mirror of https://github.com/python/cpython.git
Documented MACFS, macostools, EasyDialogs and FrameWork modules.
This commit is contained in:
parent
06cf5d0d4c
commit
da53c5277c
|
@ -111,7 +111,8 @@ libhtmllib.tex libhttplib.tex \
|
|||
libimageop.tex libimgfile.tex libintro.tex \
|
||||
libjpeg.tex \
|
||||
libmac.tex libmacconsole.tex libmacdnr.tex \
|
||||
libmacfs.tex libmacos.tex libmactcp.tex libmacspeech.tex \
|
||||
libmacfs.tex libmacos.tex libmacostools.tex libmactcp.tex \
|
||||
libmacspeech.tex libmacui.tex \
|
||||
libmain.tex libmarshal.tex libmath.tex \
|
||||
libmd5.tex libmimetools.tex libmisc.tex \
|
||||
libmm.tex libmpz.tex \
|
||||
|
|
|
@ -160,8 +160,10 @@ to Python and how to embed it in other applications.
|
|||
\input{libmacdnr}
|
||||
\input{libmacfs}
|
||||
\input{libmacos}
|
||||
\input{libmacostools}
|
||||
\input{libmactcp}
|
||||
\input{libmacspeech}
|
||||
\input{libmacui}
|
||||
|
||||
\input{libstdwin} % STDWIN ONLY
|
||||
|
||||
|
|
|
@ -160,8 +160,10 @@ to Python and how to embed it in other applications.
|
|||
\input{libmacdnr}
|
||||
\input{libmacfs}
|
||||
\input{libmacos}
|
||||
\input{libmacostools}
|
||||
\input{libmactcp}
|
||||
\input{libmacspeech}
|
||||
\input{libmacui}
|
||||
|
||||
\input{libstdwin} % STDWIN ONLY
|
||||
|
||||
|
|
|
@ -68,12 +68,13 @@ Return an FSSpec object and a success-indicator.
|
|||
|
||||
\begin{funcdesc}{FindFolder}{where\, which\, create}
|
||||
Locates one of the ``special'' folders that MacOS knows about, such as
|
||||
the trash or the Preferences folder. \var{Where} is the disk to search
|
||||
(\code{0x8000} for the boot disk), \var{which} is the 4-char string
|
||||
specifying which folder to locate. Setting \var{create} causes the
|
||||
folder to be created if it does not exist. Returns a \code{(vrefnum,
|
||||
dirid)} tuple. See Inside Mac VI for a complete description, including
|
||||
4-char names.
|
||||
the trash or the Preferences folder. \var{Where} is the disk to
|
||||
search, \var{which} is the 4-char string specifying which folder to
|
||||
locate. Setting \var{create} causes the folder to be created if it
|
||||
does not exist. Returns a \code{(vrefnum, dirid)} tuple.
|
||||
|
||||
The constants for \var{where} and \var{which} can be obtained from the
|
||||
standard module \var{MACFS}.
|
||||
\end{funcdesc}
|
||||
|
||||
\subsection{FSSpec objects}
|
||||
|
@ -168,7 +169,8 @@ The 4-char type code of the file.
|
|||
\end{datadesc}
|
||||
|
||||
\begin{datadesc}{Flags}
|
||||
The finder flags for the file as 16-bit integer.
|
||||
The finder flags for the file as 16-bit integer. The bit values in
|
||||
\var{Flags} are defined in standard module \var{MACFS}.
|
||||
\end{datadesc}
|
||||
|
||||
\begin{datadesc}{Location}
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
\section{Standard module \sectcode{macostools}}
|
||||
\stmodindex{macostools}
|
||||
|
||||
This module contains some convenience routines for file-manipulation
|
||||
on the Macintosh.
|
||||
|
||||
The \code{macostools} module defines the following functions:
|
||||
|
||||
\renewcommand{\indexsubitem}{(in module macostools)}
|
||||
|
||||
\begin{funcdesc}{copy}{src\, dst\optional{\, createpath}}
|
||||
Copy file \var{src} to \var{dst}. The files can be specified as
|
||||
pathnames or \code{FSSpec} objects. If \var{createpath} is non-zero
|
||||
\var{dst} must be a pathname and the folders leading to the
|
||||
destination are created if necessary.
|
||||
The method copies data and resource fork and some finder information
|
||||
(creator, type and flags). Custom icons, comments and icon position
|
||||
are not copied.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{copytree}{src\, dst}
|
||||
Recursively copy a file tree from \var{src} to \var{dst}, creating
|
||||
folders as needed. \var{Src} and \var{dst} should be specified as
|
||||
pathnames.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{mkalias}{src\, dst}
|
||||
Create a finder alias \var{dst} pointing to \var{src}. Both may be
|
||||
specified as pathnames or \var{FSSpec} objects.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{datadesc}{BUFSIZ}
|
||||
The buffer size for \code{copy}, default 1 megabyte.
|
||||
\end{datadesc}
|
||||
|
||||
Note that the process of creating finder aliases is not specified in
|
||||
the Apple documentation. Hence, aliases created with \code{mkalias}
|
||||
could conceivably have incompatible behaviour in some cases.
|
|
@ -0,0 +1,201 @@
|
|||
\section{Standard module \sectcode{EasyDialogs}}
|
||||
\stmodindex{EasyDialogs}
|
||||
|
||||
The \code{EasyDialogs} module contains some simple dialogs for
|
||||
the Macintosh, modelled after the \code{stdwin} dialogs with similar
|
||||
names.
|
||||
|
||||
The \code{EasyDialogs} module defines the following functions:
|
||||
|
||||
\renewcommand{\indexsubitem}{(in module EasyDialogs)}
|
||||
|
||||
\begin{funcdesc}{Message}{str}
|
||||
A modal dialog with the message text \var{str}, which should be at
|
||||
most 255 characters long, is displayed. Control is returned when the
|
||||
user clicks ``OK''.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{AskString}{prompt\optional{\, default}}
|
||||
Ask the user to input a string value, in a modal dialog. \var{Prompt}
|
||||
is the promt message, the optional \var{default} arg is the initial
|
||||
value for the string. All strings can be at most 255 bytes
|
||||
long. \var{AskString} returns the string entered or \code{None} in
|
||||
case the user cancelled.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{AskYesNoCancel}{question\optional{\, default}}
|
||||
Present a dialog with text \var{question} and three buttons labelled
|
||||
``yes'', ``no'' and ``cancel''. Return \code{1} for yes, \code{0} for
|
||||
no and \code{-1} for cancel. The default return value chosen by
|
||||
hitting return is \code{0}. This can be changed with the optional
|
||||
\var{default} argument.
|
||||
\end{funcdesc}
|
||||
|
||||
Note that \code{EasyDialogs} does not currently use the notification
|
||||
manager. This means that displaying dialogs while the program is in
|
||||
the background will need to unexpected results and possibly crashes.
|
||||
|
||||
|
||||
\section{Standard module \sectcode{FrameWork}}
|
||||
\stmodindex{FrameWork}
|
||||
|
||||
The \code{FrameWork} module contains classes that together provide a
|
||||
framework for an interactive Macintosh application. The programmer
|
||||
builds an application by creating subclasses that override various
|
||||
methods of the bases classes, thereby implementing the functionality
|
||||
wanted. Overriding functionality can often be done on various
|
||||
different levels, i.e. to handle clicks in a single dialog window in a
|
||||
non-standard way it is not necessary to override the complete event
|
||||
handling.
|
||||
|
||||
The \code{FrameWork} is still very much work-in-progress, and the
|
||||
documentation describes only the most important functionality, and not
|
||||
in the most logical manner at that. Examine the source for more
|
||||
esoteric needs.
|
||||
|
||||
The \code{EasyDialogs} module defines the following functions:
|
||||
|
||||
\renewcommand{\indexsubitem}{(in module FrameWork)}
|
||||
|
||||
\begin{funcdesc}{Application}{}
|
||||
An object representing the complete application. See below for a
|
||||
description of the methods. The default \code{__init__} routine
|
||||
creates an empty window dictionary and a menu bar with an apple menu.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{MenuBar}{}
|
||||
An object representing the menubar. This object is usually not created
|
||||
by the user.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{Menu}{bar\, title\optional{\, after}}
|
||||
An object representing a menu. Upon creation you pass the
|
||||
\code{MenuBar} the menu appears in, the \var{title} string and a
|
||||
position (1-based) \var{after} where the menu should appear (default:
|
||||
at the end).
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{MenuItem}{menu\, title\optional{\, shortcut\, callback}}
|
||||
Create a menu item object. The arguments are the menu to crate the
|
||||
item it, the item title string and optionally the keyboard shortcut
|
||||
and a callback routine. The callback is called with the arguments
|
||||
menu-id, item number within menu (1-based), current front window and
|
||||
the event record.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{Separator}{menu}
|
||||
Add a separator to the end of a menu.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{SubMenu}{menu\, label}
|
||||
Create a submenu named \var{label} under menu \var{menu}. The menu
|
||||
object is returned.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{Window}{parent}
|
||||
Creates a (modeless) window. \var{Parent} is the application object to
|
||||
which the window belongs. The window is not displayed until later.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{DialogWindow}{parent}
|
||||
Creates a modeless dialog window.
|
||||
\end{funcdesc}
|
||||
|
||||
|
||||
\subsection{Application objects}
|
||||
Application objects have the following methods, among others:
|
||||
|
||||
\renewcommand{\indexsubitem}{(Application method)}
|
||||
|
||||
\begin{funcdesc}{makeusermenus}{}
|
||||
Override this method if you need menus in your application. Append the
|
||||
menus to \code{self.menubar}.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{getabouttext}{}
|
||||
Override this method to return a text string describing your
|
||||
application. Alternatively, override the \code{do_about} method for
|
||||
more elaborate about messages.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{mainloop}{\optional{mask\, wait}}
|
||||
This routine is the main event loop, call it to set your application
|
||||
rolling. \var{Mask} is the mask of events you want to handle,
|
||||
\var{wait} is the number of ticks you want to leave to other
|
||||
concurrent application (default 0, which is probably not a good
|
||||
idea). This method does not return until \code{self} is raised.
|
||||
|
||||
The event loop is split into many small parts, each of which can be
|
||||
overridden. The default methods take care of dispatching events to
|
||||
windows and dialogs, handling drags and resizes, Apple Events, events
|
||||
for non-FrameWork windows, etc.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_char}{c\, event}
|
||||
The user typed character \var{c}. The complete details of the event
|
||||
can be found in the \var{event} structure. This method can also be
|
||||
provided in a \code{Window} object, which overrides the
|
||||
application-wide handler if the window is frontmost.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_dialogevent}{event}
|
||||
Called early in the event loop to handle modeless dialog events. The
|
||||
default method simply dispatches the event to the relevant dialog (not
|
||||
through the the \code{DialogWindow} object involved). Override if you
|
||||
need special handling of dialog events (keyboard shortcuts, etc).
|
||||
\end{funcdesc}
|
||||
|
||||
\subsection{Window Objects}
|
||||
|
||||
Window objects have the following methods, among others:
|
||||
|
||||
\renewcommand{\indexsubitem}{(Window method)}
|
||||
|
||||
\begin{funcdesc}{open}{}
|
||||
Override this method to open a window. Store the MacOS window-id in
|
||||
\code{self.wid} and call \code{self.do_postopen} to register the
|
||||
window with the parent application.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{close}{}
|
||||
Override this method to do any special processing on window
|
||||
close. Call \code{self.do_postclose} to cleanup the parent state.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_postresize}{width\, height\, macoswindowid}
|
||||
Called after the window is resized. Override if more needs to be done
|
||||
than calling \code{InvalRect}.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_contentclick}{local\, modifiers\, event}
|
||||
The user clicked in the content part of a window. The arguments are
|
||||
the coordinates (window-relative), the key modifiers and the raw
|
||||
event.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_update}{macoswindowid\, event}
|
||||
An update event for the window was received. Redraw the window.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_activate}{activate\, event}
|
||||
The window was activated (\code{activate==1}) or deactivated
|
||||
(\code{activate==0}). Handle things like focus highlighting, etc.
|
||||
\end{funcdesc}
|
||||
|
||||
\subsection{DialogWindow Objects}
|
||||
|
||||
DialogWindow objects have the following methods besides those of
|
||||
\code{Window} objects:
|
||||
|
||||
\renewcommand{\indexsubitem}{(DialogWindow method)}
|
||||
|
||||
\begin{funcdesc}{open}{resid}
|
||||
Create the dialog window, from the DLOG resource with id
|
||||
\var{resid}. The dialog object is stored in \code{self.wid}.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_itemhit}{item\, event}
|
||||
Item number \var{item} was hit. You are responsible for redrawing
|
||||
toggle buttons, etc.
|
||||
\end{funcdesc}
|
||||
|
|
@ -68,12 +68,13 @@ Return an FSSpec object and a success-indicator.
|
|||
|
||||
\begin{funcdesc}{FindFolder}{where\, which\, create}
|
||||
Locates one of the ``special'' folders that MacOS knows about, such as
|
||||
the trash or the Preferences folder. \var{Where} is the disk to search
|
||||
(\code{0x8000} for the boot disk), \var{which} is the 4-char string
|
||||
specifying which folder to locate. Setting \var{create} causes the
|
||||
folder to be created if it does not exist. Returns a \code{(vrefnum,
|
||||
dirid)} tuple. See Inside Mac VI for a complete description, including
|
||||
4-char names.
|
||||
the trash or the Preferences folder. \var{Where} is the disk to
|
||||
search, \var{which} is the 4-char string specifying which folder to
|
||||
locate. Setting \var{create} causes the folder to be created if it
|
||||
does not exist. Returns a \code{(vrefnum, dirid)} tuple.
|
||||
|
||||
The constants for \var{where} and \var{which} can be obtained from the
|
||||
standard module \var{MACFS}.
|
||||
\end{funcdesc}
|
||||
|
||||
\subsection{FSSpec objects}
|
||||
|
@ -168,7 +169,8 @@ The 4-char type code of the file.
|
|||
\end{datadesc}
|
||||
|
||||
\begin{datadesc}{Flags}
|
||||
The finder flags for the file as 16-bit integer.
|
||||
The finder flags for the file as 16-bit integer. The bit values in
|
||||
\var{Flags} are defined in standard module \var{MACFS}.
|
||||
\end{datadesc}
|
||||
|
||||
\begin{datadesc}{Location}
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
\section{Standard module \sectcode{macostools}}
|
||||
\stmodindex{macostools}
|
||||
|
||||
This module contains some convenience routines for file-manipulation
|
||||
on the Macintosh.
|
||||
|
||||
The \code{macostools} module defines the following functions:
|
||||
|
||||
\renewcommand{\indexsubitem}{(in module macostools)}
|
||||
|
||||
\begin{funcdesc}{copy}{src\, dst\optional{\, createpath}}
|
||||
Copy file \var{src} to \var{dst}. The files can be specified as
|
||||
pathnames or \code{FSSpec} objects. If \var{createpath} is non-zero
|
||||
\var{dst} must be a pathname and the folders leading to the
|
||||
destination are created if necessary.
|
||||
The method copies data and resource fork and some finder information
|
||||
(creator, type and flags). Custom icons, comments and icon position
|
||||
are not copied.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{copytree}{src\, dst}
|
||||
Recursively copy a file tree from \var{src} to \var{dst}, creating
|
||||
folders as needed. \var{Src} and \var{dst} should be specified as
|
||||
pathnames.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{mkalias}{src\, dst}
|
||||
Create a finder alias \var{dst} pointing to \var{src}. Both may be
|
||||
specified as pathnames or \var{FSSpec} objects.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{datadesc}{BUFSIZ}
|
||||
The buffer size for \code{copy}, default 1 megabyte.
|
||||
\end{datadesc}
|
||||
|
||||
Note that the process of creating finder aliases is not specified in
|
||||
the Apple documentation. Hence, aliases created with \code{mkalias}
|
||||
could conceivably have incompatible behaviour in some cases.
|
|
@ -0,0 +1,201 @@
|
|||
\section{Standard module \sectcode{EasyDialogs}}
|
||||
\stmodindex{EasyDialogs}
|
||||
|
||||
The \code{EasyDialogs} module contains some simple dialogs for
|
||||
the Macintosh, modelled after the \code{stdwin} dialogs with similar
|
||||
names.
|
||||
|
||||
The \code{EasyDialogs} module defines the following functions:
|
||||
|
||||
\renewcommand{\indexsubitem}{(in module EasyDialogs)}
|
||||
|
||||
\begin{funcdesc}{Message}{str}
|
||||
A modal dialog with the message text \var{str}, which should be at
|
||||
most 255 characters long, is displayed. Control is returned when the
|
||||
user clicks ``OK''.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{AskString}{prompt\optional{\, default}}
|
||||
Ask the user to input a string value, in a modal dialog. \var{Prompt}
|
||||
is the promt message, the optional \var{default} arg is the initial
|
||||
value for the string. All strings can be at most 255 bytes
|
||||
long. \var{AskString} returns the string entered or \code{None} in
|
||||
case the user cancelled.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{AskYesNoCancel}{question\optional{\, default}}
|
||||
Present a dialog with text \var{question} and three buttons labelled
|
||||
``yes'', ``no'' and ``cancel''. Return \code{1} for yes, \code{0} for
|
||||
no and \code{-1} for cancel. The default return value chosen by
|
||||
hitting return is \code{0}. This can be changed with the optional
|
||||
\var{default} argument.
|
||||
\end{funcdesc}
|
||||
|
||||
Note that \code{EasyDialogs} does not currently use the notification
|
||||
manager. This means that displaying dialogs while the program is in
|
||||
the background will need to unexpected results and possibly crashes.
|
||||
|
||||
|
||||
\section{Standard module \sectcode{FrameWork}}
|
||||
\stmodindex{FrameWork}
|
||||
|
||||
The \code{FrameWork} module contains classes that together provide a
|
||||
framework for an interactive Macintosh application. The programmer
|
||||
builds an application by creating subclasses that override various
|
||||
methods of the bases classes, thereby implementing the functionality
|
||||
wanted. Overriding functionality can often be done on various
|
||||
different levels, i.e. to handle clicks in a single dialog window in a
|
||||
non-standard way it is not necessary to override the complete event
|
||||
handling.
|
||||
|
||||
The \code{FrameWork} is still very much work-in-progress, and the
|
||||
documentation describes only the most important functionality, and not
|
||||
in the most logical manner at that. Examine the source for more
|
||||
esoteric needs.
|
||||
|
||||
The \code{EasyDialogs} module defines the following functions:
|
||||
|
||||
\renewcommand{\indexsubitem}{(in module FrameWork)}
|
||||
|
||||
\begin{funcdesc}{Application}{}
|
||||
An object representing the complete application. See below for a
|
||||
description of the methods. The default \code{__init__} routine
|
||||
creates an empty window dictionary and a menu bar with an apple menu.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{MenuBar}{}
|
||||
An object representing the menubar. This object is usually not created
|
||||
by the user.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{Menu}{bar\, title\optional{\, after}}
|
||||
An object representing a menu. Upon creation you pass the
|
||||
\code{MenuBar} the menu appears in, the \var{title} string and a
|
||||
position (1-based) \var{after} where the menu should appear (default:
|
||||
at the end).
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{MenuItem}{menu\, title\optional{\, shortcut\, callback}}
|
||||
Create a menu item object. The arguments are the menu to crate the
|
||||
item it, the item title string and optionally the keyboard shortcut
|
||||
and a callback routine. The callback is called with the arguments
|
||||
menu-id, item number within menu (1-based), current front window and
|
||||
the event record.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{Separator}{menu}
|
||||
Add a separator to the end of a menu.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{SubMenu}{menu\, label}
|
||||
Create a submenu named \var{label} under menu \var{menu}. The menu
|
||||
object is returned.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{Window}{parent}
|
||||
Creates a (modeless) window. \var{Parent} is the application object to
|
||||
which the window belongs. The window is not displayed until later.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{DialogWindow}{parent}
|
||||
Creates a modeless dialog window.
|
||||
\end{funcdesc}
|
||||
|
||||
|
||||
\subsection{Application objects}
|
||||
Application objects have the following methods, among others:
|
||||
|
||||
\renewcommand{\indexsubitem}{(Application method)}
|
||||
|
||||
\begin{funcdesc}{makeusermenus}{}
|
||||
Override this method if you need menus in your application. Append the
|
||||
menus to \code{self.menubar}.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{getabouttext}{}
|
||||
Override this method to return a text string describing your
|
||||
application. Alternatively, override the \code{do_about} method for
|
||||
more elaborate about messages.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{mainloop}{\optional{mask\, wait}}
|
||||
This routine is the main event loop, call it to set your application
|
||||
rolling. \var{Mask} is the mask of events you want to handle,
|
||||
\var{wait} is the number of ticks you want to leave to other
|
||||
concurrent application (default 0, which is probably not a good
|
||||
idea). This method does not return until \code{self} is raised.
|
||||
|
||||
The event loop is split into many small parts, each of which can be
|
||||
overridden. The default methods take care of dispatching events to
|
||||
windows and dialogs, handling drags and resizes, Apple Events, events
|
||||
for non-FrameWork windows, etc.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_char}{c\, event}
|
||||
The user typed character \var{c}. The complete details of the event
|
||||
can be found in the \var{event} structure. This method can also be
|
||||
provided in a \code{Window} object, which overrides the
|
||||
application-wide handler if the window is frontmost.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_dialogevent}{event}
|
||||
Called early in the event loop to handle modeless dialog events. The
|
||||
default method simply dispatches the event to the relevant dialog (not
|
||||
through the the \code{DialogWindow} object involved). Override if you
|
||||
need special handling of dialog events (keyboard shortcuts, etc).
|
||||
\end{funcdesc}
|
||||
|
||||
\subsection{Window Objects}
|
||||
|
||||
Window objects have the following methods, among others:
|
||||
|
||||
\renewcommand{\indexsubitem}{(Window method)}
|
||||
|
||||
\begin{funcdesc}{open}{}
|
||||
Override this method to open a window. Store the MacOS window-id in
|
||||
\code{self.wid} and call \code{self.do_postopen} to register the
|
||||
window with the parent application.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{close}{}
|
||||
Override this method to do any special processing on window
|
||||
close. Call \code{self.do_postclose} to cleanup the parent state.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_postresize}{width\, height\, macoswindowid}
|
||||
Called after the window is resized. Override if more needs to be done
|
||||
than calling \code{InvalRect}.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_contentclick}{local\, modifiers\, event}
|
||||
The user clicked in the content part of a window. The arguments are
|
||||
the coordinates (window-relative), the key modifiers and the raw
|
||||
event.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_update}{macoswindowid\, event}
|
||||
An update event for the window was received. Redraw the window.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_activate}{activate\, event}
|
||||
The window was activated (\code{activate==1}) or deactivated
|
||||
(\code{activate==0}). Handle things like focus highlighting, etc.
|
||||
\end{funcdesc}
|
||||
|
||||
\subsection{DialogWindow Objects}
|
||||
|
||||
DialogWindow objects have the following methods besides those of
|
||||
\code{Window} objects:
|
||||
|
||||
\renewcommand{\indexsubitem}{(DialogWindow method)}
|
||||
|
||||
\begin{funcdesc}{open}{resid}
|
||||
Create the dialog window, from the DLOG resource with id
|
||||
\var{resid}. The dialog object is stored in \code{self.wid}.
|
||||
\end{funcdesc}
|
||||
|
||||
\begin{funcdesc}{do_itemhit}{item\, event}
|
||||
Item number \var{item} was hit. You are responsible for redrawing
|
||||
toggle buttons, etc.
|
||||
\end{funcdesc}
|
||||
|
Loading…
Reference in New Issue