from Tkinter import * # some vocabulary to keep from getting confused. This terminology # is something I cooked up for this file, but follows the man pages # pretty closely # # # # This is a MENUBUTTON # V # +-------------+ # | | # # +------------++------------++------------+ # | || || | # | File || Edit || Options | <-------- the MENUBAR # | || || | # +------------++------------++------------+ # | New... | # | Open... | # | Print | # | | <-------- This is a MENU. The lines of text in the menu are # | | MENU ENTRIES # | +---------------+ # | Open Files > | file1 | # | | file2 | # | | another file | <------ this cascading part is also a MENU # +----------------| | # | | # | | # | | # +---------------+ def new_file(): print "opening new file" def open_file(): print "opening OLD file" def makeFileMenu(): # make menu button : "File" File_button = Menubutton(mBar, {'text': 'File', 'underline': 0, Pack: {'side': 'left', 'padx': '1m'}}) # make the pulldown part of the File menu. The parameter passed is the master. # we attach it to the File button as a python attribute called "menu" by convention. # hopefully this isn't too confusing... File_button.menu = Menu(File_button) # add an item. The first param is a menu entry type, # must be one of: "cascade", "checkbutton", "command", "radiobutton", "seperator" # see menu-demo-2.py for examples of use File_button.menu.add('command', {'label': 'New...', 'underline': 0, 'command' : new_file}) File_button.menu.add('command', {'label': 'Open...', 'underline': 0, 'command' : open_file}) File_button.menu.add('command', {'label': 'Quit', 'underline': 0, 'command': 'exit'}) # set up a pointer from the file menubutton back to the file menu File_button['menu'] = File_button.menu return File_button def makeEditMenu(): Edit_button = Menubutton(mBar, {'text': 'Edit', 'underline': 0, Pack: {'side': 'left', 'padx' : '1m'}}) Edit_button.menu = Menu(Edit_button) # just to be cute, let's disable the undo option: Edit_button.menu.add('command', {"label" : "Undo"} ) # undo is the 0th entry... Edit_button.menu.entryconfig(0, {"state" : "disabled"}) # and these are just for show. No "command" callbacks attached. Edit_button.menu.add('command', {"label" : "Cut"} ) Edit_button.menu.add('command', {"label" : "Copy"} ) Edit_button.menu.add('command', {"label" : "Paste"} ) # set up a pointer from the file menubutton back to the file menu Edit_button['menu'] = Edit_button.menu return Edit_button ################################################# #### Main starts here ... root = Tk() # make a menu bar mBar = Frame(root, {'relief': 'raised', 'bd': 2, Pack: {'side': 'top', 'fill': 'x'}}) File_button = makeFileMenu() Edit_button = makeEditMenu() # finally, install the buttons in the menu bar. # This allows for scanning from one menubutton to the next. mBar.tk_menuBar(File_button, Edit_button) root.title('menu demo') root.iconname('packer') root.mainloop()