- ``x86_64-apple-ios-simulator`` for the iOS simulator running on Intel
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devices.
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* ``--build`` is the GNU compiler triple for the machine that will be running
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the compiler. This is one of:
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- ``arm64-apple-darwin`` for Apple Silicon devices.
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- ``x86_64-apple-darwin`` for Intel devices.
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* ``/path/to/python.exe`` is the path to a Python binary on the machine that
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will be running the compiler. This is needed because the Python compilation
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process involves running some Python code. On a normal desktop build of
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Python, you can compile a python interpreter and then use that interpreter to
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run Python code. However, the binaries produced for iOS won't run on macOS, so
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you need to provide an external Python interpreter. This interpreter must be
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the same version as the Python that is being compiled. To be completely safe,
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this should be the *exact* same commit hash. However, the longer a Python
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release has been stable, the more likely it is that this constraint can be
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relaxed - the same micro version will often be sufficient.
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* The ``install`` target for iOS builds is slightly different to other
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platforms. On most platforms, ``make install`` will install the build into
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the final runtime location. This won't be the case for iOS, as the final
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runtime location will be on a physical device.
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However, you still need to run the ``install`` target for iOS builds, as it
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performs some final framework assembly steps. The location specified with
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``--enable-framework`` will be the location where ``make install`` will
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assemble the complete iOS framework. This completed framework can then
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be copied and relocated as required.
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For a full CPython build, you also need to specify the paths to iOS builds of
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the binary libraries that CPython depends on (XZ, BZip2, LibFFI and OpenSSL).
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This can be done by defining the ``LIBLZMA_CFLAGS``, ``LIBLZMA_LIBS``,
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``BZIP2_CFLAGS``, ``BZIP2_LIBS``, ``LIBFFI_CFLAGS``, and ``LIBFFI_LIBS``
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environment variables, and the ``--with-openssl`` configure option. Versions of
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these libraries pre-compiled for iOS can be found in `this repository
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<https://github.com/beeware/cpython-apple-source-deps/releases>`__. LibFFI is
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especially important, as many parts of the standard library (including the
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``platform``, ``sysconfig`` and ``webbrowser`` modules) require the use of the
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``ctypes`` module at runtime.
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By default, Python will be compiled with an iOS deployment target (i.e., the
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minimum supported iOS version) of 13.0. To specify a different deployment
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target, provide the version number as part of the ``--host`` argument - for
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example, ``--host=arm64-apple-ios15.4-simulator`` would compile an ARM64
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simulator build with a deployment target of 15.4.
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Merge thin frameworks into fat frameworks
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-----------------------------------------
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Once you've built a ``Python.framework`` for each ABI and and architecture, you
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must produce a "fat" framework for each ABI that contains all the architectures
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for that ABI.
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The ``iphoneos`` build only needs to support a single architecture, so it can be
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used without modification.
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If you only want to support a single simulator architecture, (e.g., only support
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ARM64 simulators), you can use a single architecture ``Python.framework`` build.
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However, if you want to create ``Python.xcframework`` that supports *all*
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architectures, you'll need to merge the ``iphonesimulator`` builds for ARM64 and
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x86_64 into a single "fat" framework.
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The "fat" framework can be constructed by performing a directory merge of the
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content of the two "thin" ``Python.framework`` directories, plus the ``bin`` and
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``lib`` folders for each thin framework. When performing this merge:
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* The pure Python standard library content is identical for each architecture,
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except for a handful of platform-specific files (such as the ``sysconfig``
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module). Ensure that the "fat" framework has the union of all standard library
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files.
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* Any binary files in the standard library, plus the main
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``libPython3.X.dylib``, can be merged using the ``lipo`` tool, provide by
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Xcode::
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$ lipo -create -output module.dylib path/to/x86_64/module.dylib path/to/arm64/module.dylib
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* The header files will be identical on both architectures, except for
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``pyconfig.h``. Copy all the headers from one platform (say, arm64), rename
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``pyconfig.h`` to ``pyconfig-arm64.h``, and copy the ``pyconfig.h`` for the
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other architecture into the merged header folder as ``pyconfig-x86_64.h``.
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Then copy the ``iOS/Resources/pyconfig.h`` file from the CPython sources into
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the merged headers folder. This will allow the two Python architectures to
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share a common ``pyconfig.h`` header file.
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At this point, you should have 2 Python.framework folders - one for ``iphoneos``,
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and one for ``iphonesimulator`` that is a merge of x86+64 and ARM64 content.
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Merge frameworks into an XCframework
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------------------------------------
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Now that we have 2 (potentially fat) ABI-specific frameworks, we can merge those
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frameworks into a single ``XCframework``.
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The initial skeleton of an ``XCframework`` is built using::
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xcodebuild -create-xcframework -output Python.xcframework -framework path/to/iphoneos/Python.framework -framework path/to/iphonesimulator/Python.framework
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Then, copy the ``bin`` and ``lib`` folders into the architecture-specific slices of
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the XCframework::
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cp path/to/iphoneos/bin Python.xcframework/ios-arm64
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cp path/to/iphoneos/lib Python.xcframework/ios-arm64
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cp path/to/iphonesimulator/bin Python.xcframework/ios-arm64_x86_64-simulator
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cp path/to/iphonesimulator/lib Python.xcframework/ios-arm64_x86_64-simulator
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Note that the name of the architecture-specific slice for the simulator will
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depend on the CPU architecture(s) that you build.
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You now have a Python.xcframework that can be used in a project.
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Testing Python on iOS
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=====================
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The ``iOS/testbed`` folder that contains an Xcode project that is able to run
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the iOS test suite. This project converts the Python test suite into a single
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test case in Xcode's XCTest framework. The single XCTest passes if the test
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suite passes.
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To run the test suite, configure a Python build for an iOS simulator (i.e.,
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``--host=arm64-apple-ios-simulator`` or ``--host=x86_64-apple-ios-simulator``
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), specifying a framework build (i.e. ``--enable-framework``). Ensure that your
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``PATH`` has been configured to include the ``iOS/Resources/bin`` folder and
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exclude any non-iOS tools, then run::
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$ make all
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$ make install
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$ make testios
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This will:
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* Build an iOS framework for your chosen architecture;
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* Finalize the single-platform framework;
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* Make a clean copy of the testbed project;
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* Install the Python iOS framework into the copy of the testbed project; and
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* Run the test suite on an "iPhone SE (3rd generation)" simulator.
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While the test suite is running, Xcode does not display any console output.
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After showing some Xcode build commands, the console output will print ``Testing
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started``, and then appear to stop. It will remain in this state until the test
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suite completes. On a 2022 M1 MacBook Pro, the test suite takes approximately 12
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minutes to run; a couple of extra minutes is required to boot and prepare the
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iOS simulator.
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On success, the test suite will exit and report successful completion of the
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test suite. No output of the Python test suite will be displayed.
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On failure, the output of the Python test suite *will* be displayed. This will
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show the details of the tests that failed.
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Debugging test failures
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-----------------------
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The easiest way to diagnose a single test failure is to open the testbed project
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in Xcode and run the tests from there using the "Product > Test" menu item.
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To test in Xcode, you must ensure the testbed project has a copy of a compiled
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framework. If you've configured your build with the default install location of
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``iOS/Frameworks``, you can copy from that location into the test project. To
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test on an ARM64 simulator, run::
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$ rm -rf iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator/*
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$ cp -r iOS/Frameworks/arm64-iphonesimulator/* iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator
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To test on an x86-64 simulator, run::
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$ rm -rf iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator/*
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$ cp -r iOS/Frameworks/x86_64-iphonesimulator/* iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator
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To test on a physical device::
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$ rm -rf iOS/testbed/Python.xcframework/ios-arm64/*
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$ cp -r iOS/Frameworks/arm64-iphoneos/* iOS/testbed/Python.xcframework/ios-arm64
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Alternatively, you can configure your build to install directly into the
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testbed project. For a simulator, use::
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--enable-framework=$(pwd)/iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator
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For a physical device, use::
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--enable-framework=$(pwd)/iOS/testbed/Python.xcframework/ios-arm64
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Testing on an iOS device
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^^^^^^^^^^^^^^^^^^^^^^^^
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To test on an iOS device, the app needs to be signed with known developer
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credentials. To obtain these credentials, you must have an iOS Developer
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account, and your Xcode install will need to be logged into your account (see
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the Accounts tab of the Preferences dialog).
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Once the project is open, and you're signed into your Apple Developer account,
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select the root node of the project tree (labeled "iOSTestbed"), then the
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"Signing & Capabilities" tab in the details page. Select a development team
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(this will likely be your own name), and plug in a physical device to your
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macOS machine with a USB cable. You should then be able to select your physical
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device from the list of targets in the pulldown in the Xcode titlebar.
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Running specific tests
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^^^^^^^^^^^^^^^^^^^^^^
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As the test suite is being executed on an iOS simulator, it is not possible to
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pass in command line arguments to configure test suite operation. To work
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around this limitation, the arguments that would normally be passed as command
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line arguments are configured as part of the ``iOSTestbed-Info.plist`` file
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that is used to configure the iOS testbed app. In this file, the ``TestArgs``
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key is an array containing the arguments that would be passed to ``python -m``
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on the command line (including ``test`` in position 0, the name of the test
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module to be executed).
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Disabling automated breakpoints
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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By default, Xcode will inserts an automatic breakpoint whenever a signal is
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raised. The Python test suite raises many of these signals as part of normal
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operation; unless you are trying to diagnose an issue with signals, the
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automatic breakpoints can be inconvenient. However, they can be disabled by
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creating a symbolic breakpoint that is triggered at the start of the test run.
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Select "Debug > Breakpoints > Create Symbolic Breakpoint" from the Xcode menu, and
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populate the new brewpoint with the following details:
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* **Name**: IgnoreSignals
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* **Symbol**: UIApplicationMain
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* **Action**: Add debugger commands for:
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- ``process handle SIGINT -n true -p true -s false``
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- ``process handle SIGUSR1 -n true -p true -s false``
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- ``process handle SIGUSR2 -n true -p true -s false``
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- ``process handle SIGXFSZ -n true -p true -s false``
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* Check the "Automatically continue after evaluating" box.
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All other details can be left blank. When the process executes the
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``UIApplicationMain`` entry point, the breakpoint will trigger, run the debugger
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commands to disable the automatic breakpoints, and automatically resume.
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