\section{\module{turtle} --- Turtle graphics for Tk} \declaremodule{standard}{turtle} \platform{Tk} \moduleauthor{Guido van Rossum}{guido@python.org} \modulesynopsis{An environment for turtle graphics.} \sectionauthor{Moshe Zadka}{mzadka@geocities.com} The \module{turtle} module provides turtle graphics primitives, in both an object-oriented and procedure-oriented ways. Because it uses \module{Tkinter} for the underlying graphics, it needs a version of python installed with Tk support. The procedural interface uses a pen and a canvas which are automagically created when any of the functions are called. The \module{turtle} module defines the following functions: \begin{funcdesc}{degrees}{} Set angle measurement units to degrees. \end{funcdesc} \begin{funcdesc}{radians}{} Set angle measurement units to radians. \end{funcdesc} \begin{funcdesc}{reset}{} Clear the screen, re-center the pen, and set variables to the default values. \end{funcdesc} \begin{funcdesc}{clear}{} Clear the screen. \end{funcdesc} \begin{funcdesc}{tracer}{flag} Set tracing on/off (according to whether flag is true or not). Tracing means line are drawn more slowly, with an animation of an arrow along the line. \end{funcdesc} \begin{funcdesc}{forward}{distance} Go forward \var{distance} steps. \end{funcdesc} \begin{funcdesc}{backward}{distance} Go backward \var{distance} steps. \end{funcdesc} \begin{funcdesc}{left}{angle} Turn left \var{angle} units. Units are by default degrees, but can be set via the \function{degrees()} and \function{radians()} functions. \end{funcdesc} \begin{funcdesc}{right}{angle} Turn right \var{angle} units. Units are by default degrees, but can be set via the \function{degrees()} and \function{radians()} functions. \end{funcdesc} \begin{funcdesc}{up}{} Move the pen up --- stop drawing. \end{funcdesc} \begin{funcdesc}{down}{} Move the pen up --- draw when moving. \end{funcdesc} \begin{funcdesc}{width}{width} Set the line width to \var{width}. \end{funcdesc} \begin{funcdesc}{color}{s} Set the color by giving a Tk color string. \end{funcdesc} \begin{funcdesc}{color}{(r, g, b)} Set the color by giving a RGB tuple, each between 0 and 1. \end{funcdesc} \begin{funcdesc}{color}{r, g, b} Set the color by giving the RGB components, each between 0 and 1. \end{funcdesc} \begin{funcdesc}{write}{text\optional{, move}} Write \var{text} at the current pen position. If \var{move} is true, the pen is moved to the bottom-right corner of the text. By default, \var{move} is false. \end{funcdesc} \begin{funcdesc}{fill}{flag} The complete specifications are rather complex, but the recommended usage is: call \code{fill(1)} before drawing a path you want to fill, and call \code{fill(0)} when you finish to draw the path. \end{funcdesc} \begin{funcdesc}{circle}{radius\optional{, extent}} Draw a circle with radius \var{radius} whose center-point is where the pen would be if a \code{forward(\var{radius})} were called. \var{extent} determines which part of a circle is drawn: if not given it defaults to a full circle. If \var{extent} is not a full circle, one endpoint of the arc is the current pen position. The arc is drawn in a counter clockwise direction if \var{radius} is positive, otherwise in a clockwise direction. \end{funcdesc} \begin{funcdesc}{goto}{x, y} Go to co-ordinates (\var{x}, \var{y}). \end{funcdesc} \begin{funcdesc}{goto}{(x, y)} Go to co-ordinates (\var{x}, \var{y}) (specified as a tuple instead of individually). \end{funcdesc} This module also does a documented \code{from math import *}, so see the documentation for the \refmodule{math} module for additional constants and functions useful for turtle graphics. % XXX Should we mention this? If so, a \seealso is also in place... \begin{funcdesc}{demo}{} Exercise the module a bit. \end{funcdesc} \begin{excdesc}{Error} Exception raised on any error caught by this module. \end{excdesc} For examples, see the code of the \function{demo()} function. This module defines the following classes: \begin{classdesc}{Pen}{} Define a pen. All above functions can be called as a methods on the given pen. The constructor automatically creates a canvas do be drawn on. \end{classdesc} \begin{classdesc}{RawPen}{canvas} Define a pen which draws on a canvas \var{canvas}. This is useful if you want to use the module to create graphics in a ``real'' program. \end{classdesc} \subsection{Pen and RawPen Objects \label{pen-rawpen-objects}} \class{Pen} and \class{RawPen} objects have all the global functions described above, except for \function{demo()} as methods, which manipulate the given pen. The only method which is more powerful as a method is \function{degrees()}. \begin{methoddesc}{degrees}{\optional{fullcircle}} \var{fullcircle} is by default 360. This can cause the pen to have any angular units whatever: give \var{fullcircle} 2*$\pi$ for radians, or 400 for gradians. \end{methoddesc}